Documentation ¶
Overview ¶
Package core contains common definitions used by other modules.
Index ¶
- Constants
- Variables
- type ActiveNode
- type Arguments
- type ArtifactManager
- type Bootstrapper
- type Cascade
- type CaseBind
- type CaseBindReplay
- type CaseRecord
- type CaseRecordType
- type ClassDescriptor
- type CodeDescriptor
- type Component
- type Components
- type Entropy
- type JetCoordinator
- type JetRole
- type JetRoleMask
- type Ledger
- type Logger
- type LogicCallContext
- type LogicRunner
- type MachineLogicExecutor
- type MachineType
- type Message
- type MessageBus
- type MessageHandler
- type MessageType
- type Network
- type NodeState
- type ObjectDescriptor
- type Pulse
- type PulseManager
- type PulseNumber
- type PulseSenderConfirmation
- type RecordID
- type RecordRef
- func (ref RecordRef) Domain() RecordID
- func (ref RecordRef) Equal(other RecordRef) bool
- func (ref *RecordRef) GetDomainID() (id RecordID)
- func (ref *RecordRef) GetRecordID() (id RecordID)
- func (ref *RecordRef) SetDomain(recID RecordID)
- func (ref *RecordRef) SetRecord(recID RecordID)
- func (ref RecordRef) String() string
- type RefIterator
- type RemoteProcedure
- type Reply
- type ReplyType
Constants ¶
const ( // Joined NodeJoined = NodeState(iota + 1) // Prepared NodePrepared // Active NodeActive // Leaved NodeLeaved // Suspended NodeSuspended )
TODO: document all node states
const ( // RoleVirtualExecutor is responsible for current pulse CPU operations. RoleVirtualExecutor = JetRole(iota + 1) // RoleVirtualValidator is responsible for previous pulse CPU operations. RoleVirtualValidator // RoleLightExecutor is responsible for current pulse Disk operations. RoleLightExecutor // RoleLightValidator is responsible for previous pulse Disk operations. RoleLightValidator // RoleHeavyExecutor is responsible for permanent Disk operations. RoleHeavyExecutor )
const ( // PulseNumberSize declares the number of bytes in the pulse number PulseNumberSize = 4 // EntropySize declares the number of bytes in the pulse entropy EntropySize = 64 )
const ( // RecordHashSize is a record hash size. We use 224-bit SHA-3 hash (28 bytes). RecordHashSize = 28 // RecordIDSize is relative record address. RecordIDSize = PulseNumberSize + RecordHashSize // RecordRefSize is absolute records address (including domain ID). RecordRefSize = RecordIDSize * 2 )
const FirstPulseNumber = 65537
FirstPulseNumber is the hardcoded first pulse number. Because first 65536 numbers are saved for the system's needs
Variables ¶
var GenesisPulse = &Pulse{PulseNumber: FirstPulseNumber, Entropy: [EntropySize]byte{}}
GenesisPulse is a first pulse for the system because first 2 bits of pulse number and first 65536 pulses a are used by system needs and pulse numbers are related to the seconds of Unix time for calculation pulse numbers we use the formula = unix.Now() - firstPulseDate + 65536
Functions ¶
This section is empty.
