Documentation ¶
Overview ¶
Package app is the root package of all domain related packages.
All entity types are defined in this package.
Package model contains the entity objects, which are used across the app.
Index ¶
- Constants
- Variables
- type CacheService
- type Character
- type CharacterAsset
- func (ca CharacterAsset) DisplayName() string
- func (ca CharacterAsset) DisplayName2() string
- func (ca CharacterAsset) IsBPO() bool
- func (ca CharacterAsset) IsContainer() bool
- func (ca CharacterAsset) IsInAssetSafety() bool
- func (ca CharacterAsset) IsInCargoBay() bool
- func (ca CharacterAsset) IsInFuelBay() bool
- func (ca CharacterAsset) IsInHangar() bool
- func (ca CharacterAsset) IsSKIN() bool
- func (ca CharacterAsset) Variant() EveTypeVariant
- type CharacterAssetLocation
- type CharacterAttributes
- type CharacterImplant
- type CharacterJumpClone
- type CharacterJumpCloneImplant
- type CharacterMail
- type CharacterMailHeader
- type CharacterMailLabel
- type CharacterNotification
- type CharacterSection
- type CharacterSectionStatus
- type CharacterShipAbility
- type CharacterShipSkill
- type CharacterShort
- type CharacterSkill
- type CharacterSkillqueueItem
- func (qi CharacterSkillqueueItem) CompletionP() float64
- func (qi CharacterSkillqueueItem) Duration() optional.Optional[time.Duration]
- func (qi CharacterSkillqueueItem) IsActive() bool
- func (qi CharacterSkillqueueItem) IsCompleted() bool
- func (qi CharacterSkillqueueItem) Remaining() optional.Optional[time.Duration]
- type CharacterToken
- type CharacterWalletJournalEntry
- type CharacterWalletTransaction
- type ESIStatus
- type ESIStatusService
- type EntityShort
- type EveCategory
- type EveCharacter
- type EveConstellation
- type EveDogmaAttribute
- type EveDogmaAttributeForType
- type EveEntity
- type EveEntityCategory
- type EveGroup
- type EveImageService
- type EveLocation
- type EveLocationVariant
- type EveMarketPrice
- type EveMoon
- type EvePlanet
- type EveRace
- type EveRegion
- type EveShipSkill
- type EveSolarSystem
- type EveType
- type EveTypeVariant
- type EveUnitID
- type GeneralSection
- type GeneralSectionStatus
- type ListCharacterSkillGroupProgress
- type ListCharacterSkillProgress
- type Position
- type SectionStatus
- type SolarSystemSecurityType
- type Status
- type StatusCacheService
- type StatusCacheStorage
- type StatusSummary
Constants ¶
const ( MailLabelAll = 1<<31 - 1 MailLabelUnread = 1<<31 - 2 MailLabelNone = 0 MailLabelInbox = 1 MailLabelSent = 2 MailLabelCorp = 4 MailLabelAlliance = 8 )
Special mail label IDs
const ( EveCategoryBlueprint = 9 EveCategoryDrone = 18 EveCategoryDeployable = 22 EveCategoryFighter = 87 EveCategoryOrbitals = 46 EveCategoryShip = 6 EveCategorySkill = 16 EveCategorySKINs = 91 EveCategoryStarbase = 23 EveCategoryStation = 3 EveCategoryStructure = 65 )
