Documentation
¶
Index ¶
- Constants
- Variables
- func BoolIconResource(ok bool) fyne.Resource
- func EntityNameOrFallback[T int | int32 | int64](e *app.EntityShort[T], fallback string) string
- func LogLevelName2Level(s string) slog.Level
- func LogLevelNames() []string
- func NewConfirmDialog(title, message, confirm string, callback func(bool), parent fyne.Window) *dialog.ConfirmDialog
- func NewCustomHyperlink(text string, onTapped func()) *widget.Hyperlink
- func NewErrorDialog(message string, err error, parent fyne.Window) dialog.Dialog
- func NewImageResourceAsync(placeholder fyne.Resource, minSize fyne.Size, ...) *canvas.Image
- func RefreshImageResourceAsync(image *canvas.Image, loader func() (fyne.Resource, error))
- func SettingKeys() []string
- func ShowErrorDialog(message string, err error, parent fyne.Window)
- func SkillDisplayName[N int | int32 | int64 | uint | uint32 | uint64](name string, level N) string
- type AccountArea
- type AssetSearchArea
- type AssetsArea
- type Attributes
- type BaseUI
- func (u *BaseUI) AppName() string
- func (u *BaseUI) AvailableUpdate() (github.VersionInfo, error)
- func (u *BaseUI) CharacterID() int32
- func (u *BaseUI) CurrentCharacter() *app.Character
- func (u *BaseUI) HasCharacter() bool
- func (u *BaseUI) Init()
- func (u *BaseUI) IsDesktop() bool
- func (u *BaseUI) IsMobile() bool
- func (u *BaseUI) LoadCharacter(id int32) error
- func (u *BaseUI) MakeAboutPage() fyne.CanvasObject
- func (u *BaseUI) MakeCharacterSwitchMenu(refresh func()) []*fyne.MenuItem
- func (u *BaseUI) MakeSendMailPage(character *app.Character, mode SendMailMode, mail *app.CharacterMail, ...) (fyne.CanvasObject, fyne.Resource, func() bool)
- func (u *BaseUI) MakeWindowTitle(subTitle string) string
- func (u *BaseUI) NewAccountArea() *AccountArea
- func (u *BaseUI) NewAssetSearchArea() *AssetSearchArea
- func (u *BaseUI) NewAssetsArea() *AssetsArea
- func (u *BaseUI) NewAttributes() *Attributes
- func (u *BaseUI) NewBiographyArea() *BiographyArea
- func (u *BaseUI) NewColoniesArea() *ColoniesArea
- func (u *BaseUI) NewContractsArea() *ContractsArea
- func (u *BaseUI) NewImplantsArea() *ImplantsArea
- func (u *BaseUI) NewItemInfoArea(typeID, characterID int32, locationID int64, selectTab TypeWindowTab) (*ItemInfoArea, error)
- func (u *BaseUI) NewJumpClonesArea() *JumpClonesArea
- func (u *BaseUI) NewLocationsArea() *LocationsArea
- func (u *BaseUI) NewMailArea() *MailArea
- func (u *BaseUI) NewNotificationsArea() *NotificationsArea
- func (u *BaseUI) NewOverviewArea() *OverviewArea
- func (u *BaseUI) NewPlanetArea() *PlanetArea
- func (u *BaseUI) NewSettingsArea() *SettingsArea
- func (u *BaseUI) NewSkillCatalogueArea() *SkillCatalogueArea
- func (u *BaseUI) NewSkillqueueArea() *SkillqueueArea
- func (u *BaseUI) NewTrainingArea() *TrainingArea
- func (u *BaseUI) NewUpdateStatusArea() *UpdateStatusArea
- func (u *BaseUI) NewWalletJournalArea() *WalletJournalArea
- func (u *BaseUI) NewWalletTransactionArea() *WalletTransactionArea
- func (u *BaseUI) NewWealthArea() *WealthArea
- func (u *BaseUI) RefreshCharacter()
- func (u *BaseUI) RefreshCrossPages()
- func (u *BaseUI) RefreshStatus()
- func (u *BaseUI) ResetCharacter()
- func (u *BaseUI) SetAnyCharacter() error
- func (u *BaseUI) SetCharacter(c *app.Character)
- func (u *BaseUI) ShowAndRun()
- func (u *BaseUI) ShowUpdateStatusWindow()
- func (u *BaseUI) UpdateAvatar(id int32, setIcon func(fyne.Resource))
- func (u *BaseUI) UpdateCharacterAndRefreshIfNeeded(ctx context.Context, characterID int32, forceUpdate bool)
- func (u *BaseUI) UpdateCharacterSectionAndRefreshIfNeeded(ctx context.Context, characterID int32, s app.CharacterSection, ...)
- func (u *BaseUI) UpdateGeneralSectionAndRefreshIfNeeded(ctx context.Context, section app.GeneralSection, forceUpdate bool)
- func (u *BaseUI) UpdateGeneralSectionsAndRefreshIfNeeded(forceUpdate bool)
- func (u *BaseUI) UpdateMailIndicator()
- func (u *BaseUI) WebsiteRootURL() *url.URL
- type BiographyArea
- type ColoniesArea
- type ContractsArea
- type FolderNode
- type ImplantsArea
- type ItemInfoArea
- type JumpClonesArea
- type LocationsArea
- type MailArea
- func (a *MailArea) Folders() []FolderNode
- func (a *MailArea) MakeComposeMessageAction() (fyne.Resource, func())
- func (a *MailArea) MakeDeleteAction(onSuccess func()) (fyne.Resource, func())
- func (a *MailArea) MakeForwardAction() (fyne.Resource, func())
- func (a *MailArea) MakeReplyAction() (fyne.Resource, func())
- func (a *MailArea) MakeReplyAllAction() (fyne.Resource, func())
- func (a *MailArea) Redraw()
- func (a *MailArea) Refresh()
- func (a *MailArea) ResetFolders()
- func (a *MailArea) SetFolder(folder FolderNode)
- type NotificationGroup
- type NotificationsArea
- type OverviewArea
- type PlanetArea
- type SendMailMode
- type SettingAction
- type SettingsArea
- type ShipsArea
- type SkillCatalogueArea
- type SkillqueueArea
- type TrainingArea
- type TypeWindowTab
- type UpdateStatusArea
- type WalletJournalArea
- type WalletTransactionArea
- type WealthArea
Constants ¶
const ( SettingLogLevel = "logLevel" SettingLogLevelDefault = "warning" SettingSysTrayEnabled = "settingSysTrayEnabled" SettingSysTrayEnabledDefault = false SettingTabsMainID = "tabs-main-id" SettingWindowHeight = "window-height" SettingWindowHeightDefault = 600 SettingWindowWidth = "window-width" SettingWindowWidthDefault = 1000 )
Exported settings
const ( DefaultIconPixelSize = 64 DefaultIconUnitSize = 32 MyFloatFormat = "#,###.##" )
Base UI constants
Variables ¶
var Titler = cases.Title(language.English)
Titler converts a string into a title for english language.
Functions ¶
func BoolIconResource ¶ added in v0.13.0
func BoolIconResource(ok bool) fyne.Resource
func EntityNameOrFallback ¶ added in v0.13.0
func LogLevelName2Level ¶ added in v0.10.0
func LogLevelNames ¶ added in v0.10.0
func LogLevelNames() []string
func NewConfirmDialog ¶ added in v0.6.0
func NewConfirmDialog(title, message, confirm string, callback func(bool), parent fyne.Window) *dialog.ConfirmDialog
NewConfirmDialog returns a new pre-configured confirm dialog.
func NewCustomHyperlink ¶ added in v0.13.0
NewCustomHyperlink returns a new hyperlink with a custom action.
func NewErrorDialog ¶ added in v0.6.0
NewErrorDialog returns a new custom error dialog.
func NewImageResourceAsync ¶ added in v0.13.0
func NewImageResourceAsync(placeholder fyne.Resource, minSize fyne.Size, loader func() (fyne.Resource, error)) *canvas.Image
NewImageResourceAsync shows a placeholder resource and refreshes it once the main resource is loaded asynchronously.
func RefreshImageResourceAsync ¶ added in v0.13.0
RefreshImageResourceAsync refreshes the resource of an image asynchronously. This prevents fyne to wait with rendering an image until a resource is fully loaded from a web server.
func SettingKeys ¶ added in v0.4.0
func SettingKeys() []string
SettingKeys returns all setting keys. Mostly to know what to delete.
func ShowErrorDialog ¶ added in v0.13.0
Types ¶
type AccountArea ¶ added in v0.13.0
type AccountArea struct { Content fyne.CanvasObject OnSelectCharacter func() OnRefresh func(characterCount int) // contains filtered or unexported fields }
AccountArea is the UI area for managing of characters.
func (*AccountArea) Refresh ¶ added in v0.13.0
func (a *AccountArea) Refresh()
func (*AccountArea) SetWindow ¶ added in v0.13.0
func (a *AccountArea) SetWindow(w fyne.Window)
func (*AccountArea) ShowAddCharacterDialog ¶ added in v0.13.0
func (a *AccountArea) ShowAddCharacterDialog()
type AssetSearchArea ¶ added in v0.13.0
type AssetSearchArea struct { Content *fyne.Container // contains filtered or unexported fields }
AssetSearchArea is the UI area that shows the skillqueue
func (*AssetSearchArea) Focus ¶ added in v0.13.0
func (a *AssetSearchArea) Focus()
func (*AssetSearchArea) Refresh ¶ added in v0.13.0
func (a *AssetSearchArea) Refresh()
type AssetsArea ¶ added in v0.13.0
type AssetsArea struct { Content fyne.CanvasObject Locations fyne.CanvasObject LocationAssets fyne.CanvasObject OnSelected func() OnRedraw func(string) // contains filtered or unexported fields }
AssetsArea is the UI area that shows the skillqueue
func (*AssetsArea) Redraw ¶ added in v0.13.0
func (a *AssetsArea) Redraw()
type Attributes ¶ added in v0.13.0
type Attributes struct { Content fyne.CanvasObject // contains filtered or unexported fields }
Attributes is the UI area that shows the skillqueue
func (*Attributes) Refresh ¶ added in v0.13.0
func (a *Attributes) Refresh()
type BaseUI ¶ added in v0.13.0
type BaseUI struct { CacheService app.CacheService CharacterService *character.CharacterService ESIStatusService app.ESIStatusService EveImageService app.EveImageService EveUniverseService *eveuniverse.EveUniverseService StatusCacheService app.StatusCacheService // Paths to user data (for information only) DataPaths map[string]string // Run the app in offline mode IsOffline bool // Whether to disable update tickers (useful for debugging) IsUpdateTickerDisabled bool OnAppFirstStarted func() OnAppTerminated func() OnInit func(*app.Character) OnRefreshCharacter func(*app.Character) OnRefreshCross func() OnSetCharacter func(int32) OnRefreshStatus func() OnShowAndRun func() ShowMailIndicator func() HideMailIndicator func() // need to be implemented for each platform ShowTypeInfoWindow func(typeID, characterID int32, selectTab TypeWindowTab) ShowLocationInfoWindow func(int64) FyneApp fyne.App DeskApp desktop.App Window fyne.Window Snackbar *iwidget.Snackbar AccountArea *AccountArea AssetsArea *AssetsArea AssetSearchArea *AssetSearchArea AttributesArea *Attributes BiographyArea *BiographyArea ColoniesArea *ColoniesArea ContractsArea *ContractsArea ImplantsArea *ImplantsArea JumpClonesArea *JumpClonesArea LocationsArea *LocationsArea MailArea *MailArea NotificationsArea *NotificationsArea OverviewArea *OverviewArea PlanetArea *PlanetArea SettingsArea *SettingsArea ShipsArea *ShipsArea SkillCatalogueArea *SkillCatalogueArea SkillqueueArea *SkillqueueArea TrainingArea *TrainingArea WalletJournalArea *WalletJournalArea WalletTransactionArea *WalletTransactionArea WealthArea *WealthArea // contains filtered or unexported fields }
BaseUI represents the core UI logic and is used by both the desktop and mobile UI.
func NewBaseUI ¶ added in v0.13.0
func NewBaseUI(fyneApp fyne.App) *BaseUI
NewBaseUI constructs and returns a new BaseUI.
Note:Types embedding BaseUI should define callbacks instead of overwriting methods.
func (*BaseUI) AvailableUpdate ¶ added in v0.13.0
func (u *BaseUI) AvailableUpdate() (github.VersionInfo, error)
func (*BaseUI) CharacterID ¶ added in v0.13.0
CharacterID returns the ID of the current character or 0 if non it set.
func (*BaseUI) CurrentCharacter ¶ added in v0.13.0
func (*BaseUI) HasCharacter ¶ added in v0.13.0
func (*BaseUI) Init ¶ added in v0.13.0
func (u *BaseUI) Init()
Init initialized the app. It is meant for initialization logic that requires all services to be initialized and available. It should be called directly after the app was created and before the Fyne loop is started.
func (*BaseUI) LoadCharacter ¶ added in v0.13.0
func (*BaseUI) MakeAboutPage ¶ added in v0.13.0
func (u *BaseUI) MakeAboutPage() fyne.CanvasObject
func (*BaseUI) MakeCharacterSwitchMenu ¶ added in v0.13.0
func (u *BaseUI) MakeCharacterSwitchMenu(refresh func()) []*fyne.MenuItem
func (*BaseUI) MakeSendMailPage ¶ added in v0.13.0
func (u *BaseUI) MakeSendMailPage( character *app.Character, mode SendMailMode, mail *app.CharacterMail, w fyne.Window, ) (fyne.CanvasObject, fyne.Resource, func() bool)
func (*BaseUI) MakeWindowTitle ¶ added in v0.13.0
func (*BaseUI) NewAccountArea ¶ added in v0.13.0
func (u *BaseUI) NewAccountArea() *AccountArea
func (*BaseUI) NewAssetSearchArea ¶ added in v0.13.0
func (u *BaseUI) NewAssetSearchArea() *AssetSearchArea
func (*BaseUI) NewAssetsArea ¶ added in v0.13.0
func (u *BaseUI) NewAssetsArea() *AssetsArea
func (*BaseUI) NewAttributes ¶ added in v0.13.0
func (u *BaseUI) NewAttributes() *Attributes
func (*BaseUI) NewBiographyArea ¶ added in v0.13.0
func (u *BaseUI) NewBiographyArea() *BiographyArea
func (*BaseUI) NewColoniesArea ¶ added in v0.13.0
func (u *BaseUI) NewColoniesArea() *ColoniesArea
func (*BaseUI) NewContractsArea ¶ added in v0.13.0
func (u *BaseUI) NewContractsArea() *ContractsArea
func (*BaseUI) NewImplantsArea ¶ added in v0.13.0
func (u *BaseUI) NewImplantsArea() *ImplantsArea
func (*BaseUI) NewItemInfoArea ¶ added in v0.13.0
func (u *BaseUI) NewItemInfoArea(typeID, characterID int32, locationID int64, selectTab TypeWindowTab) (*ItemInfoArea, error)
func (*BaseUI) NewJumpClonesArea ¶ added in v0.13.0
func (u *BaseUI) NewJumpClonesArea() *JumpClonesArea
func (*BaseUI) NewLocationsArea ¶ added in v0.13.0
func (u *BaseUI) NewLocationsArea() *LocationsArea
func (*BaseUI) NewMailArea ¶ added in v0.13.0
func (*BaseUI) NewNotificationsArea ¶ added in v0.13.0
func (u *BaseUI) NewNotificationsArea() *NotificationsArea
func (*BaseUI) NewOverviewArea ¶ added in v0.13.0
func (u *BaseUI) NewOverviewArea() *OverviewArea
func (*BaseUI) NewPlanetArea ¶ added in v0.13.0
func (u *BaseUI) NewPlanetArea() *PlanetArea
func (*BaseUI) NewSettingsArea ¶ added in v0.13.0
func (u *BaseUI) NewSettingsArea() *SettingsArea
func (*BaseUI) NewSkillCatalogueArea ¶ added in v0.13.0
func (u *BaseUI) NewSkillCatalogueArea() *SkillCatalogueArea
func (*BaseUI) NewSkillqueueArea ¶ added in v0.13.0
func (u *BaseUI) NewSkillqueueArea() *SkillqueueArea
func (*BaseUI) NewTrainingArea ¶ added in v0.13.0
func (u *BaseUI) NewTrainingArea() *TrainingArea
func (*BaseUI) NewUpdateStatusArea ¶ added in v0.13.0
func (u *BaseUI) NewUpdateStatusArea() *UpdateStatusArea
func (*BaseUI) NewWalletJournalArea ¶ added in v0.13.0
func (u *BaseUI) NewWalletJournalArea() *WalletJournalArea
func (*BaseUI) NewWalletTransactionArea ¶ added in v0.13.0
func (u *BaseUI) NewWalletTransactionArea() *WalletTransactionArea
func (*BaseUI) NewWealthArea ¶ added in v0.13.0
func (u *BaseUI) NewWealthArea() *WealthArea
func (*BaseUI) RefreshCharacter ¶ added in v0.13.0
func (u *BaseUI) RefreshCharacter()
RefreshCharacter refreshes all pages for the current character.
func (*BaseUI) RefreshCrossPages ¶ added in v0.13.0
func (u *BaseUI) RefreshCrossPages()
RefreshCrossPages refreshed all pages that contain information about multiple characters.
func (*BaseUI) RefreshStatus ¶ added in v0.13.0
func (u *BaseUI) RefreshStatus()
RefreshStatus refreshed all status information pages.
func (*BaseUI) ResetCharacter ¶ added in v0.13.0
func (u *BaseUI) ResetCharacter()
func (*BaseUI) SetAnyCharacter ¶ added in v0.13.0
func (*BaseUI) SetCharacter ¶ added in v0.13.0
func (*BaseUI) ShowAndRun ¶ added in v0.13.0
func (u *BaseUI) ShowAndRun()
ShowAndRun shows the UI and runs the Fyne loop (blocking),
func (*BaseUI) ShowUpdateStatusWindow ¶ added in v0.13.0
func (u *BaseUI) ShowUpdateStatusWindow()
func (*BaseUI) UpdateAvatar ¶ added in v0.13.0
func (*BaseUI) UpdateCharacterAndRefreshIfNeeded ¶ added in v0.13.0
func (u *BaseUI) UpdateCharacterAndRefreshIfNeeded(ctx context.Context, characterID int32, forceUpdate bool)
UpdateCharacterAndRefreshIfNeeded runs update for all sections of a character if needed and refreshes the UI accordingly.
func (*BaseUI) UpdateCharacterSectionAndRefreshIfNeeded ¶ added in v0.13.0
func (u *BaseUI) UpdateCharacterSectionAndRefreshIfNeeded(ctx context.Context, characterID int32, s app.CharacterSection, forceUpdate bool)
UpdateCharacterSectionAndRefreshIfNeeded runs update for a character section if needed and refreshes the UI accordingly.
All UI areas showing data based on character sections needs to be included to make sure they are refreshed when data changes.
func (*BaseUI) UpdateGeneralSectionAndRefreshIfNeeded ¶ added in v0.13.0
func (*BaseUI) UpdateGeneralSectionsAndRefreshIfNeeded ¶ added in v0.13.0
func (*BaseUI) UpdateMailIndicator ¶ added in v0.13.0
func (u *BaseUI) UpdateMailIndicator()
func (*BaseUI) WebsiteRootURL ¶ added in v0.13.0
type BiographyArea ¶ added in v0.13.0
type BiographyArea struct { Content fyne.CanvasObject // contains filtered or unexported fields }
BiographyArea is the UI area that shows the skillqueue
func (*BiographyArea) Refresh ¶ added in v0.13.0
func (a *BiographyArea) Refresh()
type ColoniesArea ¶ added in v0.13.0
type ColoniesArea struct { Content fyne.CanvasObject OnRefresh func(top string) // contains filtered or unexported fields }
ColoniesArea is the UI area that shows the skillqueue
func (*ColoniesArea) Refresh ¶ added in v0.13.0
func (a *ColoniesArea) Refresh()
type ContractsArea ¶ added in v0.13.0
type ContractsArea struct { Content *fyne.Container // contains filtered or unexported fields }
ContractsArea is the UI area that shows the skillqueue
func (*ContractsArea) Refresh ¶ added in v0.13.0
func (a *ContractsArea) Refresh()
type FolderNode ¶ added in v0.13.0
type FolderNode struct { Category folderNodeCategory CharacterID int32 IsLeaf bool Type folderNodeType Name string ObjID int32 UnreadCount int }
A FolderNode in the folder tree, e.g. the inbox
func (FolderNode) IsEmpty ¶ added in v0.13.0
func (f FolderNode) IsEmpty() bool
func (FolderNode) UID ¶ added in v0.13.0
func (f FolderNode) UID() widget.TreeNodeID
type ImplantsArea ¶ added in v0.13.0
type ImplantsArea struct { Content *fyne.Container // contains filtered or unexported fields }
ImplantsArea is the UI area that shows the skillqueue
func (*ImplantsArea) Refresh ¶ added in v0.13.0
func (a *ImplantsArea) Refresh()
type ItemInfoArea ¶ added in v0.13.0
type ItemInfoArea struct { Content fyne.CanvasObject Window fyne.Window // defaults to main window // contains filtered or unexported fields }
ItemInfoArea represents a UI component to display information about Eve Online items; similar to the info window in the game client.
func (*ItemInfoArea) MakeTitle ¶ added in v0.13.0
func (a *ItemInfoArea) MakeTitle(suffix string) string
type JumpClonesArea ¶ added in v0.13.0
type JumpClonesArea struct { Content *fyne.Container OnReDraw func(clonesCount int) // contains filtered or unexported fields }
JumpClonesArea is the UI area that shows the skillqueue
func (*JumpClonesArea) Redraw ¶ added in v0.13.0
func (a *JumpClonesArea) Redraw()
type LocationsArea ¶ added in v0.13.0
type LocationsArea struct { Content fyne.CanvasObject // contains filtered or unexported fields }
LocationsArea is the UI area that shows an overview of all the user's characters.
It generates output which is customized for either desktop or mobile.
func (*LocationsArea) Refresh ¶ added in v0.13.0
func (a *LocationsArea) Refresh()
type MailArea ¶ added in v0.13.0
type MailArea struct { Content fyne.CanvasObject CurrentFolder optional.Optional[FolderNode] Detail fyne.CanvasObject Headers fyne.CanvasObject OnSelected func() OnRefresh func(count int) OnSendMessage func(character *app.Character, mode SendMailMode, mail *app.CharacterMail) // contains filtered or unexported fields }
MailArea is the UI area showing the mail folders.
func (*MailArea) Folders ¶ added in v0.13.0
func (a *MailArea) Folders() []FolderNode
func (*MailArea) MakeComposeMessageAction ¶ added in v0.13.0
func (a *MailArea) MakeComposeMessageAction() (fyne.Resource, func())
func (*MailArea) MakeDeleteAction ¶ added in v0.13.0
func (a *MailArea) MakeDeleteAction(onSuccess func()) (fyne.Resource, func())
func (*MailArea) MakeForwardAction ¶ added in v0.13.0
func (a *MailArea) MakeForwardAction() (fyne.Resource, func())
func (*MailArea) MakeReplyAction ¶ added in v0.13.0
func (a *MailArea) MakeReplyAction() (fyne.Resource, func())
func (*MailArea) MakeReplyAllAction ¶ added in v0.13.0
func (a *MailArea) MakeReplyAllAction() (fyne.Resource, func())
func (*MailArea) ResetFolders ¶ added in v0.13.0
func (a *MailArea) ResetFolders()
func (*MailArea) SetFolder ¶ added in v0.13.0
func (a *MailArea) SetFolder(folder FolderNode)
type NotificationGroup ¶ added in v0.13.0
type NotificationGroup struct { Group evenotification.Group Name string UnreadCount int }
type NotificationsArea ¶ added in v0.13.0
type NotificationsArea struct { Content fyne.CanvasObject Detail *fyne.Container Notifications fyne.CanvasObject Toolbar *widget.Toolbar OnSelected func() OnRefresh func(count int) Groups []NotificationGroup // contains filtered or unexported fields }
NotificationsArea is the UI area that shows the skillqueue
func (*NotificationsArea) Refresh ¶ added in v0.13.0
func (a *NotificationsArea) Refresh()
func (*NotificationsArea) ResetGroups ¶ added in v0.13.0
func (a *NotificationsArea) ResetGroups()
func (*NotificationsArea) SetGroup ¶ added in v0.13.0
func (a *NotificationsArea) SetGroup(nc evenotification.Group)
type OverviewArea ¶ added in v0.13.0
type OverviewArea struct { Content fyne.CanvasObject // contains filtered or unexported fields }
OverviewArea is the UI area that shows an overview of all the user's characters.
func (*OverviewArea) Refresh ¶ added in v0.13.0
func (a *OverviewArea) Refresh()
type PlanetArea ¶ added in v0.13.0
type PlanetArea struct { Content *fyne.Container OnRefresh func(total, expired int) // contains filtered or unexported fields }
PlanetArea is the UI area that shows the skillqueue
func (*PlanetArea) Refresh ¶ added in v0.13.0
func (a *PlanetArea) Refresh()
type SendMailMode ¶ added in v0.13.0
type SendMailMode uint
const ( SendMailNew SendMailMode = iota + 1 SendMailReply SendMailReplyAll SendMailForward )
type SettingAction ¶ added in v0.13.0
type SettingAction struct { Label string Action func() }
type SettingsArea ¶ added in v0.13.0
type SettingsArea struct { Content fyne.CanvasObject NotificationActions []SettingAction NotificationSettings fyne.CanvasObject GeneralActions []SettingAction GeneralContent fyne.CanvasObject CommunicationGroupContent fyne.CanvasObject OnCommunicationGroupSelected func(title string, content fyne.CanvasObject, actions []SettingAction) // contains filtered or unexported fields }
func (*SettingsArea) SetWindow ¶ added in v0.13.0
func (a *SettingsArea) SetWindow(w fyne.Window)
type ShipsArea ¶ added in v0.13.0
type ShipsArea struct { Content *fyne.Container // contains filtered or unexported fields }
ShipsArea is the UI area that shows the skillqueue
type SkillCatalogueArea ¶ added in v0.13.0
type SkillCatalogueArea struct { Content fyne.CanvasObject // contains filtered or unexported fields }
SkillCatalogueArea is the UI area that shows the skill catalogue
func (*SkillCatalogueArea) Redraw ¶ added in v0.13.0
func (a *SkillCatalogueArea) Redraw()
func (*SkillCatalogueArea) Refresh ¶ added in v0.13.0
func (a *SkillCatalogueArea) Refresh()
type SkillqueueArea ¶ added in v0.13.0
type SkillqueueArea struct { Content *fyne.Container OnRefresh func(statusShort, statusLong string) // contains filtered or unexported fields }
SkillqueueArea is the UI area that shows the skillqueue
func (*SkillqueueArea) Refresh ¶ added in v0.13.0
func (a *SkillqueueArea) Refresh()
type TrainingArea ¶ added in v0.13.0
type TrainingArea struct { Content *fyne.Container // contains filtered or unexported fields }
TrainingArea is the UI area that shows an overview of all the user's characters.
func (*TrainingArea) Refresh ¶ added in v0.13.0
func (a *TrainingArea) Refresh()
type TypeWindowTab ¶ added in v0.13.0
type TypeWindowTab uint
const ( DescriptionTab TypeWindowTab = iota + 1 RequirementsTab )
type UpdateStatusArea ¶ added in v0.13.0
type UpdateStatusArea struct { Content fyne.CanvasObject // contains filtered or unexported fields }
func (*UpdateStatusArea) MakeUpdateAllAction ¶ added in v0.13.0
func (a *UpdateStatusArea) MakeUpdateAllAction() func()
func (*UpdateStatusArea) Refresh ¶ added in v0.13.0
func (a *UpdateStatusArea) Refresh()
func (*UpdateStatusArea) StartTicker ¶ added in v0.13.0
func (a *UpdateStatusArea) StartTicker(ctx context.Context)
type WalletJournalArea ¶ added in v0.13.0
type WalletJournalArea struct { Content *fyne.Container OnRefresh func(balance string) // contains filtered or unexported fields }
WalletJournalArea is the UI area that shows the skillqueue
func (*WalletJournalArea) Refresh ¶ added in v0.13.0
func (a *WalletJournalArea) Refresh()
type WalletTransactionArea ¶ added in v0.13.0
type WalletTransactionArea struct { Content fyne.CanvasObject // contains filtered or unexported fields }
WalletTransactionArea is the UI area that shows the skillqueue
func (*WalletTransactionArea) Refresh ¶ added in v0.13.0
func (a *WalletTransactionArea) Refresh()
type WealthArea ¶ added in v0.13.0
type WealthArea struct { Content fyne.CanvasObject OnRefresh func(total string) // contains filtered or unexported fields }
func (*WealthArea) Refresh ¶ added in v0.13.0
func (a *WealthArea) Refresh()
Source Files
¶
- account.go
- assets.go
- assetsearch.go
- attributes.go
- biography.go
- colonies.go
- contracts.go
- dialog.go
- helper.go
- implants.go
- iteminfo.go
- jumpclones.go
- locations.go
- mail.go
- notifications.go
- overview.go
- planets.go
- sendmail.go
- settings.go
- ships.go
- skillcatalogue.go
- skillqueue.go
- tableHelper.go
- topleftlayout.go
- training.go
- ui.go
- updatestatus.go
- updateticker.go
- walletjournal.go
- wallettransaction.go
- wealth.go