Documentation ¶
Overview ¶
Package azservicebus provides clients for sending and receiving messages with Azure Service Bus. NOTE: for creating and managing entities, use the `Client` in the `github.com/Azure/azure-sdk-for-go/sdk/messaging/azservicebus/admin` package.
Example (EnablingLogging) ¶
package main import ( "fmt" azlog "github.com/Azure/azure-sdk-for-go/sdk/azcore/log" "github.com/Azure/azure-sdk-for-go/sdk/messaging/azservicebus" ) func main() { // Required import: // import azlog "github.com/Azure/azure-sdk-for-go/sdk/azcore/log" // print log output to stdout azlog.SetListener(func(event azlog.Event, s string) { fmt.Printf("[%s] %s\n", event, s) }) // pick the set of events to log azlog.SetEvents( // EventConn is used whenever we create a connection or any links (ie: receivers, senders). azservicebus.EventConn, // EventAuth is used when we're doing authentication/claims negotiation. azservicebus.EventAuth, // EventReceiver represents operations that happen on Receivers. azservicebus.EventReceiver, // EventAdmin is used for operations in the azservicebus/admin.Client azservicebus.EventAdmin, ) }
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Index ¶
- Constants
- Variables
- type AbandonMessageOptions
- type AddMessageOptions
- type CancelScheduledMessagesOptions
- type Client
- func (client *Client) AcceptNextSessionForQueue(ctx context.Context, queueName string, options *SessionReceiverOptions) (*SessionReceiver, error)
- func (client *Client) AcceptNextSessionForSubscription(ctx context.Context, topicName string, subscriptionName string, ...) (*SessionReceiver, error)
- func (client *Client) AcceptSessionForQueue(ctx context.Context, queueName string, sessionID string, ...) (*SessionReceiver, error)
- func (client *Client) AcceptSessionForSubscription(ctx context.Context, topicName string, subscriptionName string, ...) (*SessionReceiver, error)
- func (client *Client) Close(ctx context.Context) error
- func (client *Client) NewReceiverForQueue(queueName string, options *ReceiverOptions) (*Receiver, error)
- func (client *Client) NewReceiverForSubscription(topicName string, subscriptionName string, options *ReceiverOptions) (*Receiver, error)
- func (client *Client) NewSender(queueOrTopic string, options *NewSenderOptions) (*Sender, error)
- type ClientOptions
- type Code
- type CompleteMessageOptions
- type DeadLetterOptions
- type DeferMessageOptions
- type Error
- type GetSessionStateOptions
- type Message
- type MessageBatch
- type MessageBatchOptions
- type MessageState
- type NewSenderOptions
- type NewWebSocketConnArgs
- type PeekMessagesOptions
- type ReceiveDeferredMessagesOptions
- type ReceiveMessagesOptions
- type ReceiveMode
- type ReceivedMessage
- type Receiver
- func (r *Receiver) AbandonMessage(ctx context.Context, message *ReceivedMessage, options *AbandonMessageOptions) error
- func (r *Receiver) Close(ctx context.Context) error
- func (r *Receiver) CompleteMessage(ctx context.Context, message *ReceivedMessage, options *CompleteMessageOptions) error
- func (r *Receiver) DeadLetterMessage(ctx context.Context, message *ReceivedMessage, options *DeadLetterOptions) error
- func (r *Receiver) DeferMessage(ctx context.Context, message *ReceivedMessage, options *DeferMessageOptions) error
- func (r *Receiver) PeekMessages(ctx context.Context, maxMessageCount int, options *PeekMessagesOptions) ([]*ReceivedMessage, error)
- func (r *Receiver) ReceiveDeferredMessages(ctx context.Context, sequenceNumbers []int64, ...) ([]*ReceivedMessage, error)
- func (r *Receiver) ReceiveMessages(ctx context.Context, maxMessages int, options *ReceiveMessagesOptions) ([]*ReceivedMessage, error)
- func (r *Receiver) RenewMessageLock(ctx context.Context, msg *ReceivedMessage, options *RenewMessageLockOptions) error
- type ReceiverOptions
- type RenewMessageLockOptions
- type RenewSessionLockOptions
- type RetryOptions
- type ScheduleMessagesOptions
- type SendMessageBatchOptions
- type SendMessageOptions
- type Sender
- func (s *Sender) CancelScheduledMessages(ctx context.Context, sequenceNumbers []int64, ...) error
- func (s *Sender) Close(ctx context.Context) error
- func (s *Sender) NewMessageBatch(ctx context.Context, options *MessageBatchOptions) (*MessageBatch, error)
- func (s *Sender) ScheduleMessages(ctx context.Context, messages []*Message, scheduledEnqueueTime time.Time, ...) ([]int64, error)
- func (s *Sender) SendMessage(ctx context.Context, message *Message, options *SendMessageOptions) error
- func (s *Sender) SendMessageBatch(ctx context.Context, batch *MessageBatch, options *SendMessageBatchOptions) error
- type SessionReceiver
- func (r *SessionReceiver) AbandonMessage(ctx context.Context, message *ReceivedMessage, options *AbandonMessageOptions) error
- func (r *SessionReceiver) Close(ctx context.Context) error
- func (r *SessionReceiver) CompleteMessage(ctx context.Context, message *ReceivedMessage, options *CompleteMessageOptions) error
- func (r *SessionReceiver) DeadLetterMessage(ctx context.Context, message *ReceivedMessage, options *DeadLetterOptions) error
- func (r *SessionReceiver) DeferMessage(ctx context.Context, message *ReceivedMessage, options *DeferMessageOptions) error
- func (sr *SessionReceiver) GetSessionState(ctx context.Context, options *GetSessionStateOptions) ([]byte, error)
- func (sr *SessionReceiver) LockedUntil() time.Time
- func (r *SessionReceiver) PeekMessages(ctx context.Context, maxMessageCount int, options *PeekMessagesOptions) ([]*ReceivedMessage, error)
- func (r *SessionReceiver) ReceiveDeferredMessages(ctx context.Context, sequenceNumbers []int64, ...) ([]*ReceivedMessage, error)
- func (r *SessionReceiver) ReceiveMessages(ctx context.Context, maxMessages int, options *ReceiveMessagesOptions) ([]*ReceivedMessage, error)
- func (sr *SessionReceiver) RenewSessionLock(ctx context.Context, options *RenewSessionLockOptions) error
- func (sr *SessionReceiver) SessionID() string
- func (sr *SessionReceiver) SetSessionState(ctx context.Context, state []byte, options *SetSessionStateOptions) error
- type SessionReceiverOptions
- type SetSessionStateOptions
- type SubQueue
Examples ¶
- Package (EnablingLogging)
- Client.AcceptNextSessionForQueue
- Client.AcceptSessionForQueue
- Client.NewReceiverForQueue
- Client.NewReceiverForQueue (DeadLetterQueue)
- Client.NewReceiverForSubscription
- Client.NewReceiverForSubscription (DeadLetterQueue)
- Client.NewSender
- NewClient
- NewClient (ConfiguringRetries)
- NewClient (UsingWebsockets)
- NewClientFromConnectionString
- Receiver.ReceiveMessages
- Sender.ScheduleMessages
- Sender.SendMessage (Message)
- Sender.SendMessage (MessageBatch)
Constants ¶
