Documentation ¶
Index ¶
Constants ¶
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const BackdropHash = ""
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const BinningHash = ""
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const CoarseHash = ""
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const ElementsHash = ""
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const Kernel4Hash = ""
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const Path_coarseHash = ""
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const Tile_allocHash = ""
Variables ¶
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var ( Shader_backdrop_comp = shader.Sources{ Name: "backdrop.comp", WorkgroupSize: [3]int{128, 1, 1}, } Shader_binning_comp = shader.Sources{ Name: "binning.comp", WorkgroupSize: [3]int{128, 1, 1}, } Shader_coarse_comp = shader.Sources{ Name: "coarse.comp", WorkgroupSize: [3]int{128, 1, 1}, } Shader_elements_comp = shader.Sources{ Name: "elements.comp", WorkgroupSize: [3]int{32, 1, 1}, } Shader_kernel4_comp = shader.Sources{ Name: "kernel4.comp", WorkgroupSize: [3]int{16, 8, 1}, } Shader_path_coarse_comp = shader.Sources{ Name: "path_coarse.comp", WorkgroupSize: [3]int{32, 1, 1}, } Shader_tile_alloc_comp = shader.Sources{ Name: "tile_alloc.comp", WorkgroupSize: [3]int{128, 1, 1}, } )
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var BackdropProgramInfo *cpu.ProgramInfo
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var BinningProgramInfo *cpu.ProgramInfo
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var CoarseProgramInfo *cpu.ProgramInfo
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var ElementsProgramInfo *cpu.ProgramInfo
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var Kernel4ProgramInfo *cpu.ProgramInfo
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var Path_coarseProgramInfo *cpu.ProgramInfo
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var Tile_allocProgramInfo *cpu.ProgramInfo
Functions ¶
This section is empty.
Types ¶
type BackdropDescriptorSetLayout ¶
type BackdropDescriptorSetLayout struct{}
func (*BackdropDescriptorSetLayout) Binding0 ¶
func (l *BackdropDescriptorSetLayout) Binding0() *cpu.BufferDescriptor
func (*BackdropDescriptorSetLayout) Binding1 ¶
func (l *BackdropDescriptorSetLayout) Binding1() *cpu.BufferDescriptor
type BinningDescriptorSetLayout ¶
type BinningDescriptorSetLayout struct{}
func (*BinningDescriptorSetLayout) Binding0 ¶
func (l *BinningDescriptorSetLayout) Binding0() *cpu.BufferDescriptor
func (*BinningDescriptorSetLayout) Binding1 ¶
func (l *BinningDescriptorSetLayout) Binding1() *cpu.BufferDescriptor
type CoarseDescriptorSetLayout ¶
type CoarseDescriptorSetLayout struct{}
func (*CoarseDescriptorSetLayout) Binding0 ¶
func (l *CoarseDescriptorSetLayout) Binding0() *cpu.BufferDescriptor
func (*CoarseDescriptorSetLayout) Binding1 ¶
func (l *CoarseDescriptorSetLayout) Binding1() *cpu.BufferDescriptor
type ElementsDescriptorSetLayout ¶
type ElementsDescriptorSetLayout struct{}
func (*ElementsDescriptorSetLayout) Binding0 ¶
func (l *ElementsDescriptorSetLayout) Binding0() *cpu.BufferDescriptor
func (*ElementsDescriptorSetLayout) Binding1 ¶
func (l *ElementsDescriptorSetLayout) Binding1() *cpu.BufferDescriptor
func (*ElementsDescriptorSetLayout) Binding2 ¶
func (l *ElementsDescriptorSetLayout) Binding2() *cpu.BufferDescriptor
func (*ElementsDescriptorSetLayout) Binding3 ¶
func (l *ElementsDescriptorSetLayout) Binding3() *cpu.BufferDescriptor
type Kernel4DescriptorSetLayout ¶
type Kernel4DescriptorSetLayout struct{}
func (*Kernel4DescriptorSetLayout) Binding0 ¶
func (l *Kernel4DescriptorSetLayout) Binding0() *cpu.BufferDescriptor
func (*Kernel4DescriptorSetLayout) Binding1 ¶
func (l *Kernel4DescriptorSetLayout) Binding1() *cpu.BufferDescriptor
func (*Kernel4DescriptorSetLayout) Binding2 ¶
func (l *Kernel4DescriptorSetLayout) Binding2() *cpu.ImageDescriptor
func (*Kernel4DescriptorSetLayout) Binding3 ¶
func (l *Kernel4DescriptorSetLayout) Binding3() *cpu.ImageDescriptor
type Path_coarseDescriptorSetLayout ¶
type Path_coarseDescriptorSetLayout struct{}
func (*Path_coarseDescriptorSetLayout) Binding0 ¶
func (l *Path_coarseDescriptorSetLayout) Binding0() *cpu.BufferDescriptor
func (*Path_coarseDescriptorSetLayout) Binding1 ¶
func (l *Path_coarseDescriptorSetLayout) Binding1() *cpu.BufferDescriptor
type Tile_allocDescriptorSetLayout ¶
type Tile_allocDescriptorSetLayout struct{}
func (*Tile_allocDescriptorSetLayout) Binding0 ¶
func (l *Tile_allocDescriptorSetLayout) Binding0() *cpu.BufferDescriptor
func (*Tile_allocDescriptorSetLayout) Binding1 ¶
func (l *Tile_allocDescriptorSetLayout) Binding1() *cpu.BufferDescriptor
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