Versions in this module Expand all Collapse all v0 v0.59.3 Jun 29, 2020 Changes in this version + func DefaultAuthScopes() []string + type CreateGameServerClusterOperation struct + func (op *CreateGameServerClusterOperation) Done() bool + func (op *CreateGameServerClusterOperation) Metadata() (*gamingpb.OperationMetadata, error) + func (op *CreateGameServerClusterOperation) Name() string + func (op *CreateGameServerClusterOperation) Poll(ctx context.Context, opts ...gax.CallOption) (*gamingpb.GameServerCluster, error) + func (op *CreateGameServerClusterOperation) Wait(ctx context.Context, opts ...gax.CallOption) (*gamingpb.GameServerCluster, error) + type CreateGameServerConfigOperation struct + func (op *CreateGameServerConfigOperation) Done() bool + func (op *CreateGameServerConfigOperation) Metadata() (*gamingpb.OperationMetadata, error) + func (op *CreateGameServerConfigOperation) Name() string + func (op *CreateGameServerConfigOperation) Poll(ctx context.Context, opts ...gax.CallOption) (*gamingpb.GameServerConfig, error) + func (op *CreateGameServerConfigOperation) Wait(ctx context.Context, opts ...gax.CallOption) (*gamingpb.GameServerConfig, error) + type CreateGameServerDeploymentOperation struct + func (op *CreateGameServerDeploymentOperation) Done() bool + func (op *CreateGameServerDeploymentOperation) Metadata() (*gamingpb.OperationMetadata, error) + func (op *CreateGameServerDeploymentOperation) Name() string + func (op *CreateGameServerDeploymentOperation) Poll(ctx context.Context, opts ...gax.CallOption) (*gamingpb.GameServerDeployment, error) + func (op *CreateGameServerDeploymentOperation) Wait(ctx context.Context, opts ...gax.CallOption) (*gamingpb.GameServerDeployment, error) + type CreateRealmOperation struct + func (op *CreateRealmOperation) Done() bool + func (op *CreateRealmOperation) Metadata() (*gamingpb.OperationMetadata, error) + func (op *CreateRealmOperation) Name() string + func (op *CreateRealmOperation) Poll(ctx context.Context, opts ...gax.CallOption) (*gamingpb.Realm, error) + func (op *CreateRealmOperation) Wait(ctx context.Context, opts ...gax.CallOption) (*gamingpb.Realm, error) + type DeleteGameServerClusterOperation struct + func (op *DeleteGameServerClusterOperation) Done() bool + func (op *DeleteGameServerClusterOperation) Metadata() (*gamingpb.OperationMetadata, error) + func (op *DeleteGameServerClusterOperation) Name() string + func (op *DeleteGameServerClusterOperation) Poll(ctx context.Context, opts ...gax.CallOption) (*gamingpb.GameServerCluster, error) + func (op *DeleteGameServerClusterOperation) Wait(ctx context.Context, opts ...gax.CallOption) (*gamingpb.GameServerCluster, error) + type DeleteGameServerConfigOperation struct + func (op *DeleteGameServerConfigOperation) Done() bool + func (op *DeleteGameServerConfigOperation) Metadata() (*gamingpb.OperationMetadata, error) + func (op *DeleteGameServerConfigOperation) Name() string + func (op *DeleteGameServerConfigOperation) Poll(ctx context.Context, opts ...gax.CallOption) (*gamingpb.GameServerConfig, error) + func (op *DeleteGameServerConfigOperation) Wait(ctx context.Context, opts ...gax.CallOption) (*gamingpb.GameServerConfig, error) + type DeleteGameServerDeploymentOperation struct + func (op *DeleteGameServerDeploymentOperation) Done() bool + func (op *DeleteGameServerDeploymentOperation) Metadata() (*gamingpb.OperationMetadata, error) + func (op *DeleteGameServerDeploymentOperation) Name() string + func (op *DeleteGameServerDeploymentOperation) Poll(ctx context.Context, opts ...gax.CallOption) (*gamingpb.GameServerDeployment, error) + func (op *DeleteGameServerDeploymentOperation) Wait(ctx context.Context, opts ...gax.CallOption) (*gamingpb.GameServerDeployment, error) + type DeleteRealmOperation struct + func (op *DeleteRealmOperation) Done() bool + func (op *DeleteRealmOperation) Metadata() (*gamingpb.OperationMetadata, error) + func (op *DeleteRealmOperation) Name() string + func (op *DeleteRealmOperation) Poll(ctx context.Context, opts ...gax.CallOption) (*gamingpb.Realm, error) + func (op *DeleteRealmOperation) Wait(ctx context.Context, opts ...gax.CallOption) (*gamingpb.Realm, error) + type GameServerClusterIterator struct + InternalFetch func(pageSize int, pageToken string) (results []*gamingpb.GameServerCluster, nextPageToken string, err error) + Response interface{} + func (it *GameServerClusterIterator) Next() (*gamingpb.GameServerCluster, error) + func (it *GameServerClusterIterator) PageInfo() *iterator.PageInfo + type GameServerClustersCallOptions struct + CreateGameServerCluster []gax.CallOption + DeleteGameServerCluster []gax.CallOption + GetGameServerCluster []gax.CallOption + ListGameServerClusters []gax.CallOption + PreviewCreateGameServerCluster []gax.CallOption + PreviewDeleteGameServerCluster []gax.CallOption + PreviewUpdateGameServerCluster []gax.CallOption + UpdateGameServerCluster []gax.CallOption + type GameServerClustersClient struct + CallOptions *GameServerClustersCallOptions + LROClient *lroauto.OperationsClient + func NewGameServerClustersClient(ctx context.Context, opts ...option.ClientOption) (*GameServerClustersClient, error) + func (c *GameServerClustersClient) Close() error + func (c *GameServerClustersClient) Connection() *grpc.ClientConn + func (c *GameServerClustersClient) CreateGameServerCluster(ctx context.Context, req *gamingpb.CreateGameServerClusterRequest, ...) (*CreateGameServerClusterOperation, error) + func (c *GameServerClustersClient) CreateGameServerClusterOperation(name string) *CreateGameServerClusterOperation + func (c *GameServerClustersClient) DeleteGameServerCluster(ctx context.Context, req *gamingpb.DeleteGameServerClusterRequest, ...) (*DeleteGameServerClusterOperation, error) + func (c *GameServerClustersClient) DeleteGameServerClusterOperation(name string) *DeleteGameServerClusterOperation + func (c *GameServerClustersClient) GetGameServerCluster(ctx context.Context, req *gamingpb.GetGameServerClusterRequest, ...) (*gamingpb.GameServerCluster, error) + func (c *GameServerClustersClient) ListGameServerClusters(ctx context.Context, req *gamingpb.ListGameServerClustersRequest, ...) *GameServerClusterIterator + func (c *GameServerClustersClient) PreviewCreateGameServerCluster(ctx context.Context, req *gamingpb.PreviewCreateGameServerClusterRequest, ...) (*gamingpb.PreviewCreateGameServerClusterResponse, error) + func (c *GameServerClustersClient) PreviewDeleteGameServerCluster(ctx context.Context, req *gamingpb.PreviewDeleteGameServerClusterRequest, ...) (*gamingpb.PreviewDeleteGameServerClusterResponse, error) + func (c *GameServerClustersClient) PreviewUpdateGameServerCluster(ctx context.Context, req *gamingpb.PreviewUpdateGameServerClusterRequest, ...) (*gamingpb.PreviewUpdateGameServerClusterResponse, error) + func (c *GameServerClustersClient) UpdateGameServerCluster(ctx context.Context, req *gamingpb.UpdateGameServerClusterRequest, ...) (*UpdateGameServerClusterOperation, error) + func (c *GameServerClustersClient) UpdateGameServerClusterOperation(name string) *UpdateGameServerClusterOperation + type GameServerConfigIterator struct + InternalFetch func(pageSize int, pageToken string) (results []*gamingpb.GameServerConfig, nextPageToken string, err error) + Response interface{} + func (it *GameServerConfigIterator) Next() (*gamingpb.GameServerConfig, error) + func (it *GameServerConfigIterator) PageInfo() *iterator.PageInfo + type GameServerConfigsCallOptions struct + CreateGameServerConfig []gax.CallOption + DeleteGameServerConfig []gax.CallOption + GetGameServerConfig []gax.CallOption + ListGameServerConfigs []gax.CallOption + type GameServerConfigsClient struct + CallOptions *GameServerConfigsCallOptions + LROClient *lroauto.OperationsClient + func NewGameServerConfigsClient(ctx context.Context, opts ...option.ClientOption) (*GameServerConfigsClient, error) + func (c *GameServerConfigsClient) Close() error + func (c *GameServerConfigsClient) Connection() *grpc.ClientConn + func (c *GameServerConfigsClient) CreateGameServerConfig(ctx context.Context, req *gamingpb.CreateGameServerConfigRequest, ...) (*CreateGameServerConfigOperation, error) + func (c *GameServerConfigsClient) CreateGameServerConfigOperation(name string) *CreateGameServerConfigOperation + func (c *GameServerConfigsClient) DeleteGameServerConfig(ctx context.Context, req *gamingpb.DeleteGameServerConfigRequest, ...) (*DeleteGameServerConfigOperation, error) + func (c *GameServerConfigsClient) DeleteGameServerConfigOperation(name string) *DeleteGameServerConfigOperation + func (c *GameServerConfigsClient) GetGameServerConfig(ctx context.Context, req *gamingpb.GetGameServerConfigRequest, ...) (*gamingpb.GameServerConfig, error) + func (c *GameServerConfigsClient) ListGameServerConfigs(ctx context.Context, req *gamingpb.ListGameServerConfigsRequest, ...) *GameServerConfigIterator + type GameServerDeploymentIterator struct + InternalFetch func(pageSize int, pageToken string) (results []*gamingpb.GameServerDeployment, nextPageToken string, err error) + Response interface{} + func (it *GameServerDeploymentIterator) Next() (*gamingpb.GameServerDeployment, error) + func (it *GameServerDeploymentIterator) PageInfo() *iterator.PageInfo + type GameServerDeploymentsCallOptions struct + CreateGameServerDeployment []gax.CallOption + DeleteGameServerDeployment []gax.CallOption + FetchDeploymentState []gax.CallOption + GetGameServerDeployment []gax.CallOption + GetGameServerDeploymentRollout []gax.CallOption + ListGameServerDeployments []gax.CallOption + PreviewGameServerDeploymentRollout []gax.CallOption + UpdateGameServerDeployment []gax.CallOption + UpdateGameServerDeploymentRollout []gax.CallOption + type GameServerDeploymentsClient struct + CallOptions *GameServerDeploymentsCallOptions + LROClient *lroauto.OperationsClient + func NewGameServerDeploymentsClient(ctx context.Context, opts ...option.ClientOption) (*GameServerDeploymentsClient, error) + func (c *GameServerDeploymentsClient) Close() error + func (c *GameServerDeploymentsClient) Connection() *grpc.ClientConn + func (c *GameServerDeploymentsClient) CreateGameServerDeployment(ctx context.Context, req *gamingpb.CreateGameServerDeploymentRequest, ...) (*CreateGameServerDeploymentOperation, error) + func (c *GameServerDeploymentsClient) CreateGameServerDeploymentOperation(name string) *CreateGameServerDeploymentOperation + func (c *GameServerDeploymentsClient) DeleteGameServerDeployment(ctx context.Context, req *gamingpb.DeleteGameServerDeploymentRequest, ...) (*DeleteGameServerDeploymentOperation, error) + func (c *GameServerDeploymentsClient) DeleteGameServerDeploymentOperation(name string) *DeleteGameServerDeploymentOperation + func (c *GameServerDeploymentsClient) FetchDeploymentState(ctx context.Context, req *gamingpb.FetchDeploymentStateRequest, ...) (*gamingpb.FetchDeploymentStateResponse, error) + func (c *GameServerDeploymentsClient) GetGameServerDeployment(ctx context.Context, req *gamingpb.GetGameServerDeploymentRequest, ...) (*gamingpb.GameServerDeployment, error) + func (c *GameServerDeploymentsClient) GetGameServerDeploymentRollout(ctx context.Context, req *gamingpb.GetGameServerDeploymentRolloutRequest, ...) (*gamingpb.GameServerDeploymentRollout, error) + func (c *GameServerDeploymentsClient) ListGameServerDeployments(ctx context.Context, req *gamingpb.ListGameServerDeploymentsRequest, ...) *GameServerDeploymentIterator + func (c *GameServerDeploymentsClient) PreviewGameServerDeploymentRollout(ctx context.Context, req *gamingpb.PreviewGameServerDeploymentRolloutRequest, ...) (*gamingpb.PreviewGameServerDeploymentRolloutResponse, error) + func (c *GameServerDeploymentsClient) UpdateGameServerDeployment(ctx context.Context, req *gamingpb.UpdateGameServerDeploymentRequest, ...) (*UpdateGameServerDeploymentOperation, error) + func (c *GameServerDeploymentsClient) UpdateGameServerDeploymentOperation(name string) *UpdateGameServerDeploymentOperation + func (c *GameServerDeploymentsClient) UpdateGameServerDeploymentRollout(ctx context.Context, req *gamingpb.UpdateGameServerDeploymentRolloutRequest, ...) (*UpdateGameServerDeploymentRolloutOperation, error) + func (c *GameServerDeploymentsClient) UpdateGameServerDeploymentRolloutOperation(name