const ( // CodeConnectionLost means our connection was lost and all retry attempts failed. // This typically reflects an extended outage or connection disruption and may // require manual intervention. CodeConnectionLost = exported.CodeConnectionLost // CodeLockLost means that the lock token you have for a message has expired. // This message will be available again after the lock period expires, or, potentially // go to the dead letter queue if delivery attempts have been exceeded. CodeLockLost = exported.CodeLockLost )
const ( // EventConn is used whenever we create a connection or any links (ie: receivers, senders). EventConn = exported.EventConn // EventAuth is used when we're doing authentication/claims negotiation. EventAuth = exported.EventAuth // EventReceiver represents operations that happen on Receivers. EventReceiver = exported.EventReceiver // EventSender represents operations that happen on Senders. EventSender = exported.EventSender // EventAdmin is used for operations in the azservicebus/admin.Client EventAdmin = exported.EventAdmin )
Variables ¶
var ErrMessageTooLarge = errors.New("the message could not be added because it is too large for the batch")
ErrMessageTooLarge is returned when a message cannot fit into a batch when using MessageBatch.Add()
Functions ¶
This section is empty.
Types ¶
type AbandonMessageOptions ¶ added in v0.3.0
type AbandonMessageOptions struct { // PropertiesToModify specifies properties to modify in the message when it is abandoned. PropertiesToModify map[string]interface{} }
AbandonMessageOptions contains optional parameters for Client.AbandonMessage
type AddMessageOptions ¶ added in v0.4.0
type AddMessageOptions struct { }
AddMessageOptions contains optional parameters for the AddMessage function.
type CancelScheduledMessagesOptions ¶ added in v0.4.0
type CancelScheduledMessagesOptions struct { }
CancelScheduledMessagesOptions contains optional parameters for the CancelScheduledMessages function.
type Client ¶
type Client struct {
// contains filtered or unexported fields
}
Client provides methods to create Sender and Receiver instances to send and receive messages from Service Bus.
func NewClient ¶
func NewClient(fullyQualifiedNamespace string, credential azcore.TokenCredential, options *ClientOptions) (*Client, error)
NewClient creates a new Client for a Service Bus namespace, using a TokenCredential. A Client allows you create receivers (for queues or subscriptions) and senders (for queues and topics). fullyQualifiedNamespace is the Service Bus namespace name (ex: myservicebus.servicebus.windows.net) credential is one of the credentials in the `github.com/Azure/azure-sdk-for-go/sdk/azidentity` package.
Example ¶
// NOTE: If you'd like to authenticate using a Service Bus connection string // look at `NewClientFromConnectionString` instead. // For more information about the DefaultAzureCredential: // https://pkg.go.dev/github.com/Azure/azure-sdk-for-go/sdk/azidentity#NewDefaultAzureCredential credential, err := azidentity.NewDefaultAzureCredential(nil) if err != nil { panic(err) } client, err = azservicebus.NewClient("<ex: myservicebus.servicebus.windows.net>", credential, nil) if err != nil { panic(err) }
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Example (ConfiguringRetries) ¶
// NOTE: If you'd like to authenticate via Azure Active Directory look at // the `NewClient` function instead. client, err = azservicebus.NewClientFromConnectionString(connectionString, &azservicebus.ClientOptions{ // NOTE: you don't need to configure these explicitly if you like the defaults. // For more information see: // https://pkg.go.dev/github.com/Azure/azure-sdk-for-go/sdk/messaging/azservicebus#RetryOptions RetryOptions: azservicebus.RetryOptions{ // MaxRetries specifies the maximum number of attempts a failed operation will be retried // before producing an error. MaxRetries: 3, // RetryDelay specifies the initial amount of delay to use before retrying an operation. // The delay increases exponentially with each retry up to the maximum specified by MaxRetryDelay. RetryDelay: 4 * time.Second, // MaxRetryDelay specifies the maximum delay allowed before retrying an operation. // Typically the value is greater than or equal to the value specified in RetryDelay. MaxRetryDelay: 120 * time.Second, }, }) if err != nil { panic(err) }
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Example (UsingWebsockets) ¶
// NOTE: If you'd like to authenticate via Azure Active Directory look at // the `NewClient` function instead. client, err = azservicebus.NewClientFromConnectionString(connectionString, &azservicebus.ClientOptions{ NewWebSocketConn: func(ctx context.Context, args azservicebus.NewWebSocketConnArgs) (net.Conn, error) { opts := &websocket.DialOptions{Subprotocols: []string{"amqp"}} wssConn, _, err := websocket.Dial(ctx, args.Host, opts) if err != nil { return nil, err } return websocket.NetConn(context.Background(), wssConn, websocket.MessageBinary), nil }, }) if err != nil { panic(err) }
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func NewClientFromConnectionString ¶ added in v0.2.0
func NewClientFromConnectionString(connectionString string, options *ClientOptions) (*Client, error)
NewClientFromConnectionString creates a new Client for a Service Bus namespace using a connection string. A Client allows you create receivers (for queues or subscriptions) and senders (for queues and topics). connectionString can be a Service Bus connection string for the namespace or for an entity, which contains a SharedAccessKeyName and SharedAccessKey properties (for instance, from the Azure Portal):
Endpoint=sb://<sb>.servicebus.windows.net/;SharedAccessKeyName=<key name>;SharedAccessKey=<key value>
Or it can be a connection string with a SharedAccessSignature:
Endpoint=sb://<sb>.servicebus.windows.net;SharedAccessSignature=SharedAccessSignature sr=<sb>.servicebus.windows.net&sig=<base64-sig>&se=<expiry>&skn=<keyname>
Example ¶
// NOTE: If you'd like to authenticate via Azure Active Directory look at // the `NewClient` function instead. client, err = azservicebus.NewClientFromConnectionString(connectionString, nil) if err != nil { panic(err) }
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func (*Client) AcceptNextSessionForQueue ¶ added in v0.2.0
func (client *Client) AcceptNextSessionForQueue(ctx context.Context, queueName string, options *SessionReceiverOptions) (*SessionReceiver, error)
AcceptNextSessionForQueue accepts the next available session from a queue. NOTE: this receiver is initialized immediately, not lazily. If the operation fails it can return an *azservicebus.Error type if the failure is actionable.
