Versions in this module Expand all Collapse all v0 v0.0.1 Jun 4, 2024 Changes in this version + var NoTexture = TextureType(0) — darwin/amd64, linux/amd64, windows/amd64 + var NoTexture = gl.NoTexture — js/wasm + func Clean(canvasRefreshed bool) + func CleanCanvas(canvas fyne.Canvas) + func CleanCanvases(refreshingCanvases []fyne.Canvas) + func DeleteTexture(obj fyne.CanvasObject) + func DestroyRenderer(wid fyne.Widget) + func GetCanvasForObject(obj fyne.CanvasObject) fyne.Canvas + func GetFontMetrics(text string, fontSize float32, style fyne.TextStyle) (size fyne.Size, base float32) + func GetSvg(name string, w int, h int) *image.NRGBA + func IsRendered(wid fyne.Widget) bool + func IsValid(texture TextureType) bool + func RangeExpiredTexturesFor(canvas fyne.Canvas, f func(fyne.CanvasObject)) + func RangeTexturesFor(canvas fyne.Canvas, f func(fyne.CanvasObject)) + func Renderer(wid fyne.Widget) fyne.WidgetRenderer + func ResetThemeCaches() + func SetCanvasForObject(obj fyne.CanvasObject, c fyne.Canvas, setup func()) + func SetFontMetrics(text string, fontSize float32, style fyne.TextStyle, size fyne.Size, ...) + func SetSvg(name string, pix *image.NRGBA, w int, h int) + func SetTexture(obj fyne.CanvasObject, texture TextureType, canvas fyne.Canvas) + type TextureType = gl.Texture — js/wasm + type TextureType = uint32 — darwin/amd64, linux/amd64, windows/amd64 + func GetTexture(obj fyne.CanvasObject) (TextureType, bool)