const ( EveDogmaAttributeArmorEMDamageResistance = 267 EveDogmaAttributeArmorExplosiveDamageResistance = 268 EveDogmaAttributeArmorHitpoints = 265 EveDogmaAttributeArmorKineticDamageResistance = 269 EveDogmaAttributeArmorThermalDamageResistance = 270 EveDogmaAttributeCalibration = 1132 EveDogmaAttributeCapacitorCapacity = 482 EveDogmaAttributeCapacitorRechargeTime = 55 EveDogmaAttributeCapacitorWarfareResistance = 2045 EveDogmaAttributeCapacitorWarfareResistanceBonus = 2267 EveDogmaAttributeCapacity = 38 EveDogmaAttributeCargoScanResistance = 188 EveDogmaAttributeCharisma = 164 EveDogmaAttributeCPUOutput = 48 EveDogmaAttributeCPUusage = 50 EveDogmaAttributeDroneBandwidth = 1271 EveDogmaAttributeDroneCapacity = 283 EveDogmaAttributeECMResistance = 2253 EveDogmaAttributeEntosisAssistanceImpedance = 2754 EveDogmaAttributeFighterHangarCapacity = 2055 EveDogmaAttributeFighterSquadronLaunchTubes = 2216 EveDogmaAttributeFuelBayCapacity = 1549 EveDogmaAttributeGravimetricSensorStrength = 211 EveDogmaAttributeHeavyFighterSquadronLimit = 2219 EveDogmaAttributeHighSlots = 14 EveDogmaAttributeHullEmDamageResistance = 974 EveDogmaAttributeHullExplosiveDamageResistance = 975 EveDogmaAttributeHullKinDamageResistance = 976 EveDogmaAttributeHullThermDamageResistance = 977 EveDogmaAttributeImplantSlot = 331 EveDogmaAttributeInertiaModifier = 70 EveDogmaAttributeInertiaMultiplier = 70 EveDogmaAttributeIntelligence = 165 EveDogmaAttributeJumpDriveCapacitorNeed = 898 EveDogmaAttributeJumpDriveConsumptionAmount = 868 EveDogmaAttributeJumpDriveFuelNeed = 866 EveDogmaAttributeLadarSensorStrength = 209 EveDogmaAttributeLauncherHardpoints = 101 EveDogmaAttributeLightFighterSquadronLimit = 2217 EveDogmaAttributeLowSlots = 12 EveDogmaAttributeMagnetometricSensorStrength = 210 EveDogmaAttributeMass = 4 EveDogmaAttributeMaximumJumpRange = 867 EveDogmaAttributeMaximumLockedTargets = 192 EveDogmaAttributeMaximumTargetingRange = 76 EveDogmaAttributeMaximumVelocity = 37 EveDogmaAttributeMaxVelocity = 37 EveDogmaAttributeMediumSlots = 13 EveDogmaAttributeMemory = 166 EveDogmaAttributeMetaLevel = 633 EveDogmaAttributeOnboardJumpDrive = 861 EveDogmaAttributePerception = 167 EveDogmaAttributePowergridOutput = 11 EveDogmaAttributePowergridUsage = 30 EveDogmaAttributePrimaryAttribute = 180 EveDogmaAttributePrimarySkillID = 182 EveDogmaAttributePrimarySkillLevel = 277 EveDogmaAttributeQuaternarySkillID = 1285 EveDogmaAttributeQuaternarySkillLevel = 1286 EveDogmaAttributeQuinarySkillID = 1289 EveDogmaAttributeQuinarySkillLevel = 1287 EveDogmaAttributeRADARSensorStrength = 208 EveDogmaAttributeRemoteElectronicAssistanceImpedance = 2135 EveDogmaAttributeRemoteLogisticsImpedance = 2116 EveDogmaAttributeReprocessingSkillType = 790 EveDogmaAttributeRequiredSkill1 = 182 EveDogmaAttributeRigSlots = 1154 EveDogmaAttributeScanResolution = 564 EveDogmaAttributeSecondaryAttribute = 181 EveDogmaAttributeSecondarySkillID = 183 EveDogmaAttributeSecondarySkillLevel = 278 EveDogmaAttributeSenarySkillID = 1290 EveDogmaAttributeSenarySkillLevel = 1288 EveDogmaAttributeSensorWarfareResistance = 2112 EveDogmaAttributeShieldCapacity = 263 EveDogmaAttributeShieldEMDamageResistance = 271 