Documentation ¶
Index ¶
- func AutoMatchmake_Postpone(err error, client *nex.Client, callID uint32, ...)
- func CloseParticipation(err error, client *nex.Client, callID uint32, gatheringId uint32)
- func CreateCommunity(err error, client *nex.Client, callID uint32, ...)
- func FindCommunityByGatheringID(err error, client *nex.Client, callID uint32, lstGid []uint32)
- func FindCommunityByParticipant(err error, client *nex.Client, callID uint32, pid uint32, ...)
- func FindOfficialCommunity(err error, client *nex.Client, callID uint32, isAvailableOnly bool, ...)
- func GetPlayingSession(err error, client *nex.Client, callID uint32, listPID []uint32)
- func GetSimpleCommunity(err error, client *nex.Client, callID uint32, gatheringIdList []uint32)
- func UpdateProgressScore(err error, client *nex.Client, callID uint32, gid uint32, progressScore uint8)
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func AutoMatchmake_Postpone ¶
func AutoMatchmake_Postpone(err error, client *nex.Client, callID uint32, matchmakeSession *match_making.MatchmakeSession, message string)
func CloseParticipation ¶
func CreateCommunity ¶
func CreateCommunity(err error, client *nex.Client, callID uint32, community *match_making.PersistentGathering, strMessage string)
func FindOfficialCommunity ¶
func GetPlayingSession ¶
func GetSimpleCommunity ¶
Types ¶
This section is empty.
Click to show internal directories.
Click to hide internal directories.