Example ¶
sessionReceiver, err := client.AcceptNextSessionForQueue(context.TODO(), "exampleSessionQueue", nil) exitOnError("Failed to create session receiver", err) fmt.Printf("Session receiver was assigned session ID \"%s\"", sessionReceiver.SessionID())
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func (*Client) AcceptNextSessionForSubscription ¶ added in v0.2.0
func (client *Client) AcceptNextSessionForSubscription(ctx context.Context, topicName string, subscriptionName string, options *SessionReceiverOptions) (*SessionReceiver, error)
AcceptNextSessionForSubscription accepts the next available session from a subscription. NOTE: this receiver is initialized immediately, not lazily. If the operation fails it can return an *azservicebus.Error type if the failure is actionable.
func (*Client) AcceptSessionForQueue ¶ added in v0.2.0
func (client *Client) AcceptSessionForQueue(ctx context.Context, queueName string, sessionID string, options *SessionReceiverOptions) (*SessionReceiver, error)
AcceptSessionForQueue accepts a session from a queue with a specific session ID. NOTE: this receiver is initialized immediately, not lazily. If the operation fails it can return an *azservicebus.Error type if the failure is actionable.
Example ¶
sessionReceiver, err := client.AcceptSessionForQueue(context.TODO(), "exampleSessionQueue", "Example Session ID", nil) exitOnError("Failed to create session receiver", err) // session receivers function the same as any other receiver messages, err := sessionReceiver.ReceiveMessages(context.TODO(), 5, nil) exitOnError("Failed to receive a message", err) for _, message := range messages { err = sessionReceiver.CompleteMessage(context.TODO(), message, nil) exitOnError("Failed to complete message", err) fmt.Printf("Received message from session ID \"%s\" and completed it", *message.SessionID) }
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func (*Client) AcceptSessionForSubscription ¶ added in v0.2.0
func (client *Client) AcceptSessionForSubscription(ctx context.Context, topicName string, subscriptionName string, sessionID string, options *SessionReceiverOptions) (*SessionReceiver, error)
AcceptSessionForSubscription accepts a session from a subscription with a specific session ID. NOTE: this receiver is initialized immediately, not lazily. If the operation fails it can return an *azservicebus.Error type if the failure is actionable.
func (*Client) Close ¶
Close closes the current connection Service Bus as well as any Senders or Receivers created using this client.
func (*Client) NewReceiverForQueue ¶
func (client *Client) NewReceiverForQueue(queueName string, options *ReceiverOptions) (*Receiver, error)
NewReceiverForQueue creates a Receiver for a queue. A receiver allows you to receive messages.
Example ¶
receiver, err = client.NewReceiverForQueue( "exampleQueue", &azservicebus.ReceiverOptions{ ReceiveMode: azservicebus.ReceiveModePeekLock, }, ) exitOnError("Failed to create Receiver", err) // close the receiver when it's no longer needed defer receiver.Close(context.TODO())
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Example (DeadLetterQueue) ¶
receiver, err = client.NewReceiverForQueue( "exampleQueue", &azservicebus.ReceiverOptions{ ReceiveMode: azservicebus.ReceiveModePeekLock, SubQueue: azservicebus.SubQueueDeadLetter, }, ) exitOnError("Failed to create Receiver for DeadLetterQueue", err) // close the receiver when it's no longer needed defer receiver.Close(context.TODO())
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func (*Client) NewReceiverForSubscription ¶
func (client *Client) NewReceiverForSubscription(topicName string, subscriptionName string, options *ReceiverOptions) (*Receiver, error)
NewReceiverForSubscription creates a Receiver for a subscription. A receiver allows you to receive messages.
Example ¶
receiver, err = client.NewReceiverForSubscription( "exampleTopic", "exampleSubscription", &azservicebus.ReceiverOptions{ ReceiveMode: azservicebus.ReceiveModePeekLock, }, ) exitOnError("Failed to create Receiver", err) // close the receiver when it's no longer needed defer receiver.Close(context.TODO())
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Example (DeadLetterQueue) ¶
receiver, err = client.NewReceiverForSubscription( "exampleTopic", "exampleSubscription", &azservicebus.ReceiverOptions{ ReceiveMode: azservicebus.ReceiveModePeekLock, SubQueue: azservicebus.SubQueueDeadLetter, }, ) exitOnError("Failed to create Receiver for DeadLetterQueue", err) // close the receiver when it's no longer needed defer receiver.Close(context.TODO())
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func (*Client) NewSender ¶
func (client *Client) NewSender(queueOrTopic string, options *NewSenderOptions) (*Sender, error)
NewSender creates a Sender, which allows you to send messages or schedule messages.