EveDogmaAttributeShieldExplosiveDamageResistance = 272 EveDogmaAttributeShieldKineticDamageResistance = 273 EveDogmaAttributeShieldRechargeTime = 479 EveDogmaAttributeShieldThermalDamageResistance = 274 EveDogmaAttributeShipWarpSpeed = 1281 EveDogmaAttributeSignatureRadius = 552 EveDogmaAttributeStasisWebifierResistance = 2115 EveDogmaAttributeStasisWebifierResistanceBonus = 3422 EveDogmaAttributeStructureEMDamageResistance = 113 EveDogmaAttributeStructureExplosiveDamageResistance = 111 EveDogmaAttributeStructureHitpoints = 9 EveDogmaAttributeStructureKineticDamageResistance = 109 EveDogmaAttributeStructureThermalDamageResistance = 110 EveDogmaAttributeSupportFighterSquadronLimit = 2218 EveDogmaAttributeTargetPainterResistance = 2114 EveDogmaAttributeTechLevel = 422 EveDogmaAttributeTertiarySkillID = 184 EveDogmaAttributeTertiarySkillLevel = 279 EveDogmaAttributeTurretHardpoints = 102 EveDogmaAttributeWarpSpeedMultiplier = 600 EveDogmaAttributeWeaponDisruptionResistance = 2113 EveDogmaAttributeWillpower = 168 EveDogmaAttributeCharismaModifier = 175 EveDogmaAttributeIntelligenceModifier = 176 EveDogmaAttributeMemoryModifier = 177 EveDogmaAttributePerceptionModifier = 178 EveDogmaAttributeWillpowerModifier = 179 EveDogmaAttributeTrainingTimeMultiplier = 275 )
const ( EveGroupAuditLogFreightContainer = 649 EveGroupAuditLogSecureCargoContainer = 448 EveGroupBlackOps = 898 EveGroupCapitalIndustrialShip = 883 EveGroupCargoContainer = 12 EveGroupCarrier = 547 EveGroupDreadnought = 485 EveGroupForceAuxiliary = 1538 EveGroupJumpFreighter = 902 EveGroupSecureCargoContainer = 340 EveGroupSuperCarrier = 659 EveGroupTitan = 30 )
const ( EveTypeAssetSafetyWrap = 60 EveTypeIHUB = 32458 EveTypeSolarSystem = 5 EveTypeTCU = 32226 )
const ( GeneralSectionEntityID = 1 GeneralSectionEntityName = "Eve Universe" )
Entity ID for general sections
const LocationUnknownID = 888 // custom ID to signify a location that is not known
const (
TimeDefaultFormat = "2006.01.02 15:04"
)
Variables ¶
var CharacterSections = []CharacterSection{ SectionAssets, SectionAttributes, SectionImplants, SectionJumpClones, SectionLocation, SectionMailLabels, SectionMailLists, SectionMails, SectionNotifications, SectionOnline, SectionShip, SectionSkills, SectionSkillqueue, SectionWalletBalance, SectionWalletJournal, SectionWalletTransactions, }
var GeneralSections = []GeneralSection{ SectionEveCategories, SectionEveCharacters, SectionEveMarketPrices, }
Functions ¶
This section is empty.
Types ¶
type CacheService ¶
type CacheService interface { Clear() Delete(any) Exists(any) bool Get(any) (any, bool) Set(any, any, time.Duration) }
Defines a cache service
type Character ¶
type Character struct { AssetValue optional.Optional[float64] EveCharacter *EveCharacter Home *EveLocation ID int32 LastLoginAt optional.Optional[time.Time] Location *EveLocation Ship *EveType TotalSP optional.Optional[int] UnallocatedSP optional.Optional[int] WalletBalance optional.Optional[float64] }
An Eve Online character owners by the user.
