Documentation ¶
Overview ¶
Package discover implements the Node Discovery Protocol.
The Node Discovery protocol provides a way to find RLPx nodes that can be connected to. It uses a Kademlia-like protocol to maintain a distributed database of the IDs and endpoints of all listening nodes.
Index ¶
Examples ¶
Constants ¶
const NodeIDBits = 512
const Version = 4
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Node ¶ added in v0.9.39
type Node struct { IP net.IP // len 4 for IPv4 or 16 for IPv6 UDP, TCP uint16 // port numbers ID NodeID // the node's public key // contains filtered or unexported fields }
Node represents a host on the network. The fields of Node may not be modified.
func MustParseNode ¶ added in v0.9.39
MustParseNode parses a node URL. It panics if the URL is not valid.
func NewNode ¶ added in v1.4.0
NewNode creates a new node. It is mostly meant to be used for testing purposes.
Example ¶
Output: n1: enode://1dd9d65c4552b5eb43d5ad55a2ee3f56c6cbc1c64a5c8d659f51fcd51bace24351232b8d7821617d2b29b54b81cdefb9b3e9c37d7fd5f63270bcc9e1a6f6a439@[2001:db8:3c4d:15::abcd:ef12]:30303?discport=52150 n1.Incomplete() -> false n2: enode://1dd9d65c4552b5eb43d5ad55a2ee3f56c6cbc1c64a5c8d659f51fcd51bace24351232b8d7821617d2b29b54b81cdefb9b3e9c37d7fd5f63270bcc9e1a6f6a439 n2.Incomplete() -> true
func ParseNode ¶ added in v0.9.39
ParseNode parses a node designator.
There are two basic forms of node designators
- incomplete nodes, which only have the public key (node ID)
- complete nodes, which contain the public key and IP/Port information
For incomplete nodes, the designator must look like one of these
enode://<hex node id> <hex node id>
For complete nodes, the node ID is encoded in the username portion of the URL, separated from the host by an @ sign. The hostname can only be given as an IP address, DNS domain names are not allowed. The port in the host name section is the TCP listening port. If the TCP and UDP (discovery) ports differ, the UDP port is specified as query parameter "discport".
In the following example, the node URL describes a node with IP address 10.3.58.6, TCP listening port 30303 and UDP discovery port 30301.
enode://<hex node id>@10.3.58.6:30303?discport=30301
func (*Node) Incomplete ¶ added in v1.4.0
Incomplete returns true for nodes with no IP address.
func (*Node) MarshalText ¶ added in v1.6.0
MarshalText implements encoding.TextMarshaler.
func (*Node) String ¶ added in v0.9.39
The string representation of a Node is a URL. Please see ParseNode for a description of the format.
func (*Node) UnmarshalText ¶ added in v1.6.0
UnmarshalText implements encoding.TextUnmarshaler.
type NodeID ¶ added in v0.9.39
type NodeID [NodeIDBits / 8]byte
NodeID is a unique identifier for each node. The node identifier is a marshaled elliptic curve public key.
func HexID ¶ added in v0.9.39
HexID converts a hex string to a NodeID. The string may be prefixed with 0x.
func MustHexID ¶ added in v0.9.39
MustHexID converts a hex string to a NodeID. It panics if the string is not a valid NodeID.
func PubkeyID ¶ added in v0.9.39
PubkeyID returns a marshaled representation of the given public key.
func (NodeID) GoString ¶ added in v0.9.39
The Go syntax representation of a NodeID is a call to HexID.
func (NodeID) Pubkey ¶ added in v0.9.39
Pubkey returns the public key represented by the node ID. It returns an error if the ID is not a point on the curve.
func (NodeID) TerminalString ¶ added in v1.6.0
TerminalString returns a shortened hex string for terminal logging.
type Table ¶
type Table struct {
// contains filtered or unexported fields
}
func ListenUDP ¶
func ListenUDP(priv *ecdsa.PrivateKey, laddr string, natm nat.Interface, nodeDBPath string, netrestrict *netutil.Netlist) (*Table, error)
ListenUDP returns a new table that listens for UDP packets on laddr.
func (*Table) Close ¶
func (tab *Table) Close()
Close terminates the network listener and flushes the node database.
func (*Table) Lookup ¶ added in v0.9.39
Lookup performs a network search for nodes close to the given target. It approaches the target by querying nodes that are closer to it on each iteration. The given target does not need to be an actual node identifier.
func (*Table) ReadRandomNodes ¶
ReadRandomNodes fills the given slice with random nodes from the table. It will not write the same node more than once. The nodes in the slice are copies and can be modified by the caller.
func (*Table) Resolve ¶
Resolve searches for a specific node with the given ID. It returns nil if the node could not be found.
func (*Table) Self ¶ added in v0.9.39
Self returns the local node. The returned node should not be modified by the caller.
func (*Table) SetFallbackNodes ¶ added in v1.4.0
SetFallbackNodes sets the initial points of contact. These nodes are used to connect to the network if the table is empty and there are no known nodes in the database.