Example ¶
sender, err = client.NewSender("<queue or topic>", nil) if err != nil { panic(err) } // close the sender when it's no longer needed defer sender.Close(context.TODO())
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type ClientOptions ¶
type ClientOptions struct { // TLSConfig configures a client with a custom *tls.Config. TLSConfig *tls.Config // Application ID that will be passed to the namespace. ApplicationID string // NewWebSocketConn is a function that can create a net.Conn for use with websockets. // For an example, see ExampleNewClient_usingWebsockets() function in example_client_test.go. NewWebSocketConn func(ctx context.Context, args NewWebSocketConnArgs) (net.Conn, error) // RetryOptions controls how often operations are retried from this client and any // Receivers and Senders created from this client. RetryOptions RetryOptions }
ClientOptions contains options for the `NewClient` and `NewClientFromConnectionString` functions.
type Code ¶ added in v0.4.1
Code is an error code, usable by consuming code to work with programatically.
type CompleteMessageOptions ¶ added in v0.4.0
type CompleteMessageOptions struct { }
CompleteMessageOptions contains optional parameters for the CompleteMessage function.
type DeadLetterOptions ¶
type DeadLetterOptions struct { // ErrorDescription that caused the dead lettering of the message. ErrorDescription *string // Reason for dead lettering the message. Reason *string // PropertiesToModify specifies properties to modify in the message when it is dead lettered. PropertiesToModify map[string]interface{} }
DeadLetterOptions describe the reason and error description for dead lettering a message using the `Receiver.DeadLetterMessage()`
type DeferMessageOptions ¶ added in v0.3.0
type DeferMessageOptions struct { // PropertiesToModify specifies properties to modify in the message when it is deferred PropertiesToModify map[string]interface{} }
DeferMessageOptions contains optional parameters for Client.DeferMessage
type Error ¶ added in v0.4.1
Error represents a Service Bus specific error. NOTE: the Code is considered part of the published API but the message that comes back from Error(), as well as the underlying wrapped error, are NOT and are subject to change.
type GetSessionStateOptions ¶ added in v0.4.0
type GetSessionStateOptions struct { }
GetSessionStateOptions contains optional parameters for the GetSessionState function.
type Message ¶
type Message struct { // ApplicationProperties can be used to store custom metadata for a message. ApplicationProperties map[string]interface{} // Body corresponds to the first []byte array in the Data section of an AMQP message. Body []byte // ContentType describes the payload of the message, with a descriptor following // the format of Content-Type, specified by RFC2045 (ex: "application/json"). ContentType *string // CorrelationID allows an application to specify a context for the message for the purposes of // correlation, for example reflecting the MessageID of a message that is being // replied to. CorrelationID *string // MessageID is an application-defined value that uniquely identifies // the message and its payload. The identifier is a free-form string. // // If enabled, the duplicate detection feature identifies and removes further submissions // of messages with the same MessageId. MessageID *string // PartitionKey is used with a partitioned entity and enables assigning related messages // to the same internal partition. This ensures that the submission sequence order is correctly // recorded. The partition is chosen by a hash function in Service Bus and cannot be chosen // directly. // // For session-aware entities, the ReceivedMessage.SessionID overrides this value. PartitionKey *string // ReplyTo is an application-defined value specify a reply path to the receiver of the message. When // a sender expects a reply, it sets the value to the absolute or relative path of the queue or topic // it expects the reply to be sent to. ReplyTo *string // ReplyToSessionID augments the ReplyTo information and specifies which SessionId should // be set for the reply when sent to the reply entity. ReplyToSessionID *string // ScheduledEnqueueTime specifies a time when a message will be enqueued. The message is transferred // to the broker but will not available until the scheduled time. ScheduledEnqueueTime *time.Time // SessionID is used with session-aware entities and associates a message with an application-defined // session ID. Note that an empty string is a valid session identifier. // Messages with the same session identifier are subject to summary locking and enable // exact in-order processing and demultiplexing. For session-unaware entities, this value is ignored. SessionID *string // Subject enables an application to indicate the purpose of the message, similar to an email subject line. Subject *string // TimeToLive is the duration after which the message expires, starting from the instant the // message has been accepted and stored by the broker, found in the ReceivedMessage.EnqueuedTime // property. // // When not set explicitly, the assumed value is the DefaultTimeToLive for the queue or topic. // A message's TimeToLive cannot be longer than the entity's DefaultTimeToLive is silently // adjusted if it does. TimeToLive *time.Duration // To is reserved for future use in routing scenarios but is not currently used by Service Bus. // Applications can use this value to indicate the logical destination of the message. To *string }
Message is a message with a body and commonly used properties. Properties that are pointers are optional.
type MessageBatch ¶
type MessageBatch struct {
// contains filtered or unexported fields
}
MessageBatch represents a batch of messages to send to Service Bus in a single message
func (*MessageBatch) AddMessage ¶ added in v0.3.0
func (mb *MessageBatch) AddMessage(m *Message, options *AddMessageOptions) error
AddMessage adds a message to the batch if the message will not exceed the max size of the batch Returns: - ErrMessageTooLarge if the message cannot fit - a non-nil error for other failures - nil, otherwise
func (*MessageBatch) NumBytes ¶ added in v0.3.0
func (mb *MessageBatch) NumBytes() uint64
NumBytes is the number of bytes in the message batch
func (*MessageBatch) NumMessages ¶ added in v0.3.0
func (mb *MessageBatch) NumMessages() int32
NumMessages returns the # of messages in the batch.
type MessageBatchOptions ¶
type MessageBatchOptions struct { // MaxBytes overrides the max size (in bytes) for a batch. // By default NewMessageBatch will use the max message size provided by the service. MaxBytes uint64 }
MessageBatchOptions contains options for the `Sender.NewMessageBatch` function.
type MessageState ¶ added in v0.3.4
type MessageState int32
MessageState represents the current state of a message (Active, Scheduled, Deferred).