type CharacterAsset ¶
type CharacterAsset struct { ID int64 CharacterID int32 EveType *EveType IsBlueprintCopy bool IsSingleton bool ItemID int64 LocationFlag string LocationID int64 LocationType string Name string Quantity int32 Price optional.Optional[float64] }
func (CharacterAsset) DisplayName ¶
func (ca CharacterAsset) DisplayName() string
func (CharacterAsset) DisplayName2 ¶
func (ca CharacterAsset) DisplayName2() string
func (CharacterAsset) IsBPO ¶
func (ca CharacterAsset) IsBPO() bool
func (CharacterAsset) IsContainer ¶
func (ca CharacterAsset) IsContainer() bool
func (CharacterAsset) IsInAssetSafety ¶
func (ca CharacterAsset) IsInAssetSafety() bool
func (CharacterAsset) IsInCargoBay ¶
func (ca CharacterAsset) IsInCargoBay() bool
func (CharacterAsset) IsInFuelBay ¶
func (ca CharacterAsset) IsInFuelBay() bool
func (CharacterAsset) IsInHangar ¶
func (ca CharacterAsset) IsInHangar() bool
func (CharacterAsset) IsSKIN ¶
func (ca CharacterAsset) IsSKIN() bool
func (CharacterAsset) Variant ¶
func (ca CharacterAsset) Variant() EveTypeVariant
type CharacterAssetLocation ¶
type CharacterAssetLocation struct { ID int64 CharacterID int32 Location *EntityShort[int64] LocationType string SolarSystem *EntityShort[int32] SecurityStatus optional.Optional[float64] }
type CharacterAttributes ¶
type CharacterImplant ¶
type CharacterJumpClone ¶
type CharacterJumpClone struct { CharacterID int32 ID int64 Implants []*CharacterJumpCloneImplant JumpCloneID int32 Location *EntityShort[int64] Name string Region *EntityShort[int32] }
type CharacterMail ¶
type CharacterMail struct { Body string CharacterID int32 From *EveEntity Labels []*CharacterMailLabel IsProcessed bool IsRead bool ID int64 MailID int32 Recipients []*EveEntity Subject string Timestamp time.Time }
An Eve mail belonging to a character.
func (CharacterMail) BodyPlain ¶
func (cm CharacterMail) BodyPlain() string
BodyPlain returns a mail's body as plain text.
func (CharacterMail) BodyToMarkdown ¶
func (cm CharacterMail) BodyToMarkdown() string
func (CharacterMail) Header ¶ added in v0.5.0
func (cm CharacterMail) Header() string
Header returns a mail's header as string.
func (CharacterMail) RecipientNames ¶
func (cm CharacterMail) RecipientNames() []string
RecipientNames returns the names of the recipients.
func (CharacterMail) String ¶ added in v0.5.0
func (cm CharacterMail) String() string
String returns a mail's content as string.
type CharacterMailHeader ¶
type CharacterMailHeader struct { CharacterID int32 From string IsRead bool ID int64 MailID int32 Subject string Timestamp time.Time }
An Eve mail header belonging to a character.
type CharacterMailLabel ¶
type CharacterMailLabel struct { ID int64 CharacterID int32 Color string LabelID int32 Name string UnreadCount int }
A mail label for an Eve mail belonging to a character.
type CharacterNotification ¶
type CharacterNotification struct { ID int64 Body optional.Optional[string] CharacterID int32 IsProcessed bool IsRead bool NotificationID int64 RecipientName string // TODO: Replace with EveEntity Sender *EveEntity Text string Timestamp time.Time Title optional.Optional[string] Type string // This is a string, so that it can handle unknown types }
func (*CharacterNotification) BodyPlain ¶ added in v0.5.0
func (cn *CharacterNotification) BodyPlain() (optional.Optional[string], error)
BodyPlain returns the body of a notification as plain text.
func (*CharacterNotification) Header ¶ added in v0.5.0
func (cn *CharacterNotification) Header() string
Header returns the header of a notification.
func (*CharacterNotification) String ¶ added in v0.5.0
func (cn *CharacterNotification) String() string
String returns the content of a notification as string.
func (*CharacterNotification) TitleDisplay ¶
func (cn *CharacterNotification) TitleDisplay() string
TitleDisplay returns the rendered title when it exists or else the fake tile.
func (*CharacterNotification) TitleFake ¶
func (cn *CharacterNotification) TitleFake() string
TitleFake returns a title for output made from the name of the type.
