path

package
v0.6.0 Latest Latest
Warning

This package is not in the latest version of its module.

Go to latest
Published: Sep 20, 2016 License: Apache-2.0 Imports: 6 Imported by: 0

Documentation

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Path

type Path struct {
	// contains filtered or unexported fields
}

Path represents either a morphism (a pre-defined path stored for later use), or a concrete path, consisting of a morphism and an underlying QuadStore.

func NewPath

func NewPath(qs graph.QuadStore) *Path

NewPath creates a new, empty Path.

func PathFromIterator

func PathFromIterator(qs graph.QuadStore, it graph.Iterator) *Path

func StartMorphism

func StartMorphism(nodes ...quad.Value) *Path

StartMorphism creates a new Path with no underlying QuadStore.

func StartPath

func StartPath(qs graph.QuadStore, nodes ...quad.Value) *Path

StartPath creates a new Path from a set of nodes and an underlying QuadStore.

func (*Path) And

func (p *Path) And(path *Path) *Path

And updates the current Path to represent the nodes that match both the current Path so far, and the given Path.

func (*Path) Back

func (p *Path) Back(tag string) *Path

Back returns to a previously tagged place in the path. Any constraints applied after the Tag will remain in effect, but traversal continues from the tagged point instead, not from the end of the chain.

For example:

// Will return "bob" iff "bob" is cool
StartPath(qs, "bob").Tag("person_tag").Out("status").Is("cool").Back("person_tag")

func (*Path) Both

func (p *Path) Both(via ...interface{}) *Path

Both updates this path following both inbound and outbound predicates.

For example:

// Return the list of nodes that follow or are followed by "B".
//
// Will return []string{"A", "C", "D", "F} if there are the appropriate
// edges from those nodes to "B" labelled "follows", in either direction.
StartPath(qs, "B").Both("follows")

func (*Path) BuildIterator

func (p *Path) BuildIterator() graph.Iterator

BuildIterator returns an iterator from this given Path. Note that you must call this with a full path (not a morphism), since a morphism does not have the ability to fetch the underlying quads. This function will panic if called with a morphism (i.e. if p.IsMorphism() is true).

func (*Path) BuildIteratorOn

func (p *Path) BuildIteratorOn(qs graph.QuadStore) graph.Iterator

BuildIteratorOn will return an iterator for this path on the given QuadStore.

func (*Path) Clone

func (p *Path) Clone() *Path

Clone returns a clone of the current path.

func (*Path) Count

func (p *Path) Count() *Path

Count will count a number of results as it's own result set.

func (*Path) Except

func (p *Path) Except(path *Path) *Path

Except updates the current Path to represent the all of the current nodes except those in the supplied Path.

For example:

// Will return []string{"B"}
StartPath(qs, "A", "B").Except(StartPath(qs, "A"))

func (*Path) Filter

func (p *Path) Filter(op iterator.Operator, node quad.Value) *Path

Filter represents the nodes that are passing comparison with provided value.

func (*Path) Follow

func (p *Path) Follow(path *Path) *Path

Follow allows you to stitch two paths together. The resulting path will start from where the first path left off and continue iterating down the path given.

func (*Path) FollowReverse

func (p *Path) FollowReverse(path *Path) *Path

FollowReverse is the same as follow, except it will iterate backwards up the path given as argument.

func (*Path) Has

func (p *Path) Has(via interface{}, nodes ...quad.Value) *Path

Has limits the paths to be ones where the current nodes have some linkage to some known node.

func (*Path) HasReverse

func (p *Path) HasReverse(via interface{}, nodes ...quad.Value) *Path

HasReverse limits the paths to be ones where some known node have some linkage to the current nodes.

func (*Path) In

func (p *Path) In(via ...interface{}) *Path

In updates this Path to represent the nodes that are adjacent to the current nodes, via the given inbound predicate.

For example:

// Return the list of nodes that follow "B".
//
// Will return []string{"A", "C", "D"} if there are the appropriate
// edges from those nodes to "B" labelled "follows".
StartPath(qs, "B").In("follows")

func (*Path) InPredicates

func (p *Path) InPredicates() *Path

InPredicates updates this path to represent the nodes of the valid inbound predicates from the current nodes.

