Documentation ¶
Overview ¶
Package glfw provides a full Fyne desktop driver that uses the system OpenGL libraries. This supports Windows, Mac OS X and Linux using the gl and glfw packages from go-gl.
Index ¶
Constants ¶
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const ( MB_OK MB = 0x0000_0000 MB_ICONERROR MB = 0x0000_0010 ES_CONTINUOUS ES = 0x80000000 ES_DISPLAY_REQUIRED ES = 0x00000002 )
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const ( CursorMode glfw.InputMode = glfw.CursorMode StickyKeysMode glfw.InputMode = glfw.StickyKeysMode StickyMouseButtonsMode glfw.InputMode = glfw.StickyMouseButtonsMode LockKeyMods glfw.InputMode = glfw.LockKeyMods RawMouseMotion glfw.InputMode = glfw.RawMouseMotion )
Input modes.
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const ( CursorNormal int = glfw.CursorNormal CursorHidden int = glfw.CursorHidden CursorDisabled int = glfw.CursorDisabled )
Cursor mode values.
Variables ¶
View Source
var (
MessageBox = user32.NewProc("MessageBoxW")
)
Functions ¶
func NewGLDriver ¶
func NewGLDriver() *gLDriver
NewGLDriver sets up a new Driver instance implemented using the GLFW Go library and OpenGL bindings.
Types ¶
type MenuBar ¶
type MenuBar struct { widget.Base Items []fyne.CanvasObject // contains filtered or unexported fields }
MenuBar is a widget for displaying a fyne.MainMenu in a bar.
func NewMenuBar ¶
func NewMenuBar(mainMenu *fyne.MainMenu, canvas fyne.Canvas) *MenuBar
NewMenuBar creates a menu bar populated with items from the passed main menu structure.
func (*MenuBar) CreateRenderer ¶
func (b *MenuBar) CreateRenderer() fyne.WidgetRenderer
CreateRenderer returns a new renderer for the menu bar.
Implements: fyne.Widget
Source Files ¶
- animation.go
- canvas.go
- clipboard.go
- device.go
- device_desktop.go
- driver.go
- driver_desktop.go
- driver_windows.go
- glfw_core.go
- key.go
- loop.go
- loop_desktop.go
- menu.go
- menu_bar.go
- menu_bar_item.go
- menu_notweb.go
- menu_other.go
- scale.go
- scroll_speed_default.go
- shortcuts_other.go
- window.go
- window_desktop.go
- window_notxdg.go
- window_windows.go
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