Versions in this module Expand all Collapse all v0 v0.1.3 Apr 17, 2022 v0.1.1 Apr 17, 2022 Changes in this version + func In(cx, cy int) (int, int) + type Column struct + BlockEntities []interface{} + BlockTicks []interface{} + CarvingMasks struct{ ... } + DataVersion int32 + Entities []map[string]interface{} + FluidTicks []interface{} + Heightmaps struct{ ... } + InhabitedTime int64 + IsLightOn byte + LastUpdate int64 + Lights [][]int16 + PostProcessing [][]interface{} + Sections []Section + StarlightLightVersion int32 + Status string + Structures struct{ ... } + XPos int32 + YPos int32 + ZPos int32 + func (c *Column) Load(data []byte) (err error) + type PaletteEntry struct + Name string + Properties map[string]interface{} + type Region struct + func Create(name string) (r *Region, err error) + func LoadRegion(f io.ReadWriteSeeker) (r *Region, err error) + func OpenRegion(name string) (r *Region, err error) + func (r *Region) Close() error + func (r *Region) ExistSector(x, y int) bool + func (r *Region) ReadSector(x, y int) (data []byte, err error) + func (r *Region) WriteSector(x, y int, data []byte) error + type Section struct + Biomes struct{ ... } + BlockLight []byte + BlockStates struct{ ... } + SkyLight []byte + StarlightBlocklightState int32 + StarlightSkylightState int32 + Y byte