Versions in this module Expand all Collapse all v1 v1.0.1 Jun 29, 2023 Changes in this version + func Compile(p *shaderir.Program, version GLSLVersion) (vertexShader, fragmentShader string) + func FragmentPrelude(version GLSLVersion) string + func VertexPrelude(version GLSLVersion) string + type GLSLVersion int + const GLSLVersionDefault + const GLSLVersionES300