const ( // MessageStateActive indicates the message is active. MessageStateActive MessageState = 0 // MessageStateDeferred indicates the message is deferred. MessageStateDeferred MessageState = 1 // MessageStateScheduled indicates the message is scheduled. MessageStateScheduled MessageState = 2 )
type NewSenderOptions ¶ added in v0.3.0
type NewSenderOptions struct { }
NewSenderOptions contains optional parameters for Client.NewSender
type NewWebSocketConnArgs ¶ added in v0.3.2
type NewWebSocketConnArgs = exported.NewWebSocketConnArgs
NewWebSocketConnArgs are passed to your web socket creation function (ClientOptions.NewWebSocketConn)
type PeekMessagesOptions ¶ added in v0.2.0
type PeekMessagesOptions struct { // FromSequenceNumber is the sequence number to start with when peeking messages. FromSequenceNumber *int64 }
PeekMessagesOptions contains options for the `Receiver.PeekMessages` function.
type ReceiveDeferredMessagesOptions ¶ added in v0.4.0
type ReceiveDeferredMessagesOptions struct { }
ReceiveDeferredMessagesOptions contains optional parameters for the ReceiveDeferredMessages function.
type ReceiveMessagesOptions ¶ added in v0.3.0
type ReceiveMessagesOptions struct { }
ReceiveMessagesOptions are options for the ReceiveMessages function.
type ReceiveMode ¶
type ReceiveMode = exported.ReceiveMode
ReceiveMode represents the lock style to use for a receiver - either `PeekLock` or `ReceiveAndDelete`
const ( // ReceiveModePeekLock will lock messages as they are received and can be settled // using the Receiver's (Complete|Abandon|DeadLetter|Defer)Message // functions. ReceiveModePeekLock ReceiveMode = exported.PeekLock // ReceiveModeReceiveAndDelete will delete messages as they are received. ReceiveModeReceiveAndDelete ReceiveMode = exported.ReceiveAndDelete )
type ReceivedMessage ¶
type ReceivedMessage struct { // ApplicationProperties can be used to store custom metadata for a message. ApplicationProperties map[string]interface{} // Body is the payload for a message. Body []byte // ContentType describes the payload of the message, with a descriptor following // the format of Content-Type, specified by RFC2045 (ex: "application/json"). ContentType *string // CorrelationID allows an application to specify a context for the message for the purposes of // correlation, for example reflecting the MessageID of a message that is being // replied to. CorrelationID *string // DeadLetterErrorDescription is the description set when the message was dead-lettered. DeadLetterErrorDescription *string // DeadLetterReason is the reason set when the message was dead-lettered. DeadLetterReason *string // DeadLetterSource is the name of the queue or subscription this message was enqueued on // before it was dead-lettered. DeadLetterSource *string // DeliveryCount is number of times this message has been delivered. // This number is incremented when a message lock expires or if the message is explicitly abandoned // with Receiver.AbandonMessage. DeliveryCount uint32 // EnqueuedSequenceNumber is the original sequence number assigned to a message, before it // was auto-forwarded. EnqueuedSequenceNumber *int64 // EnqueuedTime is the UTC time when the message was accepted and stored by Service Bus. EnqueuedTime *time.Time // ExpiresAt is the time when this message will expire. // // This time is calculated by adding the TimeToLive property, set in the message that was sent, along with the // EnqueuedTime of the message. ExpiresAt *time.Time // LockedUntil is the time when the lock expires for this message. // This can be extended by using Receiver.RenewMessageLock. LockedUntil *time.Time // LockToken is the lock token for a message received from a Receiver created with a receive mode of ReceiveModePeekLock. LockToken [16]byte // MessageID is an application-defined value that uniquely identifies // the message and its payload. The identifier is a free-form string. // // If enabled, the duplicate detection feature identifies and removes further submissions // of messages with the same MessageId. MessageID string // PartitionKey is used with a partitioned entity and enables assigning related messages // to the same internal partition. This ensures that the submission sequence order is correctly // recorded. The partition is chosen by a hash function in Service Bus and cannot be chosen // directly. // // For session-aware entities, the ReceivedMessage.SessionID overrides this value. PartitionKey *string // ReplyTo is an application-defined value specify a reply path to the receiver of the message. When // a sender expects a reply, it sets the value to the absolute or relative path of the queue or topic // it expects the reply to be sent to. ReplyTo *string // ReplyToSessionID augments the ReplyTo information and specifies which SessionId should // be set for the reply when sent to the reply entity. ReplyToSessionID *string // ScheduledEnqueueTime specifies a time when a message will be enqueued. The message is transferred // to the broker but will not available until the scheduled time. ScheduledEnqueueTime *time.Time // SequenceNumber is a unique number assigned to a message by Service Bus. SequenceNumber *int64 // SessionID is used with session-aware entities and associates a message with an application-defined // session ID. Note that an empty string is a valid session identifier. // Messages with the same session identifier are subject to summary locking and enable // exact in-order processing and demultiplexing. For session-unaware entities, this value is ignored. SessionID *string // State represents the current state of the message (Active, Scheduled, Deferred). State MessageState // Subject enables an application to indicate the purpose of the message, similar to an email subject line. Subject *string // TimeToLive is the duration after which the message expires, starting from the instant the // message has been accepted and stored by the broker, found in the ReceivedMessage.EnqueuedTime // property. // // When not set explicitly, the assumed value is the DefaultTimeToLive for the queue or topic. // A message's TimeToLive cannot be longer than the entity's DefaultTimeToLive, and is silently // adjusted if it is. TimeToLive *time.Duration // To is reserved for future use in routing scenarios but is not currently used by Service Bus. // Applications can use this value to indicate the logical destination of the message. To *string // contains filtered or unexported fields }
ReceivedMessage is a received message from a Client.NewReceiver().
type Receiver ¶
type Receiver struct {
// contains filtered or unexported fields
}
Receiver receives messages using pull based functions (ReceiveMessages).
