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Types ¶
type PieceIndex ¶
type PieceIndex = int
type PiecePriority ¶
type PiecePriority byte
Describes the importance of obtaining a particular piece.
const ( PiecePriorityNone PiecePriority = iota // Not wanted. Must be the zero value. PiecePriorityNormal // Wanted. PiecePriorityHigh // Wanted a lot. PiecePriorityReadahead // May be required soon. // Succeeds a piece where a read occurred. Currently the same as Now, // apparently due to issues with caching. PiecePriorityNext PiecePriorityNow // A Reader is reading in this piece. Highest urgency. )
func (PiecePriority) BitmapPriority ¶
func (me PiecePriority) BitmapPriority() int
Priority for use in PriorityBitmap
func (*PiecePriority) Raise ¶
func (pp *PiecePriority) Raise(maybe PiecePriority) bool
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