Documentation ¶
Overview ¶
Package hscommon provides common stuff for all of the other high-level packages in the codebase
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
Types ¶
type EditorWindow ¶
type EditorWindow interface { Renderable MainMenuUpdater // HasFocus returns true if editor is focused HasFocus() (hasFocus bool) // GetWindowTitle controls what the window title for this editor appears as GetWindowTitle() string // Show sets Visible to true Show() // SetVisible can be used to set Visible to false if the editor should be closed SetVisible(bool) // GetID returns a unique identifier for this editor window GetID() string // BringToFront brings this editor to the front of the application, giving it focus BringToFront() // State returns the current state of this editor, in a JSON-serializable struct State() hsstate.EditorState // Save writes any changes made in the editor to the file that is open in the editor. Save() Size(float32, float32) *giu.WindowWidget }
EditorWindow represents editor window
type MainMenuUpdater ¶
type MainMenuUpdater interface { // UpdateMainMenuLayout receives a pointer to the current layout of the menu bar at the top of the application, // allowing a struct implementing this interface to alter the menu bar. // This is generally used for adding a menu to the bar specific to the struct implementing this method, with options // that would be useful for that struct. UpdateMainMenuLayout(layout *giu.Layout) }
MainMenuUpdater represents main menu updater
type PathEntry ¶
type PathEntry struct { // Children represents child files/folders inside a folder. Children []*PathEntry `json:"children"` // Name is the visible name of the path entry. Name string `json:"name"` // FullPath is the actual path of the entry (filesystem, or mpq relative). FullPath string `json:"fullPath"` // IsDirectory is true when this path represents a directory. IsDirectory bool `json:"isDirectory"` // IsRoot is true When this path represents the root path (the project node). IsRoot bool `json:"isRoot"` // IsRenaming is true when this path is currently being renamed in a tree view. IsRenaming bool `json:"isRenaming"` // OldName is the value of the path's Name before renaming started. // If renaming has not started, this value should be blank. OldName string `json:"oldMame"` // PathEntrySource is the type of path entry this is (MPQ or Filesystem). Source PathEntrySource `json:"source"` // MPQFile represents the full path to the MPQ that contains this file (if this is an MPQ path). MPQFile string `json:"mpqFile"` }
PathEntry defines a file/folder
func (*PathEntry) GetFileBytes ¶
GetFileBytes reads the file and returns the contents
func (*PathEntry) GetUniqueID ¶
GetUniqueID returns path's ID
type PathEntrySource ¶
type PathEntrySource int
PathEntrySource represents the type of path entry.
const ( // PathEntrySourceMPQ represents a PathEntry that is relative to a specific MPQ. PathEntrySourceMPQ PathEntrySource = iota // PathEntrySourceProject represents a PathEntry that is relative to the project. PathEntrySourceProject // PathEntryVirtual represents a PathEntry that is based on the composite view of // the project directory and all MPQs (Project first, then MPQs based on load order). PathEntryVirtual )
type Renderable ¶
type Renderable interface { Build() Cleanup() // KeyboardShortcuts returns a list of keyboard shortcuts KeyboardShortcuts() []giu.WindowShortcut IsVisible() bool // RegisterKeyboardShortcuts wraps giu.RegisterKeyboardShortcuts RegisterKeyboardShortcuts(...giu.WindowShortcut) }
Renderable represents renderable objects
type TextureLoadRequestItem ¶
type TextureLoadRequestItem struct {
// contains filtered or unexported fields
}
TextureLoadRequestItem represents texture request item
type TextureLoader ¶
type TextureLoader interface { // controls StopLoadingTextures() ResumeLoadingTextures() ProcessTextureLoadRequests() // creators CreateTextureFromARGB(*image.RGBA, func(*g.Texture)) CreateTextureFromFile([]byte, func(*g.Texture)) }
TextureLoader represents a texture loader
func NewTextureLoader ¶
func NewTextureLoader() TextureLoader
NewTextureLoader creates a new texture loader
type ToolWindow ¶
type ToolWindow interface { Renderable HasFocus() (hasFocus bool) Show() SetVisible(bool) BringToFront() State() hsstate.ToolWindowState Pos(x, y float32) *giu.WindowWidget Size(float32, float32) *giu.WindowWidget CurrentSize() (float32, float32) }
ToolWindow represents tool windows
Source Files ¶
Directories ¶
Path | Synopsis |
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Package hsenum provides enumerations used throughout the HellSpawner codebase.
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Package hsenum provides enumerations used throughout the HellSpawner codebase. |
Package hsfiletypes provides utilities for determining the type of a file.
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Package hsfiletypes provides utilities for determining the type of a file. |
hsfont
Package hsfont contains data for font file types
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Package hsfont contains data for font file types |
Package hsnode contains an implementation of a node graph, as parent and child nodes.
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Package hsnode contains an implementation of a node graph, as parent and child nodes. |
Package hsproject contains Hellspawner's Project implementation
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Package hsproject contains Hellspawner's Project implementation |
Package hsstate contains structs that describe the state of the application.
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Package hsstate contains structs that describe the state of the application. |
Package hsutil holds utility and helper functions
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Package hsutil holds utility and helper functions |
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