string) *UpdateGameServerDeploymentRolloutOperation + type RealmIterator struct + InternalFetch func(pageSize int, pageToken string) (results []*gamingpb.Realm, nextPageToken string, err error) + Response interface{} + func (it *RealmIterator) Next() (*gamingpb.Realm, error) + func (it *RealmIterator) PageInfo() *iterator.PageInfo + type RealmsCallOptions struct + CreateRealm []gax.CallOption + DeleteRealm []gax.CallOption + GetRealm []gax.CallOption + ListRealms []gax.CallOption + PreviewRealmUpdate []gax.CallOption + UpdateRealm []gax.CallOption + type RealmsClient struct + CallOptions *RealmsCallOptions + LROClient *lroauto.OperationsClient + func NewRealmsClient(ctx context.Context, opts ...option.ClientOption) (*RealmsClient, error) + func (c *RealmsClient) Close() error + func (c *RealmsClient) Connection() *grpc.ClientConn + func (c *RealmsClient) CreateRealm(ctx context.Context, req *gamingpb.CreateRealmRequest, opts ...gax.CallOption) (*CreateRealmOperation, error) + func (c *RealmsClient) CreateRealmOperation(name string) *CreateRealmOperation + func (c *RealmsClient) DeleteRealm(ctx context.Context, req *gamingpb.DeleteRealmRequest, opts ...gax.CallOption) (*DeleteRealmOperation, error) + func (c *RealmsClient) DeleteRealmOperation(name string) *DeleteRealmOperation + func (c *RealmsClient) GetRealm(ctx context.Context, req *gamingpb.GetRealmRequest, opts ...gax.CallOption) (*gamingpb.Realm, error) + func (c *RealmsClient) ListRealms(ctx context.Context, req *gamingpb.ListRealmsRequest, opts ...gax.CallOption) *RealmIterator + func (c *RealmsClient) PreviewRealmUpdate(ctx context.Context, req *gamingpb.PreviewRealmUpdateRequest, ...) (*gamingpb.PreviewRealmUpdateResponse, error) + func (c *RealmsClient) UpdateRealm(ctx context.Context, req *gamingpb.UpdateRealmRequest, opts ...gax.CallOption) (*UpdateRealmOperation, error) + func (c *RealmsClient) UpdateRealmOperation(name string) *UpdateRealmOperation + type UpdateGameServerClusterOperation struct + func (op *UpdateGameServerClusterOperation) Done() bool + func (op *UpdateGameServerClusterOperation) Metadata() (*gamingpb.OperationMetadata, error) + func (op *UpdateGameServerClusterOperation) Name() string + func (op *UpdateGameServerClusterOperation) Poll(ctx context.Context, opts ...gax.CallOption) (*gamingpb.GameServerCluster, error) + func (op *UpdateGameServerClusterOperation) Wait(ctx context.Context, opts ...gax.CallOption) (*gamingpb.GameServerCluster, error) + type UpdateGameServerDeploymentOperation struct + func (op *UpdateGameServerDeploymentOperation) Done() bool + func (op *UpdateGameServerDeploymentOperation) Metadata() (*gamingpb.OperationMetadata, error) + func (op *UpdateGameServerDeploymentOperation) Name() string + func (op *UpdateGameServerDeploymentOperation) Poll(ctx context.Context, opts ...gax.CallOption) (*gamingpb.GameServerDeployment, error) + func (op *UpdateGameServerDeploymentOperation) Wait(ctx context.Context, opts ...gax.CallOption) (*gamingpb.GameServerDeployment, error) + type UpdateGameServerDeploymentRolloutOperation struct + func (op *UpdateGameServerDeploymentRolloutOperation) Done() bool + func (op *UpdateGameServerDeploymentRolloutOperation) Metadata() (*gamingpb.OperationMetadata, error) + func (op *UpdateGameServerDeploymentRolloutOperation) Name() string + func (op *UpdateGameServerDeploymentRolloutOperation) Poll(ctx context.Context, opts ...gax.CallOption) (*gamingpb.GameServerDeployment, error) + func (op *UpdateGameServerDeploymentRolloutOperation) Wait(ctx context.Context, opts ...gax.CallOption) (*gamingpb.GameServerDeployment, error) + type UpdateRealmOperation struct + func (op *UpdateRealmOperation) Done() bool + func (op *UpdateRealmOperation) Metadata() (*gamingpb.OperationMetadata, error) + func (op *UpdateRealmOperation) Name() string + func (op *UpdateRealmOperation) Poll(ctx context.Context, opts ...gax.CallOption) (*gamingpb.Realm, error) + func (op *UpdateRealmOperation) Wait(ctx context.Context, opts ...gax.CallOption) (*gamingpb.Realm, error)