type CharacterSection ¶
type CharacterSection string
const ( SectionAssets CharacterSection = "assets" SectionAttributes CharacterSection = "attributes" SectionImplants CharacterSection = "implants" SectionJumpClones CharacterSection = "jump_clones" SectionLocation CharacterSection = "location" SectionMailLists CharacterSection = "mail_lists" SectionMailLabels CharacterSection = "mail_labels" SectionMails CharacterSection = "mails" SectionNotifications CharacterSection = "notifications" SectionOnline CharacterSection = "online" SectionShip CharacterSection = "ship" SectionSkills CharacterSection = "skills" SectionSkillqueue CharacterSection = "skillqueue" SectionWalletBalance CharacterSection = "wallet_balance" SectionWalletJournal CharacterSection = "wallet_journal" SectionWalletTransactions CharacterSection = "wallet_transactions" )
Updated character sections
func (CharacterSection) DisplayName ¶
func (cs CharacterSection) DisplayName() string
func (CharacterSection) Timeout ¶
func (cs CharacterSection) Timeout() time.Duration
Timeout returns the time until the data of an update section becomes stale.
type CharacterSectionStatus ¶
type CharacterSectionStatus struct { ID int64 CharacterID int32 CharacterName string CompletedAt time.Time ContentHash string ErrorMessage string Section CharacterSection StartedAt time.Time UpdatedAt time.Time }
func (CharacterSectionStatus) IsExpired ¶
func (s CharacterSectionStatus) IsExpired() bool
func (CharacterSectionStatus) IsOK ¶
func (s CharacterSectionStatus) IsOK() bool
type CharacterShipAbility ¶
type CharacterShipAbility struct { Type EntityShort[int32] Group EntityShort[int32] CanFly bool }
type CharacterShipSkill ¶
type CharacterShort ¶
A shortened version of Character.
type CharacterSkill ¶
type CharacterSkillqueueItem ¶
type CharacterSkillqueueItem struct { CharacterID int32 GroupName string FinishDate time.Time FinishedLevel int LevelEndSP int LevelStartSP int ID int64 QueuePosition int StartDate time.Time SkillName string SkillDescription string TrainingStartSP int }
func (CharacterSkillqueueItem) CompletionP ¶
func (qi CharacterSkillqueueItem) CompletionP() float64
func (CharacterSkillqueueItem) Duration ¶
func (qi CharacterSkillqueueItem) Duration() optional.Optional[time.Duration]
func (CharacterSkillqueueItem) IsActive ¶
func (qi CharacterSkillqueueItem) IsActive() bool
func (CharacterSkillqueueItem) IsCompleted ¶
func (qi CharacterSkillqueueItem) IsCompleted() bool
type CharacterToken ¶
type CharacterToken struct { AccessToken string CharacterID int32 ExpiresAt time.Time ID int64 RefreshToken string Scopes []string TokenType string }
A SSO token belonging to a character in Eve Online.
func (CharacterToken) RemainsValid ¶
func (ct CharacterToken) RemainsValid(d time.Duration) bool
RemainsValid reports wether a token remains valid within a duration.
type ESIStatusService ¶
A service for fetching the current ESI Status.
type EntityShort ¶
type EntityShort[T comparable] struct { ID T Name string }
EntityShort is a short representation of an entity.
type EveCategory ¶
EveCategory is a category in Eve Online.
type EveCharacter ¶
type EveCharacter struct { Alliance *EveEntity Birthday time.Time Corporation *EveEntity Description string Faction *EveEntity Gender string ID int32 Name string Race *EveRace SecurityStatus float64 Title string }
An Eve Online character.
func (EveCharacter) AllianceName ¶
func (ec EveCharacter) AllianceName() string
func (EveCharacter) FactionName ¶
func (ec EveCharacter) FactionName() string
func (EveCharacter) HasAlliance ¶
func (ec EveCharacter) HasAlliance() bool
HasAlliance reports wether the character is member of an alliance.
func (EveCharacter) HasFaction ¶
func (ec EveCharacter) HasFaction() bool
HasFaction reports wether the character is member of a faction.
type EveConstellation ¶
EveConstellation is a constellation in Eve Online.
type EveDogmaAttribute ¶
type EveDogmaAttributeForType ¶
type EveDogmaAttributeForType struct { EveType *EveType DogmaAttribute *EveDogmaAttribute Value float32 }
type EveEntity ¶
type EveEntity struct { Category EveEntityCategory ID int32 Name string }
An EveEntity in EveOnline.
