Versions in this module Expand all Collapse all v0 v0.8.0 Oct 9, 2024 Changes in this version + var E_UnrealClassPath = &file_unreal_common_proto_extTypes[0] + var File_unreal_common_proto protoreflect.FileDescriptor + var MessageType_name = map[int32]string + var MessageType_value = map[string]int32 + var UnrealObjectType_name = map[int32]string + var UnrealObjectType_value = map[string]int32 + type ActorComponentRef struct + CompName *string + Owner *UnrealObjectRef + func (*ActorComponentRef) Descriptor() ([]byte, []int) + func (*ActorComponentRef) ProtoMessage() + func (x *ActorComponentRef) GetCompName() string + func (x *ActorComponentRef) GetOwner() *UnrealObjectRef + func (x *ActorComponentRef) ProtoReflect() protoreflect.Message + func (x *ActorComponentRef) Reset() + func (x *ActorComponentRef) String() string + type ActorComponentState struct + BIsActive *bool + BReplicated *bool + CompName *string + Removed bool + func (*ActorComponentState) Descriptor() ([]byte, []int) + func (*ActorComponentState) ProtoMessage() + func (x *ActorComponentState) GetBIsActive() bool + func (x *ActorComponentState) GetBReplicated() bool + func (x *ActorComponentState) GetCompName() string + func (x *ActorComponentState) GetRemoved() bool + func (x *ActorComponentState) ProtoReflect() protoreflect.Message + func (x *ActorComponentState) Reset() + func (x *ActorComponentState) String() string + type ActorComponentStates struct + States map[string]*ActorComponentState + func (*ActorComponentStates) Descriptor() ([]byte, []int) + func (*ActorComponentStates) ProtoMessage() + func (x *ActorComponentStates) GetStates() map[string]*ActorComponentState + func (x *ActorComponentStates) ProtoReflect() protoreflect.Message + func (x *ActorComponentStates) Reset() + func (x *ActorComponentStates) String() string + type ActorState struct + AttachmentReplication *FRepAttachment + BCanBeDamaged *bool + BHidden *bool + BReplicateMovement *bool + BTearOff *bool + Instigator *UnrealObjectRef + LocalRole *uint32 + Owner *UnrealObjectRef + OwningConnId *uint32 + RemoteRole *uint32 + Removed bool + ReplicatedMovement *FRepMovement + func (*ActorState) Descriptor() ([]byte, []int) + func (*ActorState) ProtoMessage() + func (x *ActorState) GetAttachmentReplication() *FRepAttachment + func (x *ActorState) GetBCanBeDamaged() bool + func (x *ActorState) GetBHidden() bool + func (x *ActorState) GetBReplicateMovement() bool + func (x *ActorState) GetBTearOff() bool + func (x *ActorState) GetInstigator() *UnrealObjectRef + func (x *ActorState) GetLocalRole() uint32 + func (x *ActorState) GetOwner() *UnrealObjectRef + func (x *ActorState) GetOwningConnId() uint32 + func (x *ActorState) GetRemoteRole() uint32 + func (x *ActorState) GetRemoved() bool + func (x *ActorState) GetReplicatedMovement() *FRepMovement + func (x *ActorState) ProtoReflect() protoreflect.Message + func (x *ActorState) Reset() + func (x *ActorState) String() string + type AssetRef struct + ObjectPath string + func (*AssetRef) Descriptor() ([]byte, []int) + func (*AssetRef) ProtoMessage() + func (x *AssetRef) GetObjectPath() string + func (x *AssetRef) ProtoReflect() protoreflect.Message + func (x *AssetRef) Reset() + func (x *AssetRef) String() string + type ChannelRecoveryData struct + ObjRefs map[uint32]*UnrealObjectRef + func (*ChannelRecoveryData) Descriptor() ([]byte, []int) + func (*ChannelRecoveryData) ProtoMessage() + func (x *ChannelRecoveryData) GetObjRefs() map[uint32]*UnrealObjectRef + func (x *ChannelRecoveryData) ProtoReflect() protoreflect.Message + func (x *ChannelRecoveryData) Reset() + func (x *ChannelRecoveryData) String() string + type CharacterState struct + AnimRootMotionTranslationScale *float32 + BIsCrouched *bool + BProxyIsJumpForceApplied *bool + BasedMovement *FBasedMovementInfo + MovementMode *uint32 + ReplayLastTransformUpdateTimeStamp *float32 + RootMotion *FRepRootMotionMontage + ServerLastTransformUpdateTimeStamp *float32 + func (*CharacterState) Descriptor() ([]byte, []int) + func (*CharacterState) ProtoMessage() + func (x *CharacterState) GetAnimRootMotionTranslationScale() float32 + func (x *CharacterState) GetBIsCrouched() bool + func (x *CharacterState) GetBProxyIsJumpForceApplied() bool + func (x *CharacterState) GetBasedMovement() *FBasedMovementInfo + func (x *CharacterState) GetMovementMode() uint32 + func (x *CharacterState) GetReplayLastTransformUpdateTimeStamp() float32 + func (x *CharacterState) GetRootMotion() *FRepRootMotionMontage + func (x *CharacterState) GetServerLastTransformUpdateTimeStamp() float32 + func (x *CharacterState) ProtoReflect() protoreflect.Message + func (x *CharacterState) Reset() + func (x *CharacterState) String() string + type Character_ClientMoveResponsePacked_Params struct + BitsNum uint32 + PackedBits []byte + func (*Character_ClientMoveResponsePacked_Params) Descriptor() ([]byte, []int) + func (*Character_ClientMoveResponsePacked_Params) ProtoMessage() + func (x *Character_ClientMoveResponsePacked_Params) GetBitsNum() uint32 + func (x *Character_ClientMoveResponsePacked_Params) GetPackedBits() []byte + func (x *Character_ClientMoveResponsePacked_Params) ProtoReflect() protoreflect.Message + func (x *Character_ClientMoveResponsePacked_Params) Reset() + func (x *Character_ClientMoveResponsePacked_Params) String() string + type Character_ServerMovePacked_Params struct + BitsNum uint32 + PackedBits []byte + func (*Character_ServerMovePacked_Params) Descriptor() ([]byte, []int) + func (*Character_ServerMovePacked_Params) ProtoMessage() + func (x *Character_ServerMovePacked_Params) GetBitsNum() uint32 + func (x *Character_ServerMovePacked_Params) GetPackedBits() []byte + func (x *Character_ServerMovePacked_Params) ProtoReflect() protoreflect.Message + func (x *Character_ServerMovePacked_Params) Reset() + func (x *Character_ServerMovePacked_Params) String() string + type ControllerState struct + Pawn *UnrealObjectRef + PlayerState *UnrealObjectRef + func (*ControllerState) Descriptor() ([]byte, []int) + func (*ControllerState) ProtoMessage() + func (x *ControllerState) GetPawn() *UnrealObjectRef + func (x *ControllerState) GetPlayerState() *UnrealObjectRef + func (x *ControllerState) ProtoReflect() protoreflect.Message + func (x *ControllerState) Reset() + func (x *ControllerState) String() string + type Controller_ClientSetLocation_Params struct + NewLocation *FVector + NewRotation *FVector + func (*Controller_ClientSetLocation_Params) Descriptor() ([]byte, []int) + func (*Controller_ClientSetLocation_Params) ProtoMessage() + func (x *Controller_ClientSetLocation_Params) GetNewLocation() *FVector + func (x *Controller_ClientSetLocation_Params) GetNewRotation() *FVector + func (x *Controller_ClientSetLocation_Params) ProtoReflect() protoreflect.Message + func (x *Controller_ClientSetLocation_Params) Reset() + func (x *Controller_ClientSetLocation_Params) String() string + type Controller_ClientSetRotation_Params struct + BResetCamera bool + NewRotation *FVector + func (*Controller_ClientSetRotation_Params) Descriptor() ([]byte, []int) + func (*Controller_ClientSetRotation_Params) ProtoMessage() + func (x *Controller_ClientSetRotation_Params) GetBResetCamera() bool + func (x *Controller_ClientSetRotation_Params) GetNewRotation() *FVector + func (x *Controller_ClientSetRotation_Params) ProtoReflect() protoreflect.Message + func (x *Controller_ClientSetRotation_Params) Reset() + func (x *Controller_ClientSetRotation_Params) String() string + type DestroyObjectMessage struct + NetId uint32 + Reason uint32 + func (*DestroyObjectMessage) Descriptor() ([]byte, []int) + func (*DestroyObjectMessage) ProtoMessage() + func (x *DestroyObjectMessage) GetNetId() uint32 + func (x *DestroyObjectMessage) GetReason() uint32 + func (x *DestroyObjectMessage) ProtoReflect() protoreflect.Message + func (x *DestroyObjectMessage) Reset() + func (x *DestroyObjectMessage) String() string + type EntityChannelDataWithObjRef interface + GetObjRef func() *UnrealObjectRef + type FBasedMovementInfo struct + BRelativeRotation *bool + BServerHasBaseComponent *bool + BServerHasVelocity *bool + BoneName *string + Location *FVector + MovementBase *ActorComponentRef + Rotation *FVector + func (*FBasedMovementInfo) Descriptor() ([]byte, []int) + func (*FBasedMovementInfo) ProtoMessage() + func (x *FBasedMovementInfo) GetBRelativeRotation() bool + func (x *FBasedMovementInfo) GetBServerHasBaseComponent() bool + func (x *FBasedMovementInfo) GetBServerHasVelocity() bool + func (x *FBasedMovementInfo) GetBoneName() string + func (x *FBasedMovementInfo) GetLocation() *FVector + func (x *FBasedMovementInfo) GetMovementBase() *ActorComponentRef + func (x *FBasedMovementInfo) GetRotation() *FVector + func (x *FBasedMovementInfo) ProtoReflect() protoreflect.Message + func (x *FBasedMovementInfo) Reset() + func (x *FBasedMovementInfo) String() string + type FClientAdjustment struct + BAckGoodMove *bool + BBaseRelativePosition *bool + MovementMode *uint32 + NewBase *UnrealObjectRef + NewBaseBoneName *string + NewLoc *FVector + NewRot *FVector + NewVel *FVector + RootMotionRotation *FVector + RootMotionSourceCorrection *FRootMotionSourceGroup + TimeStamp *float32 + func (*FClientAdjustment) Descriptor() ([]byte, []int) + func (*FClientAdjustment) ProtoMessage() + func (x *FClientAdjustment) GetBAckGoodMove() bool + func (x *FClientAdjustment) GetBBaseRelativePosition() bool + func (x *FClientAdjustment) GetMovementMode() uint32 + func (x *FClientAdjustment) GetNewBase() *UnrealObjectRef + func (x *FClientAdjustment) GetNewBaseBoneName() string + func (x *FClientAdjustment) GetNewLoc() *FVector + func (x *FClientAdjustment) GetNewRot() *FVector + func (x *FClientAdjustment) GetNewVel() *FVector + func (x *FClientAdjustment) GetRootMotionRotation() *FVector + func (x *FClientAdjustment) GetRootMotionSourceCorrection() *FRootMotionSourceGroup + func (x *FClientAdjustment) GetTimeStamp() float32 + func (x *FClientAdjustment) ProtoReflect() protoreflect.Message + func (x *FClientAdjustment) Reset() + func (x *FClientAdjustment) String() string + type FRepAttachment struct + AttachComponent *ActorComponentRef + AttachParent *UnrealObjectRef + AttachSocket *string + LocationOffset *FVector + RelativeScale *FVector + RotationOffset *FVector + func (*FRepAttachment) Descriptor() ([]byte, []int) + func (*FRepAttachment) ProtoMessage() + func (x *FRepAttachment) GetAttachComponent() *ActorComponentRef + func (x *FRepAttachment) GetAttachParent() *UnrealObjectRef + func (x *FRepAttachment) GetAttachSocket() string + func (x *FRepAttachment) GetLocationOffset() *FVector + func (x *FRepAttachment) GetRelativeScale() *FVector + func (x *FRepAttachment) GetRotationOffset() *FVector + func (x *FRepAttachment) ProtoReflect() protoreflect.Message + func (x *FRepAttachment) Reset() + func (x *FRepAttachment) String() string + type FRepMovement struct + AngularVelocity *FVector + BRepPhysics *bool + BSimulatedPhysicSleep *bool + LinearVelocity *FVector + Location *FVector + Rotation *FVector + func (*FRepMovement) Descriptor() ([]byte, []int) + func (*FRepMovement) ProtoMessage() + func (x *FRepMovement) GetAngularVelocity() *FVector + func (x *FRepMovement) GetBRepPhysics() bool + func (x *FRepMovement) GetBSimulatedPhysicSleep() bool + func (x *FRepMovement) GetLinearVelocity() *FVector + func (x *FRepMovement) GetLocation() *FVector + func (x *FRepMovement) GetRotation() *FVector + func (x *FRepMovement) ProtoReflect() protoreflect.Message + func (x *FRepMovement) Reset() + func (x *FRepMovement) String() string + type FRepRootMotionMontage struct + Acceleration *FVector + AnimMontage *UnrealObjectRef + AuthoritativeRootMotion *FRootMotionSourceGroup + BIsActive *bool + BRelativePosition *bool + BRelativeRotation *bool + LinearVelocity *FVector + Location *FVector + MovementBase *ActorComponentRef + MovementBaseBoneName *string + Position *float32 + Rotation *FVector + func (*FRepRootMotionMontage) Descriptor() ([]byte, []int) + func (*FRepRootMotionMontage) ProtoMessage() + func (x *FRepRootMotionMontage) GetAcceleration() *FVector + func (x *FRepRootMotionMontage) GetAnimMontage() *UnrealObjectRef + func (x *FRepRootMotionMontage) GetAuthoritativeRootMotion() *FRootMotionSourceGroup + func (x *FRepRootMotionMontage) GetBIsActive() bool + func (x *FRepRootMotionMontage) GetBRelativePosition() bool + func (x *FRepRootMotionMontage) GetBRelativeRotation() bool + func (x *FRepRootMotionMontage) GetLinearVelocity() *FVector + func (x *FRepRootMotionMontage) GetLocation() *FVector + func (x *FRepRootMotionMontage) GetMovementBase() *ActorComponentRef + func (x *FRepRootMotionMontage) GetMovementBaseBoneName() string + func (x *FRepRootMotionMontage) GetPosition() float32 + func (x *FRepRootMotionMontage) GetRotation() *FVector + func (x *FRepRootMotionMontage) ProtoReflect() protoreflect.Message + func (x *FRepRootMotionMontage) Reset() + func (x *FRepRootMotionMontage) String() string + type FRootMotionSource struct + AccumulatedMode *uint32 + BHasRootMotion *bool + BInLocalSpace *bool + BNeedsSimulatedCatchup *bool + BSimulatedNeedsSmoothing *bool + BlendWeight *float32 + CurrentTime *float32 + Duration *float32 + FinishVelocityParams *FRootMotionSource_FRootMotionFinishVelocitySettings + InstanceName *string + LocalId *uint32 + PreviousTime *float32 + Priority *uint32 + Settings *uint32 + StartTime *float32 + Status *uint32 + func (*FRootMotionSource) Descriptor() ([]byte, []int) + func (*FRootMotionSource) ProtoMessage() + func (x *FRootMotionSource) GetAccumulatedMode() uint32 + func (x *FRootMotionSource) GetBHasRootMotion() bool + func (x *FRootMotionSource) GetBInLocalSpace() bool + func (x *FRootMotionSource) GetBNeedsSimulatedCatchup() bool + func (x *FRootMotionSource) GetBSimulatedNeedsSmoothing() bool + func (x *FRootMotionSource) GetBlendWeight() float32 + func (x *FRootMotionSource) GetCurrentTime() float32 + func (x *FRootMotionSource) GetDuration() float32 + func (x *FRootMotionSource) GetFinishVelocityParams() *FRootMotionSource_FRootMotionFinishVelocitySettings + func (x *FRootMotionSource) GetInstanceName() string + func (x *FRootMotionSource) GetLocalId() uint32 + func (x *FRootMotionSource) GetPreviousTime() float32 + func (x *FRootMotionSource) GetPriority() uint32 + func (x *FRootMotionSource) GetSettings() uint32 + func (x *FRootMotionSource) GetStartTime() float32 + func (x *FRootMotionSource) GetStatus() uint32 + func (x *FRootMotionSource) ProtoReflect() protoreflect.Message + func (x *FRootMotionSource) Reset() + func (x *FRootMotionSource) String() string + type FRootMotionSourceGroup struct + BHasAdditiveSources *bool + BHasOverrideSources *bool + BHasOverrideSourcesWithIgnoreZAccumulate *bool + BIsAdditiveVelocityApplied *bool + LastAccumulatedSettings *uint32 + LastPreAdditiveVelocity *FVector + PendingAddRootMotionSources []*FRootMotionSource + RootMotionSources []*FRootMotionSource + func (*FRootMotionSourceGroup) Descriptor() ([]byte, []int) + func (*FRootMotionSourceGroup) ProtoMessage() + func (x *FRootMotionSourceGroup) GetBHasAdditiveSources() bool + func (x *FRootMotionSourceGroup) GetBHasOverrideSources() bool + func (x *FRootMotionSourceGroup) GetBHasOverrideSourcesWithIgnoreZAccumulate() bool + func (x *FRootMotionSourceGroup) GetBIsAdditiveVelocityApplied() bool + func (x *FRootMotionSourceGroup) GetLastAccumulatedSettings() uint32 + func (x *FRootMotionSourceGroup) GetLastPreAdditiveVelocity() *FVector + func (x *FRootMotionSourceGroup) GetPendingAddRootMotionSources() []*FRootMotionSource + func (x *FRootMotionSourceGroup) GetRootMotionSources() []*FRootMotionSource + func (x *FRootMotionSourceGroup) ProtoReflect() protoreflect.Message + func (x *FRootMotionSourceGroup) Reset() + func (x *FRootMotionSourceGroup) String() string + type FRootMotionSource_FRootMotionFinishVelocitySettings struct + ClampVelocity *float32 + Mode *uint32 + SetVelocity *FVector + func (*FRootMotionSource_FRootMotionFinishVelocitySettings) Descriptor() ([]byte, []int) + func (*FRootMotionSource_FRootMotionFinishVelocitySettings) ProtoMessage() + func (x *FRootMotionSource_FRootMotionFinishVelocitySettings) GetClampVelocity() float32 + func (x *FRootMotionSource_FRootMotionFinishVelocitySettings) GetMode() uint32 + func (x *FRootMotionSource_FRootMotionFinishVelocitySettings) GetSetVelocity() *FVector + func (x *FRootMotionSource_FRootMotionFinishVelocitySettings) ProtoReflect() protoreflect.Message + func (x *FRootMotionSource_FRootMotionFinishVelocitySettings) Reset() + func (x *FRootMotionSource_FRootMotionFinishVelocitySettings) String() string + type FVector struct + X *float32 + Y *float32 + Z *float32 + func (*FVector) Descriptor() ([]byte, []int) + func (*FVector) ProtoMessage() + func (vec *FVector) ToSpatialInfo() *common.SpatialInfo + func (x *FVector) GetX() float32 + func (x *FVector) GetY() float32 + func (x *FVector) GetZ() float32 + func (x *FVector) ProtoReflect() protoreflect.Message + func (x *FVector) Reset() + func (x *FVector) String() string + type GameStateBase struct + BReplicatedHasBegunPlay *bool + GameModeClassName *string + ReplicatedWorldTimeSeconds *float64 + SpectatorClassName *string + func (*GameStateBase) Descriptor() ([]byte, []int) + func (*GameStateBase) ProtoMessage() + func (x *GameStateBase) GetBReplicatedHasBegunPlay() bool + func (x *GameStateBase) GetGameModeClassName() string + func (x *GameStateBase) GetReplicatedWorldTimeSeconds() float64 + func (x *GameStateBase) GetSpectatorClassName() string + func (x *GameStateBase) ProtoReflect() protoreflect.Message + func (x *GameStateBase) Reset() + func (x *GameStateBase) String() string + type GetUnrealObjectRefMessage struct + NetGUID []uint32 + func (*GetUnrealObjectRefMessage) Descriptor() ([]byte, []int) + func (*GetUnrealObjectRefMessage) ProtoMessage() + func (x *GetUnrealObjectRefMessage) GetNetGUID() []uint32 + func (x *GetUnrealObjectRefMessage) ProtoReflect() protoreflect.Message + func (x *GetUnrealObjectRefMessage) Reset() + func (x *GetUnrealObjectRefMessage) String() string + type GetUnrealObjectRefResultMessage struct + ObjRef []*UnrealObjectRef + func (*GetUnrealObjectRefResultMessage) Descriptor() ([]byte, []int) + func (*GetUnrealObjectRefResultMessage) ProtoMessage() + func (x *GetUnrealObjectRefResultMessage) GetObjRef() []*UnrealObjectRef + func (x *GetUnrealObjectRefResultMessage) ProtoReflect() protoreflect.Message + func (x *GetUnrealObjectRefResultMessage) Reset() + func (x *GetUnrealObjectRefResultMessage) String() string + type HandoverContext struct + ClientConnId *uint32 + Obj *UnrealObjectRef + func (*HandoverContext) Descriptor() ([]byte, []int) + func (*HandoverContext) ProtoMessage() + func (x *HandoverContext) GetClientConnId() uint32 + func (x *HandoverContext) GetObj() *UnrealObjectRef + func (x *HandoverContext) ProtoReflect() protoreflect.Message + func (x *HandoverContext) Reset() + func (x *HandoverContext) String() string + type HandoverData struct + ChannelData *anypb.Any + Context []*HandoverContext + func (*HandoverData) Descriptor() ([]byte, []int) + func (*HandoverData) ProtoMessage() + func (data *HandoverData) ClearPayload() + func (x *HandoverData) GetChannelData() *anypb.Any + func (x *HandoverData) GetContext() []*HandoverContext + func (x *HandoverData) ProtoReflect() protoreflect.Message + func (x *HandoverData) Reset() + func (x *HandoverData) String() string + type MessageType int32 + const MessageType_ANY + const MessageType_DESTROY + const MessageType_INVALID + const MessageType_LOW_LEVEL + const MessageType_RPC + const MessageType_SERVER_PLAYER_LEAVE + const MessageType_SERVER_PLAYER_SPAWNED + const MessageType_SPAWN + const MessageType_SYNC_NET_ID + func (MessageType) Descriptor() protoreflect.EnumDescriptor + func (MessageType) EnumDescriptor() ([]byte, []int) + func (MessageType) Type() protoreflect.EnumType + func (x MessageType) Enum() *MessageType + func (x MessageType) Number() protoreflect.EnumNumber + func (x MessageType) String() string + type PawnState struct + Controller *UnrealObjectRef + PlayerState *UnrealObjectRef + RemoteViewPitch *uint32 + func (*PawnState) Descriptor() ([]byte, []int) + func (*PawnState) ProtoMessage() + func (x *PawnState) GetController() *UnrealObjectRef + func (x *PawnState) GetPlayerState() *UnrealObjectRef + func (x *PawnState) GetRemoteViewPitch() uint32 + func (x *PawnState) ProtoReflect() protoreflect.Message + func (x *PawnState) Reset() + func (x *PawnState) String() string + type PlayerControllerState struct + SpawnLocation *FVector + TargetViewRotation *FVector + func (*PlayerControllerState) Descriptor() ([]byte, []int) + func (*PlayerControllerState) ProtoMessage() + func (x *PlayerControllerState) GetSpawnLocation() *FVector + func (x *PlayerControllerState) GetTargetViewRotation() *FVector + func (x *PlayerControllerState) ProtoReflect() protoreflect.Message + func (x *PlayerControllerState) Reset() + func (x *PlayerControllerState) String() string + type PlayerController_ClientCapBandwidth_Params struct + Cap int32 + func (*PlayerController_ClientCapBandwidth_Params) Descriptor() ([]byte, []int) + func (*PlayerController_ClientCapBandwidth_Params) ProtoMessage() + func (x *PlayerController_ClientCapBandwidth_Params) GetCap() int32 + func (x *PlayerController_ClientCapBandwidth_Params) ProtoReflect() protoreflect.Message + func (x *PlayerController_ClientCapBandwidth_Params) Reset() + func (x *PlayerController_ClientCapBandwidth_Params) String() string + type PlayerController_ClientEnableNetworkVoice_Params struct + BEnable *bool + func (*PlayerController_ClientEnableNetworkVoice_Params) Descriptor() ([]byte, []int) + func (*PlayerController_ClientEnableNetworkVoice_Params) ProtoMessage() + func (x *PlayerController_ClientEnableNetworkVoice_Params) GetBEnable() bool + func (x *PlayerController_ClientEnableNetworkVoice_Params) ProtoReflect() protoreflect.Message + func (x *PlayerController_ClientEnableNetworkVoice_Params) Reset() + func (x *PlayerController_ClientEnableNetworkVoice_Params) String() string + type PlayerController_ClientGotoState_Params struct + NewState string + func (*PlayerController_ClientGotoState_Params) Descriptor() ([]byte, []int) + func (*PlayerController_ClientGotoState_Params) ProtoMessage() + func (x *PlayerController_ClientGotoState_Params) GetNewState() string + func (x *PlayerController_ClientGotoState_Params) ProtoReflect() protoreflect.Message + func (x *PlayerController_ClientGotoState_Params) Reset() + func (x *PlayerController_ClientGotoState_Params) String() string + type PlayerController_ClientReceiveLocalizedMessage_Params struct + Message string + OptionalObject *UnrealObjectRef + RelatedPlayerState_1 *UnrealObjectRef + RelatedPlayerState_2 *UnrealObjectRef + Switch int32 + func (*PlayerController_ClientReceiveLocalizedMessage_Params) Descriptor() ([]byte, []int) + func (*PlayerController_ClientReceiveLocalizedMessage_Params) ProtoMessage() + func (x *PlayerController_ClientReceiveLocalizedMessage_Params) GetMessage() string + func (x *PlayerController_ClientReceiveLocalizedMessage_Params) GetOptionalObject() *UnrealObjectRef + func (x *PlayerController_ClientReceiveLocalizedMessage_Params) GetRelatedPlayerState_1() *UnrealObjectRef + func (x *PlayerController_ClientReceiveLocalizedMessage_Params) GetRelatedPlayerState_2() *UnrealObjectRef + func (x *PlayerController_ClientReceiveLocalizedMessage_Params) GetSwitch() int32 + func (x *PlayerController_ClientReceiveLocalizedMessage_Params) ProtoReflect() protoreflect.Message + func (x *PlayerController_ClientReceiveLocalizedMessage_Params) Reset() + func (x *PlayerController_ClientReceiveLocalizedMessage_Params) String() string + type PlayerController_ClientRestart_Params struct + Pawn *UnrealObjectRef + func (*PlayerController_ClientRestart_Params) Descriptor() ([]byte, []int) + func (*PlayerController_ClientRestart_Params) ProtoMessage() + func (x *PlayerController_ClientRestart_Params) GetPawn() *UnrealObjectRef + func (x *PlayerController_ClientRestart_Params) ProtoReflect() protoreflect.Message + func (x *PlayerController_ClientRestart_Params) Reset() + func (x *PlayerController_ClientRestart_Params) String() string + type PlayerController_ClientRetryClientRestart_Params struct + Pawn *UnrealObjectRef + func (*PlayerController_ClientRetryClientRestart_Params) Descriptor() ([]byte, []int) + func (*PlayerController_ClientRetryClientRestart_Params) ProtoMessage() + func (x *PlayerController_ClientRetryClientRestart_Params) GetPawn() *UnrealObjectRef + func (x *PlayerController_ClientRetryClientRestart_Params) ProtoReflect() protoreflect.Message + func (x *PlayerController_ClientRetryClientRestart_Params) Reset() + func (x *PlayerController_ClientRetryClientRestart_Params) String() string + type PlayerController_ClientSetCameraMode_Params struct + NewCamMode string + func (*PlayerController_ClientSetCameraMode_Params) Descriptor() ([]byte, []int) + func (*PlayerController_ClientSetCameraMode_Params) ProtoMessage() + func (x *PlayerController_ClientSetCameraMode_Params) GetNewCamMode() string + func (x *PlayerController_ClientSetCameraMode_Params) ProtoReflect() protoreflect.Message + func (x *PlayerController_ClientSetCameraMode_Params) Reset() + func (x *PlayerController_ClientSetCameraMode_Params) String() string + type PlayerController_ClientSetHUD_Params struct + HudClassName *string + func (*PlayerController_ClientSetHUD_Params) Descriptor() ([]byte, []int) + func (*PlayerController_ClientSetHUD_Params) ProtoMessage() + func (x *PlayerController_ClientSetHUD_Params) GetHudClassName() string + func (x *PlayerController_ClientSetHUD_Params) ProtoReflect() protoreflect.Message + func (x *PlayerController_ClientSetHUD_Params) Reset() + func (x *PlayerController_ClientSetHUD_Params) String() string + type PlayerController_ClientSetViewTarget_Params struct + Actor *UnrealObjectRef + BLockOutgoing bool + BlendExp float32 + BlendFunction uint32 + BlendTime float32 + func (*PlayerController_ClientSetViewTarget_Params) Descriptor() ([]byte, []int) + func (*PlayerController_ClientSetViewTarget_Params) ProtoMessage() + func (x *PlayerController_ClientSetViewTarget_Params) GetActor() *UnrealObjectRef + func (x *PlayerController_ClientSetViewTarget_Params) GetBLockOutgoing() bool + func (x *PlayerController_ClientSetViewTarget_Params) GetBlendExp() float32 + func (x *PlayerController_ClientSetViewTarget_Params) GetBlendFunction() uint32 + func (x *PlayerController_ClientSetViewTarget_Params) GetBlendTime() float32 + func (x *PlayerController_ClientSetViewTarget_Params) ProtoReflect() protoreflect.Message + func (x *PlayerController_ClientSetViewTarget_Params) Reset() + func (x *PlayerController_ClientSetViewTarget_Params) String() string + type PlayerController_ServerAcknowledgePossession_Params struct + Pawn *UnrealObjectRef + func (*PlayerController_ServerAcknowledgePossession_Params) Descriptor() ([]byte, []int) + func (*PlayerController_ServerAcknowledgePossession_Params) ProtoMessage() + func (x *PlayerController_ServerAcknowledgePossession_Params) GetPawn() *UnrealObjectRef + func (x *PlayerController_ServerAcknowledgePossession_Params) ProtoReflect() protoreflect.Message + func (x *PlayerController_ServerAcknowledgePossession_Params) Reset() + func (x *PlayerController_ServerAcknowledgePossession_Params) String() string + type PlayerController_ServerSetSpectatorLocation_Params struct + NewLoc *FVector + NewRot *FVector + func (*PlayerController_ServerSetSpectatorLocation_Params) Descriptor() ([]byte, []int) + func (*PlayerController_ServerSetSpectatorLocation_Params) ProtoMessage() + func (x *PlayerController_ServerSetSpectatorLocation_Params) GetNewLoc() *FVector + func (x *PlayerController_ServerSetSpectatorLocation_Params) GetNewRot() *FVector + func (x *PlayerController_ServerSetSpectatorLocation_Params) ProtoReflect() protoreflect.Message + func (x *PlayerController_ServerSetSpectatorLocation_Params) Reset() + func (x *PlayerController_ServerSetSpectatorLocation_Params) String() string + type PlayerController_ServerUpdateCamera_Params struct + CamLoc *FVector + CamPitchAndYaw int32 + func (*PlayerController_ServerUpdateCamera_Params) Descriptor() ([]byte, []int) + func (*PlayerController_ServerUpdateCamera_Params) ProtoMessage() + func (x *PlayerController_ServerUpdateCamera_Params) GetCamLoc() *FVector + func (x *PlayerController_ServerUpdateCamera_Params) GetCamPitchAndYaw() int32 + func (x *PlayerController_ServerUpdateCamera_Params) ProtoReflect() protoreflect.Message + func (x *PlayerController_ServerUpdateCamera_Params) Reset() + func (x *PlayerController_ServerUpdateCamera_Params) String() string + type PlayerState struct + Ping *uint32 + PlayerId *int32 + PlayerName *string + Score *float32 + func (*PlayerState) Descriptor() ([]byte, []int) + func (*PlayerState) ProtoMessage() + func (x *PlayerState) GetPing() uint32 + func (x *PlayerState) GetPlayerId() int32 + func (x *PlayerState) GetPlayerName() string + func (x *PlayerState) GetScore() float32 + func (x *PlayerState) ProtoReflect() protoreflect.Message + func (x *PlayerState) Reset() + func (x *PlayerState) String() string + type RemoteFunctionMessage struct + FunctionName string + ParamsPayload []byte + RedirectionCounter int32 + SubObjectPath string + TargetObj *UnrealObjectRef + func (*RemoteFunctionMessage) Descriptor() ([]byte, []int) + func (*RemoteFunctionMessage) ProtoMessage() + func (x *RemoteFunctionMessage) GetFunctionName() string + func (x *RemoteFunctionMessage) GetParamsPayload() []byte + func (x *RemoteFunctionMessage) GetRedirectionCounter() int32 + func (x *RemoteFunctionMessage) GetSubObjectPath() string + func (x *RemoteFunctionMessage) GetTargetObj() *UnrealObjectRef + func (x *RemoteFunctionMessage) ProtoReflect() protoreflect.Message + func (x *RemoteFunctionMessage) Reset() + func (x *RemoteFunctionMessage) String() string + type SceneComponentState struct + AttachChildren []*ActorComponentRef + AttachParent *ActorComponentRef + AttachSocketName *string + BAbsoluteLocation *bool + BAbsoluteRotation *bool + BAbsoluteScale *bool + BShouldBeAttached *bool + BShouldSnapLocationWhenAttached *bool + BShouldSnapRotationWhenAttached *bool + BVisible *bool + RelativeLocation *FVector + RelativeRotation *FVector + RelativeScale *FVector + Removed bool + func (*SceneComponentState) Descriptor() ([]byte, []int) + func (*SceneComponentState) ProtoMessage() + func (x *SceneComponentState) GetAttachChildren() []*ActorComponentRef + func (x *SceneComponentState) GetAttachParent() *ActorComponentRef + func (x *SceneComponentState) GetAttachSocketName() string + func (x *SceneComponentState) GetBAbsoluteLocation() bool + func (x *SceneComponentState) GetBAbsoluteRotation() bool + func (x *SceneComponentState) GetBAbsoluteScale() bool + func (x *SceneComponentState) GetBShouldBeAttached() bool + func (x *SceneComponentState) GetBShouldSnapLocationWhenAttached() bool + func (x *SceneComponentState) GetBShouldSnapRotationWhenAttached() bool + func (x *SceneComponentState) GetBVisible() bool + func (x *SceneComponentState) GetRelativeLocation() *FVector + func (x *SceneComponentState) GetRelativeRotation() *FVector + func (x *SceneComponentState) GetRelativeScale() *FVector + func (x *SceneComponentState) GetRemoved() bool + func (x *SceneComponentState) ProtoReflect() protoreflect.Message + func (x *SceneComponentState) Reset() + func (x *SceneComponentState) String() string + type SpatialChannelData struct + Entities map[uint32]*SpatialEntityState + func (*SpatialChannelData) Descriptor() ([]byte, []int) + func (*SpatialChannelData) ProtoMessage() + func (data *SpatialChannelData) Init() error + func (dst *SpatialChannelData) AddEntity(entityId channeld.EntityId, msg common.Message) error + func (dst *SpatialChannelData) Merge(src common.ChannelDataMessage, options *channeldpb.ChannelDataMergeOptions, ...) error + func (dst *SpatialChannelData) RemoveEntity(entityId channeld.EntityId) error + func (x *SpatialChannelData) GetEntities() map[uint32]*SpatialEntityState + func (x *SpatialChannelData) ProtoReflect() protoreflect.Message + func (x *SpatialChannelData) Reset() + func (x *SpatialChannelData) String() string + type SpatialEntityState struct + EntityData *anypb.Any + ObjRef *UnrealObjectRef + Removed bool + func (*SpatialEntityState) Descriptor() ([]byte, []int) + func (*SpatialEntityState) ProtoMessage() + func (x *SpatialEntityState) GetEntityData() *anypb.Any + func (x *SpatialEntityState) GetObjRef() *UnrealObjectRef + func (x *SpatialEntityState) GetRemoved() bool + func (x *SpatialEntityState) ProtoReflect() protoreflect.Message + func (x *SpatialEntityState) Reset() + func (x *SpatialEntityState) String() string + type SpawnObjectMessage struct + ChannelId *uint32 + LocalRole *uint32 + Location *FVector + Obj *UnrealObjectRef + func (*SpawnObjectMessage) Descriptor() ([]byte, []int) + func (*SpawnObjectMessage) ProtoMessage() + func (x *SpawnObjectMessage) GetChannelId() uint32 + func (x *SpawnObjectMessage) GetLocalRole() uint32 + func (x *SpawnObjectMessage) GetLocation() *FVector + func (x *SpawnObjectMessage) GetObj() *UnrealObjectRef + func (x *SpawnObjectMessage) ProtoReflect() protoreflect.Message + func (x *SpawnObjectMessage) Reset() + func (x *SpawnObjectMessage) String() string + type StaticMeshComponentState struct + Removed bool + StaticMesh *AssetRef + func (*StaticMeshComponentState) Descriptor() ([]byte, []int) + func (*StaticMeshComponentState) ProtoMessage() + func (x *StaticMeshComponentState) GetRemoved() bool + func (x *StaticMeshComponentState) GetStaticMesh() *AssetRef + func (x *StaticMeshComponentState) ProtoReflect() protoreflect.Message + func (x *StaticMeshComponentState) Reset() + func (x *StaticMeshComponentState) String() string + type SyncNetIdMessage struct + NetIdPaths []*SyncNetIdMessage_NetIdPath + func (*SyncNetIdMessage) Descriptor() ([]byte, []int) + func (*SyncNetIdMessage) ProtoMessage() + func (x *SyncNetIdMessage) GetNetIdPaths() []*SyncNetIdMessage_NetIdPath + func (x *SyncNetIdMessage) ProtoReflect() protoreflect.Message + func (x *SyncNetIdMessage) Reset() + func (x *SyncNetIdMessage) String() string + type SyncNetIdMessage_NetIdPath struct + NetId uint32 + OuterNetId *uint32 + Path string + func (*SyncNetIdMessage_NetIdPath) Descriptor() ([]byte, []int) + func (*SyncNetIdMessage_NetIdPath) ProtoMessage() + func (x *SyncNetIdMessage_NetIdPath) GetNetId() uint32 + func (x *SyncNetIdMessage_NetIdPath) GetOuterNetId() uint32 + func (x *SyncNetIdMessage_NetIdPath) GetPath() string + func (x *SyncNetIdMessage_NetIdPath) ProtoReflect() protoreflect.Message + func (x *SyncNetIdMessage_NetIdPath) Reset() + func (x *SyncNetIdMessage_NetIdPath) String() string + type UnrealObjectRef struct + BunchBitsNum *uint32 + ClassPath *string + Context []*UnrealObjectRef_GuidCachedObject + NetGUID *uint32 + NetGUIDBunch []byte + OwningConnId *uint32 + func (*UnrealObjectRef) Descriptor() ([]byte, []int) + func (*UnrealObjectRef) ProtoMessage() + func (x *UnrealObjectRef) GetBunchBitsNum() uint32 + func (x *UnrealObjectRef) GetClassPath() string + func (x *UnrealObjectRef) GetContext() []*UnrealObjectRef_GuidCachedObject + func (x *UnrealObjectRef) GetNetGUID() uint32 + func (x *UnrealObjectRef) GetNetGUIDBunch() []byte + func (x *UnrealObjectRef) GetOwningConnId() uint32 + func (x *UnrealObjectRef) ProtoReflect() protoreflect.Message + func (x *UnrealObjectRef) Reset() + func (x *UnrealObjectRef) String() string + type UnrealObjectRef_GuidCachedObject struct + NetGUID uint32 + OuterGUID uint32 + PathName string + func (*UnrealObjectRef_GuidCachedObject) Descriptor() ([]byte, []int) + func (*UnrealObjectRef_GuidCachedObject) ProtoMessage() + func (x *UnrealObjectRef_GuidCachedObject) GetNetGUID() uint32 + func (x *UnrealObjectRef_GuidCachedObject) GetOuterGUID() uint32 + func (x *UnrealObjectRef_GuidCachedObject) GetPathName() string + func (x *UnrealObjectRef_GuidCachedObject) ProtoReflect() protoreflect.Message + func (x *UnrealObjectRef_GuidCachedObject) Reset() + func (x *UnrealObjectRef_GuidCachedObject) String() string + type UnrealObjectType int32 + const UnrealObjectType_UOT_Actor + const UnrealObjectType_UOT_Character + const UnrealObjectType_UOT_Controller + const UnrealObjectType_UOT_GameState + const UnrealObjectType_UOT_Pawn + const UnrealObjectType_UOT_PlayerController + const UnrealObjectType_UOT_PlayerState + const UnrealObjectType_UOT_Unknown + func (UnrealObjectType) Descriptor() protoreflect.EnumDescriptor + func (UnrealObjectType) EnumDescriptor() ([]byte, []int) + func (UnrealObjectType) Type() protoreflect.EnumType + func (x UnrealObjectType) Enum() *UnrealObjectType + func (x UnrealObjectType) Number() protoreflect.EnumNumber + func (x UnrealObjectType) String() string