For example:

// Returns a list of predicates valid from "bob"
//
// Will return []string{"follows"} if there are any things that "follow" Bob
StartPath(qs, "bob").InPredicates()

func (*Path) InWithTags

func (p *Path) InWithTags(tags []string, via ...interface{}) *Path

InWithTags is exactly like In, except it tags the value of the predicate traversed with the tags provided.

func (*Path) Is

func (p *Path) Is(nodes ...quad.Value) *Path

Is declares that the current nodes in this path are only the nodes passed as arguments.

func (*Path) IsMorphism

func (p *Path) IsMorphism() bool

IsMorphism returns whether this Path is a morphism.

func (*Path) Iterate

func (p *Path) Iterate(ctx context.Context) *graph.IterateChain

Iterate is an shortcut for graph.Iterate.

func (*Path) LabelContext

func (p *Path) LabelContext(via ...interface{}) *Path

LabelContext restricts the following operations (such as In, Out) to only traverse edges that match the given set of labels.

func (*Path) LabelContextWithTags

func (p *Path) LabelContextWithTags(tags []string, via ...interface{}) *Path

LabelContextWithTags is exactly like LabelContext, except it tags the value of the label used in the traversal with the tags provided.

func (*Path) Limit

func (p *Path) Limit(v int64) *Path

Limit will limit a number of values in result set.

func (*Path) Morphism

func (p *Path) Morphism() graph.ApplyMorphism

Morphism returns the morphism of this path. The returned value is a function that, when given a QuadStore and an existing Iterator, will return a new Iterator that yields the subset of values from the existing iterator matched by the current Path.

func (*Path) Or

func (p *Path) Or(path *Path) *Path

Or updates the current Path to represent the nodes that match either the current Path so far, or the given Path.

func (*Path) Out

func (p *Path) Out(via ...interface{}) *Path

Out updates this Path to represent the nodes that are adjacent to the current nodes, via the given outbound predicate.

For example:

// Returns the list of nodes that "B" follows.
//
// Will return []string{"F"} if there is a predicate (edge) from "B"
// to "F" labelled "follows".
StartPath(qs, "A").Out("follows")

func (*Path) OutPredicates

func (p *Path) OutPredicates() *Path

OutPredicates updates this path to represent the nodes of the valid inbound predicates from the current nodes.

For example:

// Returns a list of predicates valid from "bob"
//
// Will return []string{"follows", "status"} if there are edges from "bob"
// labelled "follows", and edges from "bob" that describe his "status".
StartPath(qs, "bob").OutPredicates()

func (*Path) OutWithTags

func (p *Path) OutWithTags(tags []string, via ...interface{}) *Path

OutWithTags is exactly like In, except it tags the value of the predicate traversed with the tags provided.

func (*Path) Regex

func (p *Path) Regex(pattern *regexp.Regexp) *Path

Regex represents the nodes that are matching provided regexp pattern. It will only include Raw and String values.

func (*Path) RegexWithRefs

func (p *Path) RegexWithRefs(pattern *regexp.Regexp) *Path

RegexWithRefs is the same as Regex, but also matches IRIs and BNodes.

Consider using it carefully. In most cases it's better to reconsider your graph structure instead of relying on slow unoptimizable regexp.

An example of incorrect usage is to match IRIs:

<http://example.org/page>
<http://example.org/page/foo>

Via regexp like:

http://example.org/page.*

The right way is to explicitly link graph nodes and query them by this relation:

<http://example.org/page/foo> <type> <http://example.org/page>

func (*Path) Reverse

func (p *Path) Reverse() *Path

Reverse returns a new Path that is the reverse of the current one.

func (*Path) Save

func (p *Path) Save(via interface{}, tag string) *Path

Save will, from the current nodes in the path, retrieve the node one linkage away (given by either a path or a predicate), add the given tag, and propagate that to the result set.

For example:

// Will return []map[string]string{{"social_status: "cool"}}
StartPath(qs, "B").Save("status", "social_status"

func (*Path) SaveOptional

func (p *Path) SaveOptional(via interface{}, tag string) *Path

SaveOptional is the same as Save, but does not require linkage to exist.

func (*Path) SaveOptionalReverse

func (p *Path) SaveOptionalReverse(via interface{}, tag string) *Path

SaveOptionalReverse is the same as SaveReverse, but does not require linkage to exist.

func (*Path) SaveReverse

func (p *Path) SaveReverse(via interface{}, tag string) *Path

SaveReverse is the same as Save, only in the reverse direction (the subject of the linkage should be tagged, instead of the object).

func (*Path) Skip

func (p *Path) Skip(v int64) *Path

Skip will omit a number of values from result set.

func (*Path) Tag

func (p *Path) Tag(tags ...string) *Path

Tag adds tag strings to the nodes at this point in the path for each result path in the set.

func (*Path) Unique

func (p *Path) Unique() *Path

Unique updates the current Path to contain only unique nodes.

Jump to

Keyboard shortcuts

? : This menu
/ : Search site
f or F : Jump to
y or Y : Canonical URL