func (EveEntity) IsCharacter ¶
type EveEntityCategory ¶
type EveEntityCategory int
const ( EveEntityUndefined EveEntityCategory = iota EveEntityAlliance EveEntityCharacter EveEntityConstellation EveEntityCorporation EveEntityFaction EveEntityInventoryType EveEntityMailList EveEntityRegion EveEntitySolarSystem EveEntityStation EveEntityUnknown )
Supported categories of EveEntity
func (EveEntityCategory) String ¶
func (eec EveEntityCategory) String() string
type EveGroup ¶
type EveGroup struct { ID int32 Category *EveCategory IsPublished bool Name string }
EveGroup is a group in Eve Online.
type EveImageService ¶
type EveImageService interface { CharacterPortrait(int32, int) (fyne.Resource, error) CorporationLogo(int32, int) (fyne.Resource, error) ClearCache() (int, error) InventoryTypeBPO(int32, int) (fyne.Resource, error) InventoryTypeBPC(int32, int) (fyne.Resource, error) InventoryTypeIcon(int32, int) (fyne.Resource, error) InventoryTypeRender(int32, int) (fyne.Resource, error) InventoryTypeSKIN(int32, int) (fyne.Resource, error) Size() (int, error) }
type EveLocation ¶
type EveLocation struct { ID int64 SolarSystem *EveSolarSystem Type *EveType Name string Owner *EveEntity UpdatedAt time.Time }
EveLocation is a location in Eve Online.
func (EveLocation) DisplayName ¶
func (lc EveLocation) DisplayName() string
DisplayName returns a user friendly name.
func (EveLocation) DisplayName2 ¶
func (lc EveLocation) DisplayName2() string
DisplayName2 returns a user friendly name not including the location name.
func (EveLocation) Variant ¶
func (lc EveLocation) Variant() EveLocationVariant
type EveLocationVariant ¶
type EveLocationVariant int
const ( EveLocationUnknown EveLocationVariant = iota EveLocationAssetSafety EveLocationStation EveLocationStructure EveLocationSolarSystem )
func LocationVariantFromID ¶
func LocationVariantFromID(id int64) EveLocationVariant
type EveMarketPrice ¶
type EveMoon ¶
type EveMoon struct { ID int32 Name string SolarSystem *EveSolarSystem }
EveMoon is a moon in Eve Online.
type EvePlanet ¶
type EvePlanet struct { ID int32 Name string SolarSystem *EveSolarSystem Type *EveType }
EvePlanet is a planet in Eve Online.
type EveShipSkill ¶
type EveSolarSystem ¶
type EveSolarSystem struct { Constellation *EveConstellation ID int32 Name string SecurityStatus float32 }
EveSolarSystem is a solar system in Eve Online.
func (EveSolarSystem) SecurityType ¶
func (es EveSolarSystem) SecurityType() SolarSystemSecurityType
type EveType ¶
type EveType struct { ID int32 Group *EveGroup Capacity float32 Description string GraphicID int32 IconID int32 IsPublished bool MarketGroupID int32 Mass float32 Name string PackagedVolume float32 PortionSize int Radius float32 Volume float32 }
EveType is a type in Eve Online.
func (EveType) DescriptionPlain ¶
BodyPlain returns a mail's body as plain text.
