Versions in this module Expand all Collapse all v0 v0.0.2 Feb 4, 2022 v0.0.1 Feb 4, 2022 Changes in this version + const Infinity + func GenBestStaticTurn(game *game.Game, movegen movegen.MoveGenerator, aiplayer AIPlayer, ...) *move.Move + type AIPlayer interface + AssignEquity func([]*move.Move, *board.GameBoard, *alphabet.Bag, *alphabet.Rack) + BestPlay func([]*move.Move) *move.Move + GetBotType func() pb.BotRequest_BotCode + Strategizer func() strategy.Strategizer + TopPlays func([]*move.Move, int) []*move.Move + type RawEquityPlayer struct + func NewRawEquityPlayer(s strategy.Strategizer, botType pb.BotRequest_BotCode) *RawEquityPlayer + func (p *RawEquityPlayer) AssignEquity(moves []*move.Move, board *board.GameBoard, bag *alphabet.Bag, ...) + func (p *RawEquityPlayer) BestPlay(moves []*move.Move) *move.Move + func (p *RawEquityPlayer) GetBotType() pb.BotRequest_BotCode + func (p *RawEquityPlayer) Strategizer() strategy.Strategizer + func (p *RawEquityPlayer) TopPlays(moves []*move.Move, n int) []*move.Move