Versions in this module Expand all Collapse all v1 v1.24.19 Mar 7, 2021 v1.20.6 Sep 3, 2019 Changes in this version + var ErrSyncFail = errors.New("models: failed to synchronize data after insert") + var SoundboardSoundColumns = struct{ ... } + var SoundboardSoundRels = struct{} + var SoundboardSoundWhere = struct{ ... } + var TableNames = struct{ ... } + func NewQuery(mods ...qm.QueryMod) *queries.Query + func SoundboardSoundExists(ctx context.Context, exec boil.ContextExecutor, iD int) (bool, error) + func SoundboardSoundExistsG(ctx context.Context, iD int) (bool, error) + func SoundboardSounds(mods ...qm.QueryMod) soundboardSoundQuery + type M map[string]interface + type SoundboardSound struct + BlacklistedRoles types.Int64Array + CreatedAt time.Time + GuildID int64 + ID int + L soundboardSoundL + Name string + R *soundboardSoundR + RequiredRole string + RequiredRoles types.Int64Array + Status int + UpdatedAt time.Time + func FindSoundboardSound(ctx context.Context, exec boil.ContextExecutor, iD int, selectCols ...string) (*SoundboardSound, error) + func FindSoundboardSoundG(ctx context.Context, iD int, selectCols ...string) (*SoundboardSound, error) + func (o *SoundboardSound) Delete(ctx context.Context, exec boil.ContextExecutor) (int64, error) + func (o *SoundboardSound) DeleteG(ctx context.Context) (int64, error) + func (o *SoundboardSound) Insert(ctx context.Context, exec boil.ContextExecutor, columns boil.Columns) error + func (o *SoundboardSound) InsertG(ctx context.Context, columns boil.Columns) error + func (o *SoundboardSound) Reload(ctx context.Context, exec boil.ContextExecutor) error + func (o *SoundboardSound) ReloadG(ctx context.Context) error + func (o *SoundboardSound) Update(ctx context.Context, exec boil.ContextExecutor, columns boil.Columns) (int64, error) + func (o *SoundboardSound) UpdateG(ctx context.Context, columns boil.Columns) (int64, error) + func (o *SoundboardSound) Upsert(ctx context.Context, exec boil.ContextExecutor, updateOnConflict bool, ...) error + func (o *SoundboardSound) UpsertG(ctx context.Context, updateOnConflict bool, conflictColumns []string, ...) error + type SoundboardSoundSlice []*SoundboardSound + func (o *SoundboardSoundSlice) ReloadAll(ctx context.Context, exec boil.ContextExecutor) error + func (o *SoundboardSoundSlice) ReloadAllG(ctx context.Context) error + func (o SoundboardSoundSlice) DeleteAll(ctx context.Context, exec boil.ContextExecutor) (int64, error) + func (o SoundboardSoundSlice) DeleteAllG(ctx context.Context) (int64, error) + func (o SoundboardSoundSlice) UpdateAll(ctx context.Context, exec boil.ContextExecutor, cols M) (int64, error) + func (o SoundboardSoundSlice) UpdateAllG(ctx context.Context, cols M) (int64, error)