func (EveType) HasFuelBay ¶
func (EveType) IsBlueprint ¶
type EveTypeVariant ¶
type EveTypeVariant uint
const ( VariantRegular EveTypeVariant = iota VariantBPO VariantBPC VariantSKIN )
type EveUnitID ¶
type EveUnitID uint
const ( EveUnitNone EveUnitID = 0 EveUnitLength EveUnitID = 1 EveUnitMass EveUnitID = 2 EveUnitTime EveUnitID = 3 EveUnitElectricCurrent EveUnitID = 4 EveUnitTemperature EveUnitID = 5 EveUnitAmountOfSubstance EveUnitID = 6 EveUnitLuminousIntensity EveUnitID = 7 EveUnitArea EveUnitID = 8 EveUnitVolume EveUnitID = 9 EveUnitSpeed EveUnitID = 10 EveUnitAcceleration EveUnitID = 11 EveUnitWaveNumber EveUnitID = 12 EveUnitMassDensity EveUnitID = 13 EveUnitSpecificVolume EveUnitID = 14 EveUnitCurrentDensity EveUnitID = 15 EveUnitMagneticFieldStrength EveUnitID = 16 EveUnitAmountOfSubstanceConcentration EveUnitID = 17 EveUnitLuminance EveUnitID = 18 EveUnitMassFraction EveUnitID = 19 EveUnitMilliseconds EveUnitID = 101 EveUnitMillimeters EveUnitID = 102 EveUnitMegaPascals EveUnitID = 103 EveUnitMultiplier EveUnitID = 104 EveUnitPercentage EveUnitID = 105 EveUnitTeraflops EveUnitID = 106 EveUnitMegaWatts EveUnitID = 107 EveUnitInverseAbsolutePercent EveUnitID = 108 EveUnitModifierPercent EveUnitID = 109 EveUnitInverseModifierPercent EveUnitID = 111 EveUnitRadiansPerSecond EveUnitID = 112 EveUnitHitpoints EveUnitID = 113 EveUnitCapacitorUnits EveUnitID = 114 EveUnitGroupID EveUnitID = 115 EveUnitTypeID EveUnitID = 116 EveUnitSizeClass EveUnitID = 117 EveUnitOreUnits EveUnitID = 118 EveUnitAttributeID EveUnitID = 119 EveUnitAttributePoints EveUnitID = 120 EveUnitRealPercent EveUnitID = 121 EveUnitFittingSlots EveUnitID = 122 EveUnitTrueTime EveUnitID = 123 EveUnitModifierRelativePercent EveUnitID = 124 EveUnitNewton EveUnitID = 125 EveUnitLightYear EveUnitID = 126 EveUnitAbsolutePercent EveUnitID = 127 EveUnitDroneBandwidth EveUnitID = 128 EveUnitHours EveUnitID = 129 EveUnitMoney EveUnitID = 133 EveUnitLogisticalCapacity EveUnitID = 134 EveUnitAstronomicalUnit EveUnitID = 135 EveUnitSlot EveUnitID = 136 EveUnitBoolean EveUnitID = 137 EveUnitUnits EveUnitID = 138 EveUnitBonus EveUnitID = 139 EveUnitLevel EveUnitID = 140 EveUnitHardpoints EveUnitID = 141 EveUnitSex EveUnitID = 142 EveUnitDatetime EveUnitID = 143 EveUnitWarpSpeed EveUnitID = 144 // inferred )
type GeneralSection ¶
type GeneralSection string
A general section represents a topic that can be updated, e.g. market prices
const ( SectionEveCategories GeneralSection = "Eve_Categories" SectionEveCharacters GeneralSection = "Eve_Characters" SectionEveMarketPrices GeneralSection = "Eve_MarketPrices" )
func (GeneralSection) DisplayName ¶
func (gs GeneralSection) DisplayName() string
func (GeneralSection) Timeout ¶
func (gs GeneralSection) Timeout() time.Duration
Timeout returns the time until the data of an update section becomes stale.
type GeneralSectionStatus ¶
type GeneralSectionStatus struct { ID int64 ContentHash string ErrorMessage string CompletedAt time.Time Section GeneralSection StartedAt time.Time UpdatedAt time.Time }
Updates status of a general section
func (GeneralSectionStatus) IsExpired ¶
func (s GeneralSectionStatus) IsExpired() bool
func (GeneralSectionStatus) IsOK ¶
func (s GeneralSectionStatus) IsOK() bool
type SectionStatus ¶
type SectionStatus struct { EntityID int32 EntityName string CompletedAt time.Time ContentHash string ErrorMessage string SectionID string SectionName string StartedAt time.Time Timeout time.Duration }
func (SectionStatus) IsCurrent ¶
func (s SectionStatus) IsCurrent() bool
func (SectionStatus) IsExpired ¶
func (s SectionStatus) IsExpired() bool
func (SectionStatus) IsGeneralSection ¶
func (s SectionStatus) IsGeneralSection() bool
func (SectionStatus) IsMissing ¶
func (s SectionStatus) IsMissing() bool
func (SectionStatus) IsOK ¶
func (s SectionStatus) IsOK() bool
func (SectionStatus) IsRunning ¶
func (s SectionStatus) IsRunning() bool
type SolarSystemSecurityType ¶
type SolarSystemSecurityType uint
const ( NullSec SolarSystemSecurityType = iota LowSec HighSec SuperHighSec )
type StatusCacheService ¶
type StatusCacheService interface { CharacterSectionExists(int32, CharacterSection) bool CharacterSectionSet(*CharacterSectionStatus) CharacterSectionSummary(int32) StatusSummary GeneralSectionExists(GeneralSection) bool GeneralSectionSet(*GeneralSectionStatus) GeneralSectionSummary() StatusSummary ListCharacters() []*CharacterShort SectionList(int32) []SectionStatus Summary() StatusSummary UpdateCharacters(ctx context.Context, r StatusCacheStorage) error }
type StatusCacheStorage ¶
type StatusCacheStorage interface { ListCharacterSectionStatus(context.Context, int32) ([]*CharacterSectionStatus, error) ListGeneralSectionStatus(context.Context) ([]*GeneralSectionStatus, error) ListCharactersShort(context.Context) ([]*CharacterShort, error) }
type StatusSummary ¶
func (StatusSummary) Display ¶
func (ss StatusSummary) Display() string
func (StatusSummary) ProgressP ¶
func (ss StatusSummary) ProgressP() float32
func (StatusSummary) Status ¶
func (ss StatusSummary) Status() Status
Source Files ¶
- app.go
- character.go
- characterasset.go
- characterattributes.go
- characterimplant.go
- characterjumpclone.go
- charactermail.go
- characternotification.go
- charactersection.go
- charactersectionstatus.go
- characterskill.go
- characterskillqueue.go
- charactertoken.go
- characterwallet.go
- common.go
- esistatus.go
- evecategory.go
- evecharacter.go
- eveconstellation.go
- evedogmaattribute.go
- eveentity.go
- evegroup.go
- evelocation.go
- evemarketprice.go
- evemoon.go
- eveplanet.go
- everace.go
- everegion.go
- eveshipskill.go
- evesolarsystem.go
- evetype.go
- externalservices.go
- generalsection.go
- generalsectionstatus.go
- sectionstatus.go
- statussummary.go
Directories ¶
Path | Synopsis |
---|---|
Package assetcollection provides data structures to analyze and process asset data.
|
Package assetcollection provides data structures to analyze and process asset data. |
package goesi contains helpers used in conjunction with the goesi package
|
package goesi contains helpers used in conjunction with the goesi package |
Package chartbuilder provides a chart builder for rending themed Fyne charts.
|
Package chartbuilder provides a chart builder for rending themed Fyne charts. |
Package esistatus contains the ESI status service.
|
Package esistatus contains the ESI status service. |
Package evenotification contains the business logic for dealing with Eve Online notifications.
|
Package evenotification contains the business logic for dealing with Eve Online notifications. |
notification2
Package notification2 contains type definitions to unmarshal Eve notifications from ESI.
|
Package notification2 contains type definitions to unmarshal Eve notifications from ESI. |
Package eveuniverse contains the Eve universe service.
|
Package eveuniverse contains the Eve universe service. |
Package humanize transforms values into more user friendly representations.
|
Package humanize transforms values into more user friendly representations. |
Package characterstatus is a service which provides cached access to the current update status of general and character sections.
|
Package characterstatus is a service which provides cached access to the current update status of general and character sections. |
Package sqlite contains the logic for storing application data into a local SQLite database.
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Package sqlite contains the logic for storing application data into a local SQLite database. |
testutil
Package factory contains factories for creating test objects in the repository
|
Package factory contains factories for creating test objects in the repository |
Package ui contains the code for rendering the UI.
|
Package ui contains the code for rendering the UI. |
Package widgets contains custom widgets for this app.
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Package widgets contains custom widgets for this app. |