Types ¶
type ActiveNode ¶ added in v0.4.0
type ActiveNode struct { // NodeID is the unique identifier of the node NodeID RecordRef // PulseNum is the pulse number after which the new state is assigned to the node PulseNum PulseNumber // State is the node state State NodeState // JetRoles is the set of candidate JetRoles for the node JetRoles JetRoleMask // PublicKey is the public key of the node PublicKey []byte }
type Arguments ¶
type Arguments []byte
Arguments is a dedicated type for arguments, that represented as bynary cbored blob
type ArtifactManager ¶
type ArtifactManager interface { // RootRef returns the root record reference. // // Root record is the parent for all top-level records. RootRef() *RecordRef // RegisterRequest creates or check call request record and returns it RecordRef. // (used by VM on executing side) RegisterRequest(message Message) (*RecordRef, error) // GetCode returns code from code record by provided reference according to provided machine preference. // // This method is used by VM to fetch code for execution. GetCode(ref RecordRef, machinePref []MachineType) (CodeDescriptor, error) // GetClass returns descriptor for provided state. // // If provided state is nil, the latest state will be returned (with deactivation check). Returned descriptor will // provide methods for fetching all related data. GetClass(head RecordRef, state *RecordRef) (ClassDescriptor, error) // GetObject returns descriptor for provided state. // // If provided state is nil, the latest state will be returned (with deactivation check). Returned descriptor will // provide methods for fetching all related data. GetObject(head RecordRef, state *RecordRef) (ObjectDescriptor, error) // GetDelegate returns provided object's delegate reference for provided class. // // Object delegate should be previously created for this object. If object delegate does not exist, an error will // be returned. GetDelegate(head, asClass RecordRef) (*RecordRef, error) // GetChildren returns children iterator. // // During iteration children refs will be fetched from remote source (parent object). GetChildren(parent RecordRef, pulse *PulseNumber) (RefIterator, error) // DeclareType creates new type record in storage. // // Type is a contract interface. It contains one method signature. DeclareType(domain, request RecordRef, typeDec []byte) (*RecordRef, error) // DeployCode creates new code record in storage. // // Code records are used to activate class or as migration code for an object. DeployCode(domain, request RecordRef, codeMap map[MachineType][]byte) (*RecordRef, error) // ActivateClass creates activate class record in storage. Provided code reference will be used as a class code. // // Activation reference will be this class'es identifier and referred as "class head". ActivateClass(domain, request RecordRef) (*RecordRef, error) // DeactivateClass creates deactivate record in storage. Provided reference should be a reference to the head of // the class. If class is already deactivated, an error should be returned. // // Deactivated class cannot be changed or instantiate objects. DeactivateClass(domain, request, class RecordRef) (*RecordID, error) // UpdateClass creates amend class record in storage. Provided reference should be a reference to the head of // the class. Migrations are references to code records. // // Returned reference will be the latest class state (exact) reference. Migration code will be executed by VM to // migrate objects memory in the order they appear in provided slice. UpdateClass(domain, request, class, code RecordRef, migrationRefs []RecordRef) (*RecordID, error) // ActivateObject creates activate object record in storage. Provided class reference will be used as object's class. // If memory is not provided, the class default memory will be used. // // Activation reference will be this object's identifier and referred as "object head". ActivateObject(domain, request, class, parent RecordRef, memory []byte) (*RecordRef, error) // ActivateObjectDelegate is similar to ActivateObj but it created object will be parent's delegate of provided class. ActivateObjectDelegate(domain, request, class, parent RecordRef, memory []byte) (*RecordRef, error) // DeactivateObject creates deactivate object record in storage. Provided reference should be a reference to the head // of the object. If object is already deactivated, an error should be returned. // // Deactivated object cannot be changed. DeactivateObject(domain, request, obj RecordRef) (*RecordID, error) // UpdateObject creates amend object record in storage. Provided reference should be a reference to the head of the // object. Provided memory well be the new object memory. // // Returned reference will be the latest object state (exact) reference. UpdateObject(domain, request, obj RecordRef, memory []byte) (*RecordID, error) }
ArtifactManager is a high level storage interface.
type Bootstrapper ¶ added in v0.2.0
type Bootstrapper interface {
GetRootDomainRef() *RecordRef
}
Bootstrapper is the global bootstrapper handler. Other system parts communicate with bootstrapper through it.
type Cascade ¶ added in v0.2.0
type Cascade struct { // NodeIds contains the slice of node identifiers that will receive the message NodeIds []RecordRef // GeneratedEntropy is used for pseudorandom cascade building Entropy Entropy // Replication factor is the number of children nodes of the each node of the cascade ReplicationFactor uint }
Cascade contains routing data for cascade sending
type CaseBind ¶ added in v0.5.0
type CaseBind struct { Pulse Pulse // pulse info for this bind Records map[RecordRef][]CaseRecord // ordered cases for each object }
CaseBinder is a whole result of executor efforts on every object it seen on this pulse
type CaseBindReplay ¶ added in v0.5.0
type CaseBindReplay struct { Pulse Pulse Records []CaseRecord RecordsLen int Step int Fail int }
type CaseRecord ¶ added in v0.5.0
type CaseRecord struct { Type CaseRecordType ReqSig []byte Resp interface{} }
CaseRecord is one record of validateable object calling history
type CaseRecordType ¶ added in v0.5.0
type CaseRecordType int
CaseRecordType is a type of caserecord
const ( CaseRecordTypeStart CaseRecordType CaseRecordTypeResult CaseRecordTypeRouteCall CaseRecordTypeSaveAsChild CaseRecordTypeGetObjChildren CaseRecordTypeSaveAsDelegate CaseRecordTypeGetDelegate )
Types of records
type ClassDescriptor ¶
type ClassDescriptor interface { // HeadRef returns head reference to represented class record. HeadRef() *RecordRef // StateID returns reference to represented class state record. StateID() *RecordID // CodeDescriptor returns descriptor for fetching class's code data. CodeDescriptor(machinePref []MachineType) (CodeDescriptor, error) }
ClassDescriptor represents meta info required to fetch all object data.
type CodeDescriptor ¶
type CodeDescriptor interface { // Ref returns reference to represented code record. Ref() *RecordRef // MachineType returns first available machine type for provided machine preference. MachineType() MachineType // Code returns code for first available machine type for provided machine preference. Code() []byte }
CodeDescriptor represents meta info required to fetch all code data.
type Component ¶
type Component interface { Start(components Components) error Stop() error }
Component controller methods
type Components ¶
type Components struct { Network Network Ledger Ledger LogicRunner LogicRunner MessageBus MessageBus Bootstrapper Bootstrapper APIRunner Component Metrics Component }
Components is a registry for other core interfaces Fields order are important and represent start and stop order in the daemon
type Entropy ¶ added in v0.2.0
type Entropy [EntropySize]byte
Entropy is 64 random bytes used in every pseudo-random calculations.
type JetCoordinator ¶ added in v0.0.6
type JetCoordinator interface { // IsAuthorized checks for role on concrete pulse for the address. IsAuthorized(role JetRole, obj RecordRef, pulse PulseNumber, node RecordRef) (bool, error) // QueryRole returns node refs responsible for role bound operations for given object and pulse. QueryRole(role JetRole, obj RecordRef, pulse PulseNumber) ([]RecordRef, error) }
JetCoordinator provides methods for calculating Jet affinity (e.g. to which Jet a message should be sent).
type JetRoleMask ¶ added in v0.4.0
type JetRoleMask uint64
JetRoleMask is bitmask for the set of candidate JetRoles
func (JetRoleMask) IsSet ¶ added in v0.4.0
func (mask JetRoleMask) IsSet(role JetRole) bool
func (*JetRoleMask) Set ¶ added in v0.4.0
func (mask *JetRoleMask) Set(role JetRole)
func (*JetRoleMask) Unset ¶ added in v0.4.0
func (mask *JetRoleMask) Unset(role JetRole)
type Ledger ¶
type Ledger interface { // GetArtifactManager returns artifact manager to work with. GetArtifactManager() ArtifactManager // GetJetCoordinator returns jet coordinator to work with. GetJetCoordinator() JetCoordinator // GetPulseManager returns pulse manager to work with. GetPulseManager() PulseManager }
Ledger is the global ledger handler. Other system parts communicate with ledger through it.
type Logger ¶ added in v0.0.6
type Logger interface { // SetLevel sets log level. SetLevel(string) error // GetLevel gets log level. GetLevel() string // Debug logs a message at level Debug. Debug(...interface{}) // Debugln logs a message at level Debug. Debugln(...interface{}) // Debugf formatted logs a message at level Debug. Debugf(string, ...interface{}) // Info logs a message at level Info. Info(...interface{}) // Infoln logs a message at level Info. Infoln(...interface{}) // Infof formatted logs a message at level Info. Infof(string, ...interface{}) // Warn logs a message at level Warn. Warn(...interface{}) // Warnln logs a message at level Warn. Warnln(...interface{}) // Warnf formatted logs a message at level Warn. Warnf(string, ...interface{}) // Error logs a message at level Error. Error(...interface{}) // Errorln logs a message at level Error. Errorln(...interface{}) // Errorf formatted logs a message at level Error. Errorf(string, ...interface{}) // Fatal logs a message at level Fatal and than call os.exit(). Fatal(...interface{}) // Fatalln logs a message at level Fatal and than call os.exit(). Fatalln(...interface{}) // Fatalf formatted logs a message at level Fatal and than call os.exit(). Fatalf(string, ...interface{}) // Panic logs a message at level Panic and than call panic(). Panic(...interface{}) // Panicln logs a message at level Panic and than call panic(). Panicln(...interface{}) // Panicf formatted logs a message at level Panic and than call panic(). Panicf(string, ...interface{}) // SetOutput sets the output destination for the logger. SetOutput(w io.Writer) }
Logger is the interface for loggers used in the Insolar components.
type LogicCallContext ¶ added in v0.0.6
type LogicCallContext struct { Callee *RecordRef // Contract that was called Class *RecordRef // Class of the callee Parent *RecordRef // Parent of the callee Caller *RecordRef // Contract that made the call Time time.Time // Time when call was made Pulse Pulse // Number of the pulse }
LogicCallContext is a context of contract execution
type LogicRunner ¶
type LogicRunner interface { Execute(Message) (res Reply, err error) Validate(ref RecordRef, p Pulse, cr []CaseRecord) (int, error) OnPulse(Pulse) error }
LogicRunner is an interface that should satisfy logic executor
type MachineLogicExecutor ¶
type MachineLogicExecutor interface { CallMethod(ctx *LogicCallContext, code RecordRef, data []byte, method string, args Arguments) (newObjectState []byte, methodResults Arguments, err error) CallConstructor(ctx *LogicCallContext, code RecordRef, name string, args Arguments) (objectState []byte, err error) Stop() error }
MachineLogicExecutor is an interface for implementers of one particular machine type
type MachineType ¶
type MachineType int
MachineType is a type of virtual machine
const ( MachineTypeNotExist = 0 MachineTypeBuiltin MachineType = iota + 1 MachineTypeGoPlugin MachineTypesLastID )
Real constants of MachineType
type Message ¶
type Message interface { // Type returns message type. Type() MessageType // Target returns target for this message. If nil, Message will be sent for all actors for the role returned by // Role method. Target() *RecordRef // TargetRole returns jet role to actors of which Message should be sent. TargetRole() JetRole // GetCaller returns initiator of this event. GetCaller() *RecordRef }
Message is a routable packet, ATM just a method call
type MessageBus ¶ added in v0.4.0
type MessageBus interface { // Send an `Message` and get a `Reply` or error from remote host. Send(Message) (Reply, error) // SendAsync sends an `Message` to remote host. SendAsync(Message) // Register saves message handler in the registry. Only one handler can be registered for a message type. Register(p MessageType, handler MessageHandler) error // MustRegister is a Register wrapper that panics if an error was returned. MustRegister(p MessageType, handler MessageHandler) }
MessageBus interface
type MessageHandler ¶ added in v0.4.0
MessageHandler is a function for message handling. It should be registered via Register method.
type MessageType ¶ added in v0.4.0
type MessageType byte
MessageType is an enum type of message.
const ( // TypeCallMethod calls method and returns result TypeCallMethod MessageType = iota // TypeCallConstructor is a message for calling constructor and obtain its reply TypeCallConstructor // TypeRequestCall registers call on storage. TypeRequestCall // TypeGetCode retrieves code from storage. TypeGetCode // TypeGetClass retrieves class from storage. TypeGetClass // TypeGetObject retrieves object from storage. TypeGetObject // TypeGetDelegate retrieves object represented as provided class. TypeGetDelegate // TypeGetChildren retrieves object represented as provided class. TypeGetChildren // TypeDeclareType creates new type. TypeDeclareType // TypeDeployCode creates new code. TypeDeployCode // TypeActivateClass activates class. TypeActivateClass // TypeDeactivateClass deactivates class. TypeDeactivateClass // TypeUpdateClass amends class. TypeUpdateClass // TypeActivateObject activates object. TypeActivateObject // TypeActivateObjectDelegate similar to ActivateObjType but it creates object as parent's delegate of provided class. TypeActivateObjectDelegate // TypeDeactivateObject deactivates object. TypeDeactivateObject // TypeUpdateObject amends object. TypeUpdateObject // TypeRegisterChild registers child on the parent object. TypeRegisterChild )
func (MessageType) String ¶ added in v0.5.0
func (i MessageType) String() string
type Network ¶
type Network interface { // SendMessage sends a message. SendMessage(nodeID RecordRef, method string, msg Message) ([]byte, error) // SendCascadeMessage sends a message. SendCascadeMessage(data Cascade, method string, msg Message) error // GetAddress returns an origin address. GetAddress() string // RemoteProcedureRegister is remote procedure register func. RemoteProcedureRegister(name string, method RemoteProcedure) // GetNodeID returns current node id. GetNodeID() RecordRef }
Network is interface for network modules facade.
type ObjectDescriptor ¶
type ObjectDescriptor interface { // HeadRef returns head reference to represented object record. HeadRef() *RecordRef // StateID returns reference to object state record. StateID() *RecordID // Memory fetches object memory from storage. Memory() []byte // ClassDescriptor returns descriptor for fetching object's class data. ClassDescriptor(state *RecordRef) (ClassDescriptor, error) // Children returns object's children references. Children(pulse *PulseNumber) (RefIterator, error) }
ObjectDescriptor represents meta info required to fetch all object data.
type Pulse ¶ added in v0.2.0
type Pulse struct { PulseNumber PulseNumber NextPulseNumber PulseNumber Entropy Entropy Signs map[string]PulseSenderConfirmation }
Pulse is base data structure for a pulse.
func (*Pulse) PulseDuration ¶ added in v0.4.0
type PulseManager ¶ added in v0.2.0
type PulseManager interface { // Current returns current pulse structure. Current() (*Pulse, error) // Set set's new pulse and closes current jet drop. Set(pulse Pulse) error }
PulseManager provides Ledger's methods related to Pulse.
type PulseNumber ¶ added in v0.0.6
type PulseNumber uint32
PulseNumber is a sequential number of Pulse. Upper 2 bits are reserved for use in references (scope), must be zero otherwise. Valid Absolute PulseNum must be >65536. If PulseNum <65536 it is a relative PulseNum
func Bytes2PulseNumber ¶ added in v0.2.0
func Bytes2PulseNumber(buf []byte) PulseNumber
Bytes2PulseNumber deserialize pulse number.
func CalculatePulseNumber ¶ added in v0.4.0
func CalculatePulseNumber(now time.Time) PulseNumber
CalculatePulseNumber is helper for calculating next pulse number, when a network is being started
func (PulseNumber) Bytes ¶ added in v0.2.0
func (pn PulseNumber) Bytes() []byte
Bytes serializes pulse number.
type PulseSenderConfirmation ¶ added in v0.4.0
PulseSenderConfirmation contains confirmations of the pulse from other pulsars Because the system is using BFT for consensus between pulsars, because of it All pulsar send to the chosen pulsar their confirmations Every node in the network can verify the signatures
type RecordID ¶ added in v0.4.0
type RecordID [RecordIDSize]byte
RecordID is a unified record ID.
func GenRecordID ¶ added in v0.5.0
func GenRecordID(pn PulseNumber, h []byte) (recid RecordID)
GenRecordID generates RecordID byte representation.
type RecordRef ¶
type RecordRef [RecordRefSize]byte
RecordRef is a unified record reference.
func ComposeRecordRef ¶ added in v0.5.0
ComposeRecordRef returns RecordRef composed from domain and record
func GenRequest ¶ added in v0.5.0
func GenRequest(pn PulseNumber, payload []byte) *RecordRef
GenRequest calculates RecordRef for request message from pulse number and request's payload.
func NewRefFromBase58 ¶ added in v0.2.0
NewRefFromBase58 deserializes reference from base58 encoded string.
func (*RecordRef) GetDomainID ¶ added in v0.5.0
GetDomainID returns domain's RecordID.
func (*RecordRef) GetRecordID ¶ added in v0.5.0
GetRecordID returns record's RecordID.
type RefIterator ¶ added in v0.0.6
RefIterator is used for iteration over affined children(parts) of container.
type RemoteProcedure ¶
RemoteProcedure is remote procedure call function.