Versions in this module Expand all Collapse all v0 v0.0.3 Dec 1, 2020 Changes in this version + func BuildBoard(p1, p2 []Move) (board common.Board) + func DumpTableOnFailure() + func ExpectNewGameBoard(client **Client) func() + func ExpectNoOpenGames(client **Client) func() + func ExpectOpenGames(client **Client, hosts ...string) func() + func ExpectPlayerLeft(client **Client, player string) func() + func ExpectTurn(client **Client, player common.Disk) func() + func HaveReceived(messageRef interface{}) types.GomegaMatcher + func Send(client **Client, messageToSend interface{}) func() + type Client struct + func (c *Client) Connect() + func (c *Client) Disconnect() + func (c *Client) Send(message interface{}) + type Move [2]int + type Tester struct + func Init() *Tester + func (h *Tester) NewClient() *Client