Versions in this module Expand all Collapse all v0 v0.3.5 Oct 8, 2021 Changes in this version + var GamesInfo []GameInfo = []GameInfo + func GetServer(debugMode bool, gameArgs GameToInputFiles) (*gin.Engine, string) + type Filenames []string + func GetFilesFromDir(path string) *Filenames + func (i *Filenames) Set(value string) error + func (i *Filenames) String() string + type GameInfo func() (string, string, common.FuncRequestHandler, common.FuncMatchGameInputToModel) + type GameToInputFiles map[string]*Filenames