Versions in this module Expand all Collapse all v0 v0.8.4 Oct 11, 2022 Changes in this version + var Config = struct{ ... } + func ChownRepo(c *gin.Context) + func DeleteBuild(c *gin.Context) + func DeleteBuildLogs(c *gin.Context) + func DeleteRegistry(c *gin.Context) + func DeleteRepo(c *gin.Context) + func DeleteSecret(c *gin.Context) + func DeleteToken(c *gin.Context) + func DeleteUser(c *gin.Context) + func EventStreamSSE(c *gin.Context) + func FileGet(c *gin.Context) + func FileList(c *gin.Context) + func GetBadge(c *gin.Context) + func GetBuild(c *gin.Context) + func GetBuildLast(c *gin.Context) + func GetBuildLogs(c *gin.Context) + func GetBuildQueue(c *gin.Context) + func GetBuilds(c *gin.Context) + func GetCC(c *gin.Context) + func GetFeed(c *gin.Context) + func GetLoginToken(c *gin.Context) + func GetLogout(c *gin.Context) + func GetProcLogs(c *gin.Context) + func GetQueueInfo(c *gin.Context) + func GetRegistry(c *gin.Context) + func GetRegistryList(c *gin.Context) + func GetRepo(c *gin.Context) + func GetRepos(c *gin.Context) + func GetSecret(c *gin.Context) + func GetSecretList(c *gin.Context) + func GetSelf(c *gin.Context) + func GetUser(c *gin.Context) + func GetUsers(c *gin.Context) + func HandleAuth(c *gin.Context) + func HandleLogin(c *gin.Context) + func Health(c *gin.Context) + func LogStreamSSE(c *gin.Context) + func MoveRepo(c *gin.Context) + func PatchRegistry(c *gin.Context) + func PatchRepo(c *gin.Context) + func PatchSecret(c *gin.Context) + func PatchUser(c *gin.Context) + func PostApproval(c *gin.Context) + func PostBuild(c *gin.Context) + func PostDecline(c *gin.Context) + func PostHook(c *gin.Context) + func PostRegistry(c *gin.Context) + func PostRepo(c *gin.Context) + func PostSecret(c *gin.Context) + func PostToken(c *gin.Context) + func PostUser(c *gin.Context) + func RepairRepo(c *gin.Context) + func ToConfig(c *gin.Context) *model.Settings + func Version(c *gin.Context) + func ZombieKill(c *gin.Context) + type DroneServer struct + Host string + Logger logging.Log + Pubsub pubsub.Publisher + Queue queue.Queue + Remote remote.Remote + Store store.Store + func (s *DroneServer) Done(c oldcontext.Context, req *proto.DoneRequest) (*proto.Empty, error) + func (s *DroneServer) Extend(c oldcontext.Context, req *proto.ExtendRequest) (*proto.Empty, error) + func (s *DroneServer) Init(c oldcontext.Context, req *proto.InitRequest) (*proto.Empty, error) + func (s *DroneServer) Log(c oldcontext.Context, req *proto.LogRequest) (*proto.Empty, error) + func (s *DroneServer) Next(c oldcontext.Context, req *proto.NextRequest) (*proto.NextReply, error) + func (s *DroneServer) Update(c oldcontext.Context, req *proto.UpdateRequest) (*proto.Empty, error) + func (s *DroneServer) Upload(c oldcontext.Context, req *proto.UploadRequest) (*proto.Empty, error) + func (s *DroneServer) Wait(c oldcontext.Context, req *proto.WaitRequest) (*proto.Empty, error) + type RPC struct + func (s *RPC) Done(c context.Context, id string, state rpc.State) error + func (s *RPC) Extend(c context.Context, id string) error + func (s *RPC) Init(c context.Context, id string, state rpc.State) error + func (s *RPC) Log(c context.Context, id string, line *rpc.Line) error + func (s *RPC) Next(c context.Context, filter rpc.Filter) (*rpc.Pipeline, error) + func (s *RPC) Update(c context.Context, id string, state rpc.State) error + func (s *RPC) Upload(c context.Context, id string, file *rpc.File) error + func (s *RPC) Wait(c context.Context, id string) error + type Syncer interface + Sync func(user *model.User) error