func (*Receiver) AbandonMessage ¶
func (r *Receiver) AbandonMessage(ctx context.Context, message *ReceivedMessage, options *AbandonMessageOptions) error
AbandonMessage will cause a message to be available again from the queue or subscription. This will increment its delivery count, and potentially cause it to be dead-lettered depending on your queue or subscription's configuration. This function can only be used when the Receiver has been opened with `ReceiveModePeekLock`. If the operation fails it can return an *azservicebus.Error type if the failure is actionable.
func (*Receiver) CompleteMessage ¶
func (r *Receiver) CompleteMessage(ctx context.Context, message *ReceivedMessage, options *CompleteMessageOptions) error
CompleteMessage completes a message, deleting it from the queue or subscription. This function can only be used when the Receiver has been opened with ReceiveModePeekLock. If the operation fails it can return an *azservicebus.Error type if the failure is actionable.
func (*Receiver) DeadLetterMessage ¶
func (r *Receiver) DeadLetterMessage(ctx context.Context, message *ReceivedMessage, options *DeadLetterOptions) error
DeadLetterMessage settles a message by moving it to the dead letter queue for a queue or subscription. To receive these messages create a receiver with `Client.NewReceiverForQueue()` or `Client.NewReceiverForSubscription()` using the `ReceiverOptions.SubQueue` option. This function can only be used when the Receiver has been opened with `ReceiveModePeekLock`. If the operation fails it can return an *azservicebus.Error type if the failure is actionable.
func (*Receiver) DeferMessage ¶
func (r *Receiver) DeferMessage(ctx context.Context, message *ReceivedMessage, options *DeferMessageOptions) error
DeferMessage will cause a message to be deferred. Deferred messages can be received using `Receiver.ReceiveDeferredMessages`. This function can only be used when the Receiver has been opened with `ReceiveModePeekLock`. If the operation fails it can return an *azservicebus.Error type if the failure is actionable.
func (*Receiver) PeekMessages ¶
func (r *Receiver) PeekMessages(ctx context.Context, maxMessageCount int, options *PeekMessagesOptions) ([]*ReceivedMessage, error)
PeekMessages will peek messages without locking or deleting messages.
The Receiver stores the last peeked sequence number internally, and will use it as the start location for the next PeekMessages() call. You can override this behavior by passing an explicit sequence number in PeekMessagesOptions.FromSequenceNumber.
Messages that are peeked do not have lock tokens, so settlement methods like CompleteMessage, AbandonMessage, DeferMessage or DeadLetterMessage will not work with them. If the operation fails it can return an *azservicebus.Error type if the failure is actionable.
func (*Receiver) ReceiveDeferredMessages ¶
func (r *Receiver) ReceiveDeferredMessages(ctx context.Context, sequenceNumbers []int64, options *ReceiveDeferredMessagesOptions) ([]*ReceivedMessage, error)
ReceiveDeferredMessages receives messages that were deferred using `Receiver.DeferMessage`. If the operation fails it can return an *azservicebus.Error type if the failure is actionable.
func (*Receiver) ReceiveMessages ¶
func (r *Receiver) ReceiveMessages(ctx context.Context, maxMessages int, options *ReceiveMessagesOptions) ([]*ReceivedMessage, error)
ReceiveMessages receives a fixed number of messages, up to numMessages. This function will block until at least one message is received or until the ctx is cancelled. If the operation fails it can return an *azservicebus.Error type if the failure is actionable.
Example ¶
// ReceiveMessages respects the passed in context, and will gracefully stop // receiving when 'ctx' is cancelled. ctx, cancel := context.WithTimeout(context.TODO(), 60*time.Second) defer cancel() messages, err = receiver.ReceiveMessages(ctx, // The number of messages to receive. Note this is merely an upper // bound. It is possible to get fewer message (or zero), depending // on the contents of the remote queue or subscription and network // conditions. 1, nil, ) if err != nil { panic(err) } for _, message := range messages { // The message body is a []byte. For this example we're just assuming that the body // was a string, converted to bytes but any []byte payload is valid. var body []byte = message.Body fmt.Printf("Message received with body: %s\n", string(body)) // For more information about settling messages: // https://docs.microsoft.com/azure/service-bus-messaging/message-transfers-locks-settlement#settling-receive-operations err = receiver.CompleteMessage(context.TODO(), message, nil) if err != nil { var sbErr *azservicebus.Error if errors.As(err, &sbErr) && sbErr.Code == azservicebus.CodeLockLost { // The message lock has expired. This isn't fatal for the client, but it does mean // that this message can be received by another Receiver (or potentially this one!). fmt.Printf("Message lock expired\n") // You can extend the message lock by calling receiver.RenewMessageLock(msg) before the // message lock has expired. continue } panic(err) } fmt.Printf("Received and completed the message\n") }
Output:
func (*Receiver) RenewMessageLock ¶ added in v0.2.0
func (r *Receiver) RenewMessageLock(ctx context.Context, msg *ReceivedMessage, options *RenewMessageLockOptions) error
RenewMessageLock renews the lock on a message, updating the `LockedUntil` field on `msg`. If the operation fails it can return an *azservicebus.Error type if the failure is actionable.
type ReceiverOptions ¶
type ReceiverOptions struct { // ReceiveMode controls when a message is deleted from Service Bus. // // ReceiveModePeekLock is the default. The message is locked, preventing multiple // receivers from processing the message at once. You control the lock state of the message // using one of the message settlement functions like Receiver.CompleteMessage(), which removes // it from Service Bus, or Receiver.AbandonMessage(), which makes it available again. // // ReceiveModeReceiveAndDelete causes Service Bus to remove the message as soon // as it's received. // // More information about receive modes: // https://docs.microsoft.com/azure/service-bus-messaging/message-transfers-locks-settlement#settling-receive-operations ReceiveMode ReceiveMode // SubQueue should be set to connect to the sub queue (ex: dead letter queue) // of the queue or subscription. SubQueue SubQueue }
ReceiverOptions contains options for the `Client.NewReceiverForQueue` or `Client.NewReceiverForSubscription` functions.
type RenewMessageLockOptions ¶ added in v0.4.0
type RenewMessageLockOptions struct { }
RenewMessageLockOptions contains optional parameters for the RenewMessageLock function.
type RenewSessionLockOptions ¶ added in v0.4.0
type RenewSessionLockOptions struct { }
RenewSessionLockOptions contains optional parameters for the RenewSessionLock function.
type RetryOptions ¶ added in v0.3.4
type RetryOptions = exported.RetryOptions
RetryOptions controls how often operations are retried from this client and any Receivers and Senders created from this client.
type ScheduleMessagesOptions ¶ added in v0.4.0
type ScheduleMessagesOptions struct { }
ScheduleMessagesOptions contains optional parameters for the ScheduleMessages function.
type SendMessageBatchOptions ¶ added in v0.4.0
type SendMessageBatchOptions struct { }
SendMessageBatchOptions contains optional parameters for the SendMessageBatch function.
type SendMessageOptions ¶ added in v0.4.0
type SendMessageOptions struct { }
SendMessageOptions contains optional parameters for the SendMessage function.
type Sender ¶
type Sender struct {
// contains filtered or unexported fields
}
Sender is used to send messages as well as schedule them to be delivered at a later date.
func (*Sender) CancelScheduledMessages ¶ added in v0.2.0
func (s *Sender) CancelScheduledMessages(ctx context.Context, sequenceNumbers []int64, options *CancelScheduledMessagesOptions) error
CancelScheduledMessages cancels multiple messages that were scheduled. If the operation fails it can return an *azservicebus.Error type if the failure is actionable.
func (*Sender) NewMessageBatch ¶
func (s *Sender) NewMessageBatch(ctx context.Context, options *MessageBatchOptions) (*MessageBatch, error)
NewMessageBatch can be used to create a batch that contain multiple messages. Sending a batch of messages is more efficient than sending the messages one at a time. If the operation fails it can return an *azservicebus.Error type if the failure is actionable.
func (*Sender) ScheduleMessages ¶ added in v0.2.0
func (s *Sender) ScheduleMessages(ctx context.Context, messages []*Message, scheduledEnqueueTime time.Time, options *ScheduleMessagesOptions) ([]int64, error)
ScheduleMessages schedules a slice of Messages to appear on Service Bus Queue/Subscription at a later time. Returns the sequence numbers of the messages that were scheduled. Messages that haven't been delivered can be cancelled using `Receiver.CancelScheduleMessage(s)` If the operation fails it can return an *azservicebus.Error type if the failure is actionable.
Example ¶
// there are two ways of scheduling messages: // 1. Using the `Sender.ScheduleMessages()` function. // 2. Setting the `Message.ScheduledEnqueueTime` field on a message. // schedule the message to be delivered in an hour. sequenceNumbers, err := sender.ScheduleMessages(context.TODO(), []*azservicebus.Message{ {Body: []byte("hello world")}, }, time.Now().Add(time.Hour), nil) exitOnError("Failed to schedule messages", err) err = sender.CancelScheduledMessages(context.TODO(), sequenceNumbers, nil) exitOnError("Failed to cancel scheduled messages", err) // or you can set the `ScheduledEnqueueTime` field on a message when you send it future := time.Now().Add(time.Hour) err = sender.SendMessage(context.TODO(), &azservicebus.Message{ Body: []byte("hello world"), // schedule the message to be delivered in an hour. ScheduledEnqueueTime: &future, }, nil) exitOnError("Failed to schedule messages using SendMessage", err)
Output:
func (*Sender) SendMessage ¶
func (s *Sender) SendMessage(ctx context.Context, message *Message, options *SendMessageOptions) error
SendMessage sends a Message to a queue or topic. If the operation fails it can return an *azservicebus.Error type if the failure is actionable.
Example (Message) ¶
message := &azservicebus.Message{ Body: []byte("hello, this is a message"), } err = sender.SendMessage(context.TODO(), message, nil) exitOnError("Failed to send message", err)
Output:
Example (MessageBatch) ¶
batch, err := sender.NewMessageBatch(context.TODO(), nil) exitOnError("Failed to create message batch", err) // By calling AddMessage multiple times you can add multiple messages into a // batch. This can help with message throughput, as you can send multiple // messages in a single send. err = batch.AddMessage(&azservicebus.Message{Body: []byte("hello world")}, nil) if err != nil { switch err { case azservicebus.ErrMessageTooLarge: // At this point you can do a few things: // 1. Ignore this message // 2. Send this batch (it's full) and create a new batch. // // The batch can still be used after this error if you have // smaller messages you'd still like to add in. fmt.Printf("Failed to add message to batch\n") default: exitOnError("Error while trying to add message to batch", err) } } // After you add all the messages to the batch you send it using // Sender.SendMessageBatch() err = sender.SendMessageBatch(context.TODO(), batch, nil) exitOnError("Failed to send message batch", err)
Output:
func (*Sender) SendMessageBatch ¶ added in v0.2.0
func (s *Sender) SendMessageBatch(ctx context.Context, batch *MessageBatch, options *SendMessageBatchOptions) error
SendMessageBatch sends a MessageBatch to a queue or topic. Message batches can be created using `Sender.NewMessageBatch`. If the operation fails it can return an *azservicebus.Error type if the failure is actionable.
type SessionReceiver ¶ added in v0.2.0
type SessionReceiver struct {
// contains filtered or unexported fields
}
SessionReceiver is a Receiver that handles sessions.
func (*SessionReceiver) AbandonMessage ¶ added in v0.2.0
func (r *SessionReceiver) AbandonMessage(ctx context.Context, message *ReceivedMessage, options *AbandonMessageOptions) error
AbandonMessage will cause a message to be returned to the queue or subscription. This will increment its delivery count, and potentially cause it to be dead lettered depending on your queue or subscription's configuration. If the operation fails it can return an *azservicebus.Error type if the failure is actionable.
func (*SessionReceiver) Close ¶ added in v0.2.0
func (r *SessionReceiver) Close(ctx context.Context) error
Close permanently closes the receiver.
func (*SessionReceiver) CompleteMessage ¶ added in v0.2.0
func (r *SessionReceiver) CompleteMessage(ctx context.Context, message *ReceivedMessage, options *CompleteMessageOptions) error
CompleteMessage completes a message, deleting it from the queue or subscription. If the operation fails it can return an *azservicebus.Error type if the failure is actionable.
func (*SessionReceiver) DeadLetterMessage ¶ added in v0.2.0
func (r *SessionReceiver) DeadLetterMessage(ctx context.Context, message *ReceivedMessage, options *DeadLetterOptions) error
DeadLetterMessage settles a message by moving it to the dead letter queue for a queue or subscription. To receive these messages create a receiver with `Client.NewReceiverForQueue()` or `Client.NewReceiverForSubscription()` using the `ReceiverOptions.SubQueue` option. If the operation fails it can return an *azservicebus.Error type if the failure is actionable.
func (*SessionReceiver) DeferMessage ¶ added in v0.2.0
func (r *SessionReceiver) DeferMessage(ctx context.Context, message *ReceivedMessage, options *DeferMessageOptions) error
DeferMessage will cause a message to be deferred. Deferred messages can be received using `Receiver.ReceiveDeferredMessages`. If the operation fails it can return an *azservicebus.Error type if the failure is actionable.
func (*SessionReceiver) GetSessionState ¶ added in v0.2.0
func (sr *SessionReceiver) GetSessionState(ctx context.Context, options *GetSessionStateOptions) ([]byte, error)
GetSessionState retrieves state associated with the session. If the operation fails it can return an *azservicebus.Error type if the failure is actionable.
func (*SessionReceiver) LockedUntil ¶ added in v0.2.0
func (sr *SessionReceiver) LockedUntil() time.Time
LockedUntil is the time the lock on this session expires. The lock can be renewed using `SessionReceiver.RenewSessionLock`.
func (*SessionReceiver) PeekMessages ¶ added in v0.2.0
func (r *SessionReceiver) PeekMessages(ctx context.Context, maxMessageCount int, options *PeekMessagesOptions) ([]*ReceivedMessage, error)
PeekMessages will peek messages without locking or deleting messages. Messages that are peeked do not have lock tokens, so settlement methods like CompleteMessage, AbandonMessage, DeferMessage or DeadLetterMessage will not work with them. If the operation fails it can return an *azservicebus.Error type if the failure is actionable.
func (*SessionReceiver) ReceiveDeferredMessages ¶ added in v0.2.0
func (r *SessionReceiver) ReceiveDeferredMessages(ctx context.Context, sequenceNumbers []int64, options *ReceiveDeferredMessagesOptions) ([]*ReceivedMessage, error)
ReceiveDeferredMessages receives messages that were deferred using `Receiver.DeferMessage`. If the operation fails it can return an *azservicebus.Error type if the failure is actionable.
func (*SessionReceiver) ReceiveMessages ¶ added in v0.2.0
func (r *SessionReceiver) ReceiveMessages(ctx context.Context, maxMessages int, options *ReceiveMessagesOptions) ([]*ReceivedMessage, error)
ReceiveMessages receives a fixed number of messages, up to maxMessages. This function will block until at least one message is received or until the ctx is cancelled. If the operation fails it can return an *azservicebus.Error type if the failure is actionable.
func (*SessionReceiver) RenewSessionLock ¶ added in v0.2.0
func (sr *SessionReceiver) RenewSessionLock(ctx context.Context, options *RenewSessionLockOptions) error
RenewSessionLock renews this session's lock. The new expiration time is available using `LockedUntil`. If the operation fails it can return an *azservicebus.Error type if the failure is actionable.
func (*SessionReceiver) SessionID ¶ added in v0.2.0
func (sr *SessionReceiver) SessionID() string
SessionID is the session ID for this SessionReceiver.
func (*SessionReceiver) SetSessionState ¶ added in v0.2.0
func (sr *SessionReceiver) SetSessionState(ctx context.Context, state []byte, options *SetSessionStateOptions) error
SetSessionState sets the state associated with the session. If the operation fails it can return an *azservicebus.Error type if the failure is actionable.
type SessionReceiverOptions ¶ added in v0.2.0
type SessionReceiverOptions struct { // ReceiveMode controls when a message is deleted from Service Bus. // // ReceiveModePeekLock is the default. The message is locked, preventing multiple // receivers from processing the message at once. You control the lock state of the message // using one of the message settlement functions like SessionReceiver.CompleteMessage(), which removes // it from Service Bus, or SessionReceiver.AbandonMessage(), which makes it available again. // // ReceiveModeReceiveAndDelete causes Service Bus to remove the message as soon // as it's received. // // More information about receive modes: // https://docs.microsoft.com/azure/service-bus-messaging/message-transfers-locks-settlement#settling-receive-operations ReceiveMode ReceiveMode }
SessionReceiverOptions contains options for the `Client.AcceptSessionForQueue/Subscription` or `Client.AcceptNextSessionForQueue/Subscription` functions.
type SetSessionStateOptions ¶ added in v0.4.0
type SetSessionStateOptions struct { }
SetSessionStateOptions contains optional parameters for the SetSessionState function.
Source Files ¶
Directories ¶
Path | Synopsis |
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Package admin provides `Client`, which can create and manage Queues, Topics and Subscriptions.
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Package admin provides `Client`, which can create and manage Queues, Topics and Subscriptions. |
amqpwrap
Package amqpwrap has some simple wrappers to make it easier to abstract the go-amqp types.
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Package amqpwrap has some simple wrappers to make it easier to abstract the go-amqp types. |
auth
Package auth provides an abstraction over claims-based security for Azure Event Hub and Service Bus.
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Package auth provides an abstraction over claims-based security for Azure Event Hub and Service Bus. |
sas
Package sas provides SAS token functionality which implements TokenProvider from package auth for use with Azure Event Hubs and Service Bus.
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Package sas provides SAS token functionality which implements TokenProvider from package auth for use with Azure Event